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Barbarian20 skills

Melee only and damage only: Rage builds while fighting, Fury makes them strike like a storm. Leaps onto enemies and spins with the axe.

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Where there are two numbers, the first is at level 1 and the second at max level.

Rage

Barbarian
Class
Barbarian
Type
Passive
Max level
1

Effect

  • Builds Rage while you fight: the more Rage you have, the more damage you deal. At full Rage the next skill is furious.
  • Damage: +3% every 10 Rage, up to +30% at 100.
  • Rage: +5 for every hit you deal, +4 for every hit you take, +3 when a companion within 6 tiles is hit.
  • Furious: at 100 the next Devastating Blow, Slam, Whirlwind or Axe Throw deals +50%, is bigger and consumes all Rage. Devastating Blow starts fully charged, Whirlwind lasts twice as long.
  • After 3 s out of combat it drops by 8 points per second.
  • You see it in the red bar under SP.

Needed for

Fury

Barbarian
Class
Barbarian
Type
Active
Kind
Support
Max level
5
SP
12 → 18
Cooldown
30 → 22 s

Effect

  • Sends you into a fury: you strike faster and harder, but take more damage.
  • Duration: 12 s.
  • Attack speed: +30.
  • Damage dealt: +25%.
  • Damage taken: +30%.
  • Rage: builds twice as fast from the hits you deal.

Requires

Needed for

Devastating Blow

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
10
SP
16
Cooldown
5 s

Effect

  • Brings the axe down in front and splits the ground in a cone. Hold to charge it, release to strike: the longer you charge, the longer, wider and stronger it is.
  • Damage: 280% of attack, +35% per level. Uncharged it deals 70%, fully charged 150%. Weapon element.
  • Charge: up to 1.2 s.
  • Effect: Stunned for 0.8 s. Not on bosses.
  • Bonus: +1% damage for every 1% of HP you are missing; +50% on Exposed enemies.

Requires

Needed for

Slam

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
5
SP
18
Cooldown
6 s

Effect

  • Leaps into the middle of the enemies: on landing it hits everyone in the circle and throws them in the air, then they fall back down Stunned.
  • Damage: 240% of attack, +65% per level. Weapon element.
  • Effect: Airborne for 0.7 s, then Stunned for 1.2 s.
  • Bosses stay on the ground, only Stunned.

Requires

Needed for

Whirlwind

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
5
SP
18 → 24
Cooldown
9 s

Effect

  • Spins you with the axe for 3 s while you walk toward the cursor: hits whoever is around you and pulls in those a little further out. The last hit pushes them back. Press it again to stop.
  • Damage: 60% of attack per hit, +6% per level. Weapon element.
  • Hits: 10, one every 0.3 s.
  • Pushback: 1.4 tiles with the last hit.
  • On the phone you go where the stick points.

Requires

Axe Throw

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
5
SP
14
Cooldown
6 s

Effect

  • Throws the axe in a straight line: it sinks into the first enemy and pulls it to your feet.
  • Damage: 220% of attack, +18% per level. Weapon element.
  • Effect: Stunned for 1.1 s.
  • Bosses are not pulled: they stay where they are, only Stunned.

Requires

Needed for

Roar

Barbarian
Class
Barbarian
Type
Active
Kind
Debuff
Max level
5
SP
10 → 14
Cooldown
9 s

Effect

  • Weakens nearby enemies and forces them to target you; those already wounded stay stunned. Fires up you and nearby companions.
  • Effect: Stunned for 2 s, only on enemies under 40% HP. Not on bosses.
  • Enemy attack: −20% for 8 s.
  • Rage: +30.
  • War Roar: +10% attack for 10 s for you and companions within 7 tiles.

Requires

Hemorrhage

Barbarian
Class
Barbarian
Type
Passive
Max level
10
Class level
51

Effect

  • Your axe skills leave a stack of Hemorrhage on the enemy. At 5 stacks your next skill hits it much harder and uses them up.
  • Damage: +40% at 5 stacks, +6% per level.
  • Stacks: up to 5, one every 0.5 s per enemy. They last 8 s.

Requires

Planted Axe

Barbarian
Class
Barbarian
Type
Passive
Max level
5
Class level
51

Effect

  • Axe Throw leaves your axe stuck where it hits. Walk over it to take it back: Axe Throw is ready again at once and your Rage rises. Press Axe Throw again and it flies back to your hand, without the reset. While it is on the ground you fight bare-handed.
  • Rage: +6 per level when you take it back.
  • If you do not take it back within 4 s, it comes back by itself.

Requires

Cold Blood

Barbarian
Class
Barbarian
Type
Active
Kind
Support
Max level
5
Class level
51
SP
20
Cooldown
25 s

Effect

  • Removes stun, slow, bleeding and poison. For a few seconds nothing stops you and you run faster.
  • Duration: 3 s, +0.5 s per level.
  • Movement speed: +30%.
  • Rage: +20.

Requires

Guillotine

Barbarian
Class
Barbarian
Type
Active
Kind
Powerful
Max level
5
Class level
60
SP
40
Cooldown
30 s

Effect

  • Leaps to the chosen spot and brings the axe down from above. Deals double damage to nearly dead enemies. If it kills someone, its cooldown resets.
  • Damage: 350% of attack, +70% per level. Weapon element.
  • Double damage: on enemies under 30% HP.
  • Area: 1.5 cells around where you land.
  • Reset at most 3 times in a row.

Requires

Hungry Axe

Barbarian
Class
Barbarian
Type
Active
Kind
Support
Max level
5
SP
10
Cooldown
10 s

Effect

  • Spend 30 Rage: your next 3 basic attacks deal more damage. The third also hits whoever stands within 1 tile of the target.
  • Damage: +40%, +10% per level.
  • Duration: 6 s.
  • Without 30 Rage it does not start.

Requires

Smoldering Ember

Barbarian
Class
Barbarian
Type
Passive
Max level
1

Effect

  • Out of combat your Rage lasts longer.
  • Wait: 6 s instead of 3.
  • Drop: 4 points per second instead of 8.

Requires

Scars

Barbarian
Class
Barbarian
Type
Passive
Max level
3
Class level
51

Effect

  • Every hit that takes more than 5% of your HP leaves a scar: you take less damage.
  • Damage taken: −3% per scar, +1% per level.
  • Scars: up to 5. They last 6 s.

Requires

Giant's Grip

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
3
Class level
60
SP
30
Cooldown
18 s

Effect

  • Grabs the monster next to you and hurls it where you aim. It and whoever is where it lands take the hit.
  • Damage: 200% of attack, +50% per level. Weapon element.
  • Effect: Stunned for 1 s.
  • Does not grab bosses or players.

Requires