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Skill builderBarbarian

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Warrior

49 points
SkillLevelRequires
Sword Mastery
Sword MasteryPassiveIncreases attack with swords and daggers.Attack: +8 per level.
0 / 5
Greatsword Mastery
Greatsword MasteryPassiveIncreases attack with greatswords and two-handed axes.Attack: +8 per level.
0 / 5 Sword Mastery 1
Vigor
VigorPassiveRecovers HP every 10 s, even in combat.Healing: 10 HP per level.
0 / 5
Thick Skin
Thick SkinPassiveIncreases defense and makes you get pushed back less.Defense: +2 per level.Knockback taken: −8% per level.
0 / 5 Vigor 3
Cleave
CleaveActive · Physical · SP 8 → 15 · Cooldown 5 sStrikes every enemy in front with a crescent slash.Damage: 130% of attack, +30% per level. Weapon element.If nobody is inside, the blow misses.
0 / 10
Charge
ChargeActive · Physical · SP 8 · Cooldown 5 sDashes in a straight line and hits the first enemy in the way.Damage: 150% of attack, +25% per level. Weapon element.With no enemy in the way it is just a dash.Momentum: the next skill, within 2 s, starts instantly and deals +30%.
0 / 5 Cleave 3
Thunder Strike
Thunder StrikeActive · Lightning · SP 14 → 22 · Cooldown 8 sStrikes every enemy inside the circle with lightning and stuns them.Damage: 180% of attack, +30% per level. Lightning.Effect: Stunned for 1.6 s, +0.2 s per level. Not on bosses.
0 / 5 Cleave 5
Blaze
BlazeActive · Fire · SP 18 · Cooldown 8 sUnleashes a burst of flame around you: hits nearby enemies and pushes them back.Damage: 140% of attack, +40% per level. Fire.Effect: Stunned for 0.5 s. Not on bosses.Pushback: 1.6 tiles.
0 / 5 Thunder Strike 2
Provoke
ProvokeActive · Debuff · SP 4 · Cooldown 1 sForces the enemy to target you and lowers its defense, but raises its attack.Duration: 30 s.Enemy defense: −12% per level.Enemy attack: +6% per level.
0 / 5
Endure
EndureActive · Support · SP 10 · Cooldown 10 sReduces the damage you take, and hits don't interrupt the skills you're casting.Duration: 12 s.Damage taken: −20%.
0 / 5 Provoke 5
Counterbeat
CounterbeatPassiveStrengthens the basic attack you land right after a skill, within 3 s.Damage: +20% per level, on that hit.
0 / 3 Cleave 3
Three Cuts
Three CutsActive · Physical · SP 12 · Cooldown 7 sStrikes all enemies in front with a cut. Pressed again within 3 s, it makes a second, wider cut, then a third that knocks back.Damage: 90% of attack per cut, +15% per level. Weapon element.Knockback: 1.5 cells, on the third cut. Not on bosses.SP is paid on the first cut. The cooldown starts after the last one.
0 / 5 Cleave 5
Hamstring
HamstringActive · Debuff · SP 10 · Cooldown 8 sStrikes the enemy's legs and slows it.Damage: 80% of attack. Weapon element.Effect: Slowed for 3 s, +1 s per level. Lasts half as long on bosses.
0 / 3 Charge 1
Rally
RallyActive · Support · SP 20 · Cooldown 30 sIncreases the damage dealt by you and allies within 5 cells.Damage dealt: +3% per level.Duration: 20 s.
0 / 5 Provoke 3
Shoulder to Shoulder
Shoulder to ShoulderPassiveReduces the damage you take for each ally within 4 cells, up to 3 allies.Damage taken: −2% per level, for each ally.
0 / 3 Thick Skin 1
Second Wind
Second WindActive · Support · SP 15 · Cooldown 60 sMakes you recover HP for 4 s. Hits you take do not stop it.Healing: 6% of max HP per level, over 4 s.
0 / 3 Vigor 3
Steady in the saddle
Steady in the saddlePassiveLets you fight from the saddle: you attack and use skills without dismounting, and hits don't knock you off.You still dismount with the Reins, by sitting or by dying.
0 / 1 Charge 5Vigor 5

