Skill builderKnight
Novice
9 points| Skill | Level | Requires |
|---|---|---|
| Attack AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD. |
0 / 1 | |
| Sit SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP. |
0 / 1 | |
| Basics BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class. |
0 / 9 |
Warrior
49 pointsOpens when Novice is class level 10 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Sword Mastery Sword MasteryPassiveIncreases attack with swords and daggers.Attack: +8 per level. |
0 / 5 | |
| Greatsword Mastery Greatsword MasteryPassiveIncreases attack with greatswords and two-handed axes.Attack: +8 per level. |
0 / 5 | Sword Mastery 1 |
| Vigor VigorPassiveRecovers HP every 10 s, even in combat.Healing: 10 HP per level. |
0 / 5 | |
| Thick Skin Thick SkinPassiveIncreases defense and makes you get pushed back less.Defense: +2 per level.Knockback taken: −8% per level. |
0 / 5 | Vigor 3 |
| Cleave CleaveActive · Physical · SP 8 → 15 · Cooldown 5 sStrikes every enemy in front with a crescent slash.Damage: 130% of attack, +30% per level. Weapon element.If nobody is inside, the blow misses. |
0 / 10 | |
| Charge ChargeActive · Physical · SP 8 · Cooldown 5 sDashes in a straight line and hits the first enemy in the way.Damage: 150% of attack, +25% per level. Weapon element.With no enemy in the way it is just a dash.Momentum: the next skill, within 2 s, starts instantly and deals +30%. |
0 / 5 | Cleave 3 |
| Thunder Strike Thunder StrikeActive · Lightning · SP 14 → 22 · Cooldown 8 sStrikes every enemy inside the circle with lightning and stuns them.Damage: 180% of attack, +30% per level. Lightning.Effect: Stunned for 1.6 s, +0.2 s per level. Not on bosses. |
0 / 5 | Cleave 5 |
| Blaze BlazeActive · Fire · SP 18 · Cooldown 8 sUnleashes a burst of flame around you: hits nearby enemies and pushes them back.Damage: 140% of attack, +40% per level. Fire.Effect: Stunned for 0.5 s. Not on bosses.Pushback: 1.6 tiles. |
0 / 5 | Thunder Strike 2 |
| Provoke ProvokeActive · Debuff · SP 4 · Cooldown 1 sForces the enemy to target you and lowers its defense, but raises its attack.Duration: 30 s.Enemy defense: −12% per level.Enemy attack: +6% per level. |
0 / 5 | |
| Endure EndureActive · Support · SP 10 · Cooldown 10 sReduces the damage you take, and hits don't interrupt the skills you're casting.Duration: 12 s.Damage taken: −20%. |
0 / 5 | Provoke 5 |
| Counterbeat CounterbeatPassiveStrengthens the basic attack you land right after a skill, within 3 s.Damage: +20% per level, on that hit. |
0 / 3 | Cleave 3 |
| Three Cuts Three CutsActive · Physical · SP 12 · Cooldown 7 sStrikes all enemies in front with a cut. Pressed again within 3 s, it makes a second, wider cut, then a third that knocks back.Damage: 90% of attack per cut, +15% per level. Weapon element.Knockback: 1.5 cells, on the third cut. Not on bosses.SP is paid on the first cut. The cooldown starts after the last one. |
0 / 5 | Cleave 5 |
| Hamstring HamstringActive · Debuff · SP 10 · Cooldown 8 sStrikes the enemy's legs and slows it.Damage: 80% of attack. Weapon element.Effect: Slowed for 3 s, +1 s per level. Lasts half as long on bosses. |
0 / 3 | Charge 1 |
| Rally RallyActive · Support · SP 20 · Cooldown 30 sIncreases the damage dealt by you and allies within 5 cells.Damage dealt: +3% per level.Duration: 20 s. |
0 / 5 | Provoke 3 |
| Shoulder to Shoulder Shoulder to ShoulderPassiveReduces the damage you take for each ally within 4 cells, up to 3 allies.Damage taken: −2% per level, for each ally. |
0 / 3 | Thick Skin 1 |
| Second Wind Second WindActive · Support · SP 15 · Cooldown 60 sMakes you recover HP for 4 s. Hits you take do not stop it.Healing: 6% of max HP per level, over 4 s. |
0 / 3 | Vigor 3 |
| Steady in the saddle Steady in the saddlePassiveLets you fight from the saddle: you attack and use skills without dismounting, and hits don't knock you off.You still dismount with the Reins, by sitting or by dying. |
0 / 1 | Charge 5Vigor 5 |
Knight
69 pointsOpens when Warrior is class level 40 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Fortitude FortitudePassiveIncreases max HP.Max HP: +2% per level. |
0 / 10 | |
| Two-Handed Mastery Two-Handed MasteryPassiveIncreases attack with two-handed weapons.Attack: +5 per level.With a greatsword the basic attack comes in three beats: overhead, backhand and heavy blow. The third deals 160% and also hits anyone next to you in front with 60%. |
0 / 10 | Greatsword Mastery 1 |
