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Knight17 skills

Greatsword and armor: takes the blows and returns them. Plays in combos, controls the field and dashes in and out of melee.

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Where there are two numbers, the first is at level 1 and the second at max level.

Two-Handed Mastery

Knight
Class
Knight
Type
Passive
Max level
10

Effect

  • Increases attack with two-handed weapons.
  • Attack: +5 per level.
  • With a greatsword the basic attack comes in three beats: overhead, backhand and heavy blow. The third deals 160% and also hits anyone next to you in front with 60%.

Requires

Needed for

Drive

Knight
Class
Knight
Type
Passive
Max level
1

Effect

  • Adds a Drive charge when you use a Knight skill within 3 s of a different one. The charges show on the ground, as red blades around your feet. Judgment Blade consumes all charges.
  • Duration: 5 s, renewed with each charge.
  • Bonus: +40% Judgment Blade damage per charge.
  • Up to 3 charges.

Needed for

Guard

Knight
Class
Knight
Type
Active
Kind
Support
Max level
5
SP
6
Cooldown
5 s

Effect

  • Parries the first melee hit that reaches you and stuns whoever dealt it. After the parry you get Riposte.
  • Effect: Stunned for 1 s. Not on bosses.
  • Duration: 0.75 s to parry.
  • Riposte: the next Knight skill that deals damage, within 3 s, is a critical, deals +50% and costs no SP.
  • Does not parry ranged hits.

Requires

Avalanche

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
10
SP
14 → 22
Cooldown
6 s

Effect

  • Sends a cone-shaped wave forward: hits everyone inside it and hurls them back. Whoever they meet on the way gets swept up.
  • Damage: 220% of attack, +25% per level. Weapon element.
  • Effect: Stunned for 0.7 s. Not on bosses.
  • Pushback: 2.5 tiles.
  • Whoever gets swept up: 100% of attack, Stunned for 0.6 s and pushed 1.2 tiles.

Requires

Needed for

Cross Cut

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
5
SP
16 → 24
Cooldown
7 s

Effect

  • Hits every enemy in front with four quick cuts and leaves those still standing Exposed.
  • Damage: 110% of attack per cut, +12% per level. Weapon element.
  • Effect: Exposed for 4 s.
  • If nobody is inside, the cuts miss.

Requires

Needed for

Piercing Thrust

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
10
SP
10 → 16
Cooldown
6 s

Effect

  • Lunges 2 tiles forward and runs through every enemy on the line, from where you started.
  • Damage: 240% of attack, +12% per level. Weapon element.
  • Defense ignored: 30%.
  • The leap stops at walls and rocks.

Requires

Needed for

Sweep

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
5
SP
18 → 26
Cooldown
9 s

Effect

  • Hits every enemy in front with a wide crescent, hurls them back and stuns them.
  • Damage: 260% of attack, +35% per level. Weapon element.
  • Effect: Stunned for 0.6 s. Not on bosses.
  • Pushback: 2.6 tiles.

Requires

Needed for

Assault

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
5
SP
16
Cooldown
8 s

Effect

  • Launches you through enemies in a straight line and hits everyone you pass through.
  • Damage: 200% of attack, +25% per level. Weapon element.
  • Momentum: the next skill, within 2 s, starts instantly and deals +30%.

Requires

Needed for

Sidestep

Knight
Class
Knight
Type
Active
Kind
Support
Max level
5
SP
5
Cooldown
4 s

Effect

  • Dashes in a flash: for a moment no hit can touch you. Counts for Drive.
  • Duration: 0.4 s without hits.
  • Momentum: the next skill, within 2 s, starts instantly and deals +30%.

Requires

Challenge

Knight
Class
Knight
Type
Active
Kind
Debuff
Max level
5
SP
18
Cooldown
14 s

Effect

  • Forces every nearby enemy to target you and lowers their defense.
  • Duration: 6 s.
  • Enemy defense: −10%.

Requires

Ardor

Knight
Class
Knight
Type
Active
Kind
Support
Max level
5
SP
30
Cooldown
40 s

Effect

  • Lights your greatsword with a red glow: for a while you deal more damage and strike faster.
  • Damage: +17%, +2% per level.
  • Attack speed: +2 per level.
  • Duration: 15 s.

Requires

Needed for

Judgment Blade

Knight
Class
Knight
Type
Active
Kind
Powerful
Max level
5
SP
28 → 40
Cooldown
12 s

Effect

  • Splits the ground along the line in front and hits everyone standing on it. Consumes all Drive charges.
  • Damage: 500% of attack, +75% per level. Weapon element.
  • Bonus: +40% per Drive charge; double on enemies under 30% HP; +50% on Exposed enemies.

Requires

Needed for

Rhythm

Knight
Class
Knight
Type
Passive
Max level
10
Class level
51

Effect

  • Adds a Drive charge when all three greatsword strikes land on the same enemy: the third, heavy one keeps the rhythm.
  • Damage: +4% heavy strike damage per level.
  • Greatsword only.

Requires

Unstoppable

Knight
Class
Knight
Type
Passive
Max level
10
Class level
51

Effect

  • Makes you take less damage while you dash with Charge, Piercing Thrust and Assault, and gives you a shield for each enemy your dash hits.
  • Effect: damage taken -20%, +3% per level, during the dash.
  • Shield: 2% of max HP per enemy, +0.3% per level. Up to 5 enemies.
  • Duration: 4 s.

Requires

Wandering Blade

Knight
Class
Knight
Type
Active
Kind
Powerful
Max level
5
Class level
60
SP
40
Cooldown
40 s

Effect

  • Reaches the stunned or pushed enemies around you one after another and cuts them. Nothing hits you while you leap between them. If nobody is stunned or pushed, it cuts the nearest enemy.
  • Damage: 300% of attack per cut, +60% per level. Weapon element.
  • Area: 6 cells around you.
  • Up to 5 enemies.

Requires