Prysma
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Type
Kind
54 skills

Barkskin

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
5
SP
16 → 28
Cooldown
2 s
Duration
60 s

Effect

  • Hardens your skin or a companion's: they take less damage and hits don't interrupt their spells.
  • Damage taken: -3% per level.
  • Duration: 60 s.

Requires

Needed for

Camouflage

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
5
SP
15
Cooldown
15 s
Duration
9 → 21 s

Effect

  • Hides you: while you stay still monsters can't see you, and those chasing you lose you.
  • Duration: 9 s, +3 s per level.
  • Healing: you recover HP twice as fast while hidden.
  • Moving, attacking or using a skill makes you visible.

Requires

Needed for

Undergrowth

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
3
SP
16
Cooldown
14 s

Effect

  • You vanish into the roots and resurface further on, where you aim. Behind you, you leave a strip of brambles.
  • Dash: 4 tiles. Doesn't pass through walls.
  • Brambles: last 3 s. Monsters that cross them are Slowed for 2 s, +0.5 s per level. Half as long on bosses.

Requires

Seed of Return

Druid
Class
Druid
Type
Active
Kind
Support
Max level
5
Class level
51
SP
20
Cooldown
20 s

Effect

  • You plant a seed at your feet. Within 8 s press the skill again to return there in a whirl of leaves, even in animal form.
  • On return you heal 4% of your max HP per level.
  • Cooldown: 20 s, -1 s per level. It starts when you return or when the seed withers.

Requires

Needed for

Totem Step

Shaman
Class
Shaman
Type
Active
Kind
Support
Max level
5
Class level
51
SP
15
Cooldown
14 s

Effect

  • You swap places with one of your totems, in a flash of spirits. With two totems down it takes the one closest to where you aim.
  • The totem goes where you were and keeps the time it had left.
  • Range: 12 tiles.
  • Cooldown: 14 s, -1 s per level.

Requires

Ancestral Giant

Shaman
Class
Shaman
Type
Active
Kind
Support
Max level
5
Class level
60
SP
90
Cast
1 s
Cooldown
90 s
Duration
10 s

Effect

  • The spirit of an ancestor comes down on you or a companion and enters them: they become a giant for 10 s.
  • Damage: +20%, +5% per level.
  • Shield: 20% of max HP, +4% per level.
  • Their melee hits also strike monsters within 1 tile of the target, at half damage.

Requires

Sage Smoke

Shaman
Class
Shaman
Type
Active
Kind
Support
Max level
5
SP
20
Cooldown
30 s

Effect

  • You burn a bundle of sage: the smoke removes Poisoned, Bleeding, Slowed and Blinded from you and nearby party members.
  • Radius: 3.5 tiles.
  • Cooldown: 30 s, -3 s per level.
  • It doesn't remove Stunned, Frozen or Silenced.

Requires

Needed for

Tribute to the Spirits

Shaman
Class
Shaman
Type
Active
Kind
Support
Max level
5
SP
0
Cooldown
30 s

Effect

  • You break your totem closest to where you aim: you and nearby party members recover SP.
  • SP: 4% of max SP, +2% per level.
  • Radius: 6 tiles from the totem.
  • The broken totem leaves its Last Song, if it stood for at least 5 s.

Circle of the Elders

Shaman
Class
Shaman
Type
Active
Kind
Support
Max level
5
Class level
51
SP
40
Cooldown
60 s
Duration
6 → 10 s

Effect

  • You plant a pole carved with the elders' faces: you and the party members inside the circle split the damage you take into equal shares.
  • Duration: 6 s, +1 s per level.
  • Radius: 3.5 tiles.

Requires