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Kind

Classes

45 skills

Long Eye

Ranger
Class
Ranger
Type
Passive
Max level
10

Effect

  • Extends range and improves aim with a bow in hand.
  • Range: +1 tile every 2 levels, for the basic attack and bow skills.
  • Accuracy: +2 per level.

Needed for

Impact Arrow

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
5
SP
14
Cooldown
6 s

Effect

  • Shoots a heavy arrow at the first enemy on the line: it pushes it back and stuns it. If it slams into a wall or another enemy, both are pinned to the ground.
  • Damage: 120% of attack, +20% per level. Arrow's element.
  • Effect: Stunned for 0.72 s, +0.12 s per level. While Stunned it is Exposed. Not on bosses.
  • Effect: Pinned for 2 s, +0.5 s per level, if it slams. While Pinned it is Exposed.
  • Pushback: 1.8 tiles, +0.3 per level.
  • If nobody is on the line, the arrow misses.

Requires

Arrow Hail

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
10
SP
22
Cooldown
5 s

Effect

  • Rains three waves of arrows in the circle: each hits every enemy inside.
  • Damage: 58% of attack per wave, +8% per level. Arrow's element.

Requires

Piercing Shot

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
10
SP
18
Cooldown
5 s

Effect

  • Shoots an arrow that goes straight to the end and hits every enemy on the line.
  • Damage: 125% of attack, +15% per level. Arrow's element.

Requires

Roll

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
5
SP
8
Cooldown
6 s

Effect

  • Rolls you in the direction you choose: for a moment no hit touches you, and the next hit is a critical.
  • Untouchable: 0.38 s.
  • Critical: the first hit you deal within 4 s.

Requires

Needed for

Charged Shot

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
5
SP
35
Cooldown
12 s

Effect

  • Draws the bow while you hold and looses a shot that pierces defenses at the first enemy on the line: the longer you draw and the farther the target, the more it hurts.
  • Damage: 300% of attack at full draw, +50% per level. Arrow's element.
  • Draw: full in 1.2 s. Released at once it deals 40% of the damage, and the critical and ignored defense grow with the draw.
  • Chance: +20% critical.
  • Distance: +5% damage per tile, up to +40% at 8 tiles.
  • Ignores 30% of the monster's defense.
  • If nobody is on the line, the arrow misses.

Requires

Steady Footing

Ranger
Class
Ranger
Type
Passive
Max level
3

Effect

  • If you have stood still for 1 s with a bow in hand, your shots deal more damage. It is lost as soon as you move, even with Roll.
  • Damage: +5% per level, for the attack and bow skills.

Requires