| Drive DrivePassiveAdds a Drive charge when you use a Knight skill within 3 s of a different one. The charges show on the ground, as red blades around your feet. Judgment Blade consumes all charges.Duration: 5 s, renewed with each charge.Bonus: +40% Judgment Blade damage per charge.Up to 3 charges. |
0 / 1 | |
| Guard GuardActive · Support · SP 6 · Cooldown 5 sParries the first melee hit that reaches you and stuns whoever dealt it. After the parry you get Riposte.Effect: Stunned for 1 s. Not on bosses.Duration: 0.75 s to parry.Riposte: the next Knight skill that deals damage, within 3 s, is a critical, deals +50% and costs no SP.Does not parry ranged hits. |
0 / 5 | Fortitude 3 |
| Avalanche AvalancheActive · Physical · SP 14 → 22 · Cooldown 6 sSends a cone-shaped wave forward: hits everyone inside it and hurls them back. Whoever they meet on the way gets swept up.Damage: 220% of attack, +25% per level. Weapon element.Effect: Stunned for 0.7 s. Not on bosses.Pushback: 2.5 tiles.Whoever gets swept up: 100% of attack, Stunned for 0.6 s and pushed 1.2 tiles. |
0 / 10 | Cleave 5Two-Handed Mastery 1 |
| Cross Cut Cross CutActive · Physical · SP 16 → 24 · Cooldown 7 sHits every enemy in front with four quick cuts and leaves those still standing Exposed.Damage: 110% of attack per cut, +12% per level. Weapon element.Effect: Exposed for 4 s.If nobody is inside, the cuts miss. |
0 / 5 | Avalanche 3 |
| Piercing Thrust Piercing ThrustActive · Physical · SP 10 → 16 · Cooldown 6 sLunges 2 tiles forward and runs through every enemy on the line, from where you started.Damage: 240% of attack, +12% per level. Weapon element.Defense ignored: 30%.The leap stops at walls and rocks. |
0 / 10 | Cleave 5 |
| Sweep SweepActive · Physical · SP 18 → 26 · Cooldown 9 sHits every enemy in front with a wide crescent, hurls them back and stuns them.Damage: 260% of attack, +35% per level. Weapon element.Effect: Stunned for 0.6 s. Not on bosses.Pushback: 2.6 tiles. |
0 / 5 | Piercing Thrust 3 |
| Assault AssaultActive · Physical · SP 16 · Cooldown 8 sLaunches you through enemies in a straight line and hits everyone you pass through.Damage: 200% of attack, +25% per level. Weapon element.Momentum: the next skill, within 2 s, starts instantly and deals +30%. |
0 / 5 | Charge 3 |
| Sidestep SidestepActive · Support · SP 5 · Cooldown 4 sDashes in a flash: for a moment no hit can touch you. Counts for Drive.Duration: 0.4 s without hits.Momentum: the next skill, within 2 s, starts instantly and deals +30%. |
0 / 5 | Assault 1 |
| Challenge ChallengeActive · Debuff · SP 18 · Cooldown 14 sForces every nearby enemy to target you and lowers their defense.Duration: 6 s.Enemy defense: −10%. |
0 / 5 | Provoke 5 |
| Ardor ArdorActive · Support · SP 30 · Cooldown 40 sLights your greatsword with a red glow: for a while you deal more damage and strike faster.Damage: +17%, +2% per level.Attack speed: +2 per level.Duration: 15 s. |
0 / 5 | Fortitude 3 |
| Judgment Blade Judgment BladeActive · Powerful · SP 28 → 40 · Cooldown 12 sSplits the ground along the line in front and hits everyone standing on it. Consumes all Drive charges.Damage: 500% of attack, +75% per level. Weapon element.Bonus: +40% per Drive charge; double on enemies under 30% HP; +50% on Exposed enemies. |
0 / 5 | Sweep 3Cross Cut 1 |
| Rhythm RhythmPassiveAdds a Drive charge when all three greatsword strikes land on the same enemy: the third, heavy one keeps the rhythm.Damage: +4% heavy strike damage per level.Greatsword only. |
0 / 10 | Drive 1Class level 51 |
| Unstoppable UnstoppablePassiveMakes you take less damage while you dash with Charge, Piercing Thrust and Assault, and gives you a shield for each enemy your dash hits.Effect: damage taken -20%, +3% per level, during the dash.Shield: 2% of max HP per enemy, +0.3% per level. Up to 5 enemies.Duration: 4 s. |
0 / 10 | Assault 1Class level 51 |
| Banner BannerActive · Support · SP 30 · Cooldown 30 sPlants the banner in the ground: everyone near it, you and your allies, strikes faster. Press it again to dash back to the banner.Attack speed: +8, +2 per level.Area: 4 cells around the banner.Duration: 12 s.The second press costs no SP, and the cooldown starts from there. |
0 / 5 | Ardor 1Class level 51 |
| Wandering Blade Wandering BladeActive · Powerful · SP 40 · Cooldown 40 sReaches the stunned or pushed enemies around you one after another and cuts them. Nothing hits you while you leap between them. If nobody is stunned or pushed, it cuts the nearest enemy.Damage: 300% of attack per cut, +60% per level. Weapon element.Area: 6 cells around you.Up to 5 enemies. |
0 / 5 | Judgment Blade 1Class level 60 |