Prysma
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Type
Kind
46 skills

Attack

Novice
Class
Novice
Type
Active
Kind
Physical
Max level
1

Effect

  • Strikes the target with the weapon you wield, continuously, until it dies.
  • Damage: 100% of attack. Neutral, or the arrows' element.
  • Always learned: costs no SP and its speed is your ASPD.

Charge

Warrior
Class
Warrior
Type
Active
Kind
Physical
Max level
5
SP
8
Cooldown
5 s

Effect

  • Dashes in a straight line and hits the first enemy in the way.
  • Damage: 150% of attack, +25% per level. Weapon element.
  • With no enemy in the way it is just a dash.
  • Momentum: the next skill, within 2 s, starts instantly and deals +30%.

Requires

Needed for

Three Cuts

Warrior
Class
Warrior
Type
Active
Kind
Physical
Max level
5
SP
12
Cooldown
7 s

Effect

  • Strikes all enemies in front with a cut. Pressed again within 3 s, it makes a second, wider cut, then a third that knocks back.
  • Damage: 90% of attack per cut, +15% per level. Weapon element.
  • Knockback: 1.5 cells, on the third cut. Not on bosses.
  • SP is paid on the first cut. The cooldown starts after the last one.

Requires

Avalanche

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
10
SP
14 → 22
Cooldown
6 s

Effect

  • Sends a cone-shaped wave forward: hits everyone inside it and hurls them back. Whoever they meet on the way gets swept up.
  • Damage: 220% of attack, +25% per level. Weapon element.
  • Effect: Stunned for 0.7 s. Not on bosses.
  • Pushback: 2.5 tiles.
  • Whoever gets swept up: 100% of attack, Stunned for 0.6 s and pushed 1.2 tiles.

Requires

Needed for

Cross Cut

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
5
SP
16 → 24
Cooldown
7 s

Effect

  • Hits every enemy in front with four quick cuts and leaves those still standing Exposed.
  • Damage: 110% of attack per cut, +12% per level. Weapon element.
  • Effect: Exposed for 4 s.
  • If nobody is inside, the cuts miss.

Requires

Needed for

Piercing Thrust

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
10
SP
10 → 16
Cooldown
6 s

Effect

  • Lunges 2 tiles forward and runs through every enemy on the line, from where you started.
  • Damage: 240% of attack, +12% per level. Weapon element.
  • Defense ignored: 30%.
  • The leap stops at walls and rocks.

Requires

Needed for

Sweep

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
5
SP
18 → 26
Cooldown
9 s

Effect

  • Hits every enemy in front with a wide crescent, hurls them back and stuns them.
  • Damage: 260% of attack, +35% per level. Weapon element.
  • Effect: Stunned for 0.6 s. Not on bosses.
  • Pushback: 2.6 tiles.

Requires

Needed for

Assault

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
5
SP
16
Cooldown
8 s

Effect

  • Launches you through enemies in a straight line and hits everyone you pass through.
  • Damage: 200% of attack, +25% per level. Weapon element.
  • Momentum: the next skill, within 2 s, starts instantly and deals +30%.

Requires

Needed for

Devastating Blow

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
10
SP
16
Cooldown
5 s

Effect

  • Brings the axe down in front and splits the ground in a cone. Hold to charge it, release to strike: the longer you charge, the longer, wider and stronger it is.
  • Damage: 280% of attack, +35% per level. Uncharged it deals 70%, fully charged 150%. Weapon element.
  • Charge: up to 1.2 s.
  • Effect: Stunned for 0.8 s. Not on bosses.
  • Bonus: +1% damage for every 1% of HP you are missing; +50% on Exposed enemies.

Requires

Needed for