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Assassin17 skills

Two daggers, quick and critical: plays on the basic attack with weapon buffs, leaps onto enemies, vanishes into the shadows and finishes with Blade Storm.

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Where there are two numbers, the first is at level 1 and the second at max level.

Dual Dagger Mastery

Assassin
Class
Assassin
Type
Passive
Max level
10

Effect

  • Strengthens the second blade's hit when fighting with two daggers.
  • Damage: 64% of the first blade's hit, +4% per level (100% at level 10).
  • Without this skill the second blade deals 60%.

Needed for

Blade Storm

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
10
SP
30
Cooldown
10 s

Effect

  • Hits the target eight times in a row; the last hit counts double and stuns it.
  • Damage: 35% of attack per hit, +5% per level; the eighth deals double. Weapon element.
  • Effect: Stunned for 0.8 s. Not on bosses.

Requires

Needed for

Shadow

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
SP
15
Cooldown
20 s

Effect

  • Hides you in the shadows: monsters that were targeting you lose you.
  • Effect: Hidden for 6 s, +1 s per level.
  • Attacking or