Prysma
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Type
Kind
21 skills

Judgment Blade

Knight
Class
Knight
Type
Active
Kind
Powerful
Max level
5
SP
28 → 40
Cooldown
12 s

Effect

  • Splits the ground along the line in front and hits everyone standing on it. Consumes all Drive charges.
  • Damage: 500% of attack, +75% per level. Weapon element.
  • Bonus: +40% per Drive charge; double on enemies under 30% HP; +50% on Exposed enemies.

Requires

Needed for

Wandering Blade

Knight
Class
Knight
Type
Active
Kind
Powerful
Max level
5
Class level
60
SP
40
Cooldown
40 s

Effect

  • Reaches the stunned or pushed enemies around you one after another and cuts them. Nothing hits you while you leap between them. If nobody is stunned or pushed, it cuts the nearest enemy.
  • Damage: 300% of attack per cut, +60% per level. Weapon element.
  • Area: 6 cells around you.
  • Up to 5 enemies.

Requires

Guillotine

Barbarian
Class
Barbarian
Type
Active
Kind
Powerful
Max level
5
Class level
60
SP
40
Cooldown
30 s

Effect

  • Leaps to the chosen spot and brings the axe down from above. Deals double damage to nearly dead enemies. If it kills someone, its cooldown resets.
  • Damage: 350% of attack, +70% per level. Weapon element.
  • Double damage: on enemies under 30% HP.
  • Area: 1.5 cells around where you land.
  • Reset at most 3 times in a row.

Requires

Frenzy

Assassin
Class
Assassin
Type
Active
Kind
Powerful
Max level
5
SP
30
Cooldown
40 s

Effect

  • Increases attack speed and critical chance for a while.
  • Duration: 15 s, +2 s per level.
  • Attack speed: +25.
  • Critical: +15%.
  • It doesn't break Shadow.

Requires

Prey

Assassin
Class
Assassin
Type
Active
Kind
Powerful
Max level
5
SP
16
Cooldown
12 s

Effect

  • Marks the enemy as prey: the whole party deals more damage to it.
  • Effect: Prey for 10 s, +2 s per level.
  • Bonus: +15% damage from the whole party.
  • The mark can be seen from afar. It doesn't break Shadow.

Requires

Needed for

Martyrdom

Paladin
Class
Paladin
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
20 s

Effect

  • Adds to your next 5 hits damage equal to part of your max HP; each hit costs you HP.
  • Bonus: +7% of max HP per hit, +1% per level.
  • Duration: 20 s, or up to 5 hits.
  • Cost: 10% of max HP per hit. You don't drop below 1 HP.

Requires

Keeper's Descent

Paladin
Class
Paladin
Type
Active
Kind
Powerful
Max level
5
Class level
60
SP
50
Cooldown
45 s

Effect

  • Flies to the chosen companion, or to the spot, and lands shield first. You and nearby companions get a barrier that absorbs damage, and the enemies around take a holy blow.
  • Barrier: 15% of your max HP, +3% per level. Lasts 10 s.
  • Damage: 200% of attack, +40% per level. Holy element.
  • Area: 3 tiles around where you land.

Requires

Broken Chord

Bard
Class
Bard
Type
Active
Kind
Powerful
Max level
10
SP
22
Cooldown
7 s

Effect

  • Bursts a chord around you: it hurts and pushes back nearby enemies.
  • Damage: 115% of the sum of attack and magic attack, +15% per level. Neutral.
  • Pushback: 1.1 tiles, +0.1 per level.

Requires

Needed for

Card of Fate

Bard
Class
Bard
Type
Active
Kind
Powerful
Max level
10
SP
25
Cooldown
10 s

Effect

  • Turns a random card on the target: each card does something different.
  • Flame: 270% of the sum of attack and magic attack, +30% per level. Fire.
  • Sleep: Asleep for 4.4 s, +0.4 s per level. Does not work on bosses.
  • Chain: Chained for 3.3 s, +0.3 s per level.
  • Scythe: 135% of the sum of attack and magic attack, +15% per level, triple if the target has less than half its HP. Neutral.
  • Blindfold: Blinded for 4.4 s, +0.4 s per level.
  • Wheel: plays a random song, at half this skill's level.
  • Spring: heals you and companions within 9 tiles for 9% of your max HP, +1% per level.
  • Jester: does nothing.
  • Jester chance: 22% at level 1, 15% at level 5, 3% at level 10.

Requires

Needed for