Barbarian

69 points
SkillLevelRequires
Rage
RagePassiveBuilds Rage while you fight: the more Rage you have, the more damage you deal. At full Rage the next skill is furious.Damage: +3% every 10 Rage, up to +30% at 100.Rage: +5 for every hit you deal, +4 for every hit you take, +3 when a companion within 6 tiles is hit.Furious: at 100 the next Devastating Blow, Slam, Whirlwind or Axe Throw deals +50%, is bigger and consumes all Rage. Devastating Blow starts fully charged, Whirlwind lasts twice as long.After 3 s out of combat it drops by 8 points per second.You see it in the red bar under SP.
0 / 1
Axe Mastery
Axe MasteryPassiveIncreases attack with axes and, with a two-handed axe, critical chance.Attack: +5 per level.Critical: +1% every 2 levels, only with a two-handed axe.
0 / 10 Greatsword Mastery 1
Bloodthirst
BloodthirstPassiveHeals you for part of the damage you deal, with every hit.Healing: 1% of damage dealt per level.
0 / 5 Axe Mastery 3
Blind Fury
Blind FuryPassiveIncreases damage when you have less than 30% HP left.Damage dealt: +6% per level.
0 / 5 Vigor 5
Fury
FuryActive · Support · SP 12 → 18 · Cooldown 30 → 22 sSends you into a fury: you strike faster and harder, but take more damage.Duration: 12 s.Attack speed: +30.Damage dealt: +25%.Damage taken: +30%.Rage: builds twice as fast from the hits you deal.
0 / 5 Endure 3
Devastating Blow
Devastating BlowActive · Physical · SP 16 · Cooldown 5 sBrings the axe down in front and splits the ground in a cone. Hold to charge it, release to strike: the longer you charge, the longer, wider and stronger it is.Damage: 280% of attack, +35% per level. Uncharged it deals 70%, fully charged 150%. Weapon element.Charge: up to 1.2 s.Effect: Stunned for 0.8 s. Not on bosses.Bonus: +1% damage for every 1% of HP you are missing; +50% on Exposed enemies.
0 / 10 Cleave 5Axe Mastery 1
Slam
SlamActive · Physical · SP 18 · Cooldown 6 sLeaps into the middle of the enemies: on landing it hits everyone in the circle and throws them in the air, then they fall back down Stunned.Damage: 240% of attack, +65% per level. Weapon element.Effect: Airborne for 0.7 s, then Stunned for 1.2 s.Bosses stay on the ground, only Stunned.
0 / 5 Thunder Strike 5
Whirlwind
WhirlwindActive · Physical · SP 18 → 24 · Cooldown 9 sSpins you with the axe for 3 s while you walk toward the cursor: hits whoever is around you and pulls in those a little further out. The last hit pushes them back. Press it again to stop.Damage: 60% of attack per hit, +6% per level. Weapon element.Hits: 10, one every 0.3 s.Pushback: 1.4 tiles with the last hit.On the phone you go where the stick points.
0 / 5 Blaze 3
Axe Throw
Axe ThrowActive · Physical · SP 14 · Cooldown 6 sThrows the axe in a straight line: it sinks into the first enemy and pulls it to your feet.Damage: 220% of attack, +18% per level. Weapon element.Effect: Stunned for 1.1 s.Bosses are not pulled: they stay where they are, only Stunned.
0 / 5 Devastating Blow 3
Roar
RoarActive · Debuff · SP 10 → 14 · Cooldown 9 sWeakens nearby enemies and forces them to target you; those already wounded stay stunned. Fires up you and nearby companions.Effect: Stunned for 2 s, only on enemies under 40% HP. Not on bosses.Enemy attack: −20% for 8 s.Rage: +30.War Roar: +10% attack for 10 s for you and companions within 7 tiles.
0 / 5 Provoke 5
Last Breath
Last BreathActive · Powerful · SP 25 · Cooldown 60 sKeeps you from dropping below 1 HP.Duration: 6 s, +2 s per level.
0 / 3 Fury 3Blind Fury 3
Hemorrhage
HemorrhagePassiveYour axe skills leave a stack of Hemorrhage on the enemy. At 5 stacks your next skill hits it much harder and uses them up.Damage: +40% at 5 stacks, +6% per level.Stacks: up to 5, one every 0.5 s per enemy. They last 8 s.
0 / 10 Bloodthirst 1Class level 51
Planted Axe
Planted AxePassiveAxe Throw leaves your axe stuck where it hits. Walk over it to take it back: Axe Throw is ready again at once and your Rage rises. Press Axe Throw again and it flies back to your hand, without the reset. While it is on the ground you fight bare-handed.Rage: +6 per level when you take it back.If you do not take it back within 4 s, it comes back by itself.
0 / 5 Axe Throw 1Class level 51
Cold Blood
Cold BloodActive · Support · SP 20 · Cooldown 25 sRemoves stun, slow, bleeding and poison. For a few seconds nothing stops you and you run faster.Duration: 3 s, +0.5 s per level.Movement speed: +30%.Rage: +20.
0 / 5 Fury 1Class level 51
Guillotine
GuillotineActive · Powerful · SP 40 · Cooldown 30 sLeaps to the chosen spot and brings the axe down from above. Deals double damage to nearly dead enemies. If it kills someone, its cooldown resets.Damage: 350% of attack, +70% per level. Weapon element.Double damage: on enemies under 30% HP.Area: 1.5 cells around where you land.Reset at most 3 times in a row.
0 / 5 Slam 1Class level 60
Hungry Axe
Hungry AxeActive · Support · SP 10 · Cooldown 10 sSpend 30 Rage: your next 3 basic attacks deal more damage. The third also hits whoever stands within 1 tile of the target.Damage: +40%, +10% per level.Duration: 6 s.Without 30 Rage it does not start.
0 / 5 Rage 1Axe Mastery 3
Smoldering Ember
Smoldering EmberPassiveOut of combat your Rage lasts longer.Wait: 6 s instead of 3.Drop: 4 points per second instead of 8.
0 / 1 Fury 1
Voice of the Pack Leader
Voice of the Pack LeaderPassiveRoar heals you and companions within 7 tiles.Healing: 6% of max HP, +2% per level.
0 / 3 Roar 3
Scars
ScarsPassiveEvery hit that takes more than 5% of your HP leaves a scar: you take less damage.Damage taken: −3% per scar, +1% per level.Scars: up to 5. They last 6 s.
0 / 3 Blind Fury 3Class level 51
Giant's Grip
Giant's GripActive · Physical · SP 30 · Cooldown 18 sGrabs the monster next to you and hurls it where you aim. It and whoever is where it lands take the hit.Damage: 200% of attack, +50% per level. Weapon element.Effect: Stunned for 1 s.Does not grab bosses or players.
0 / 3 Slam 3Class level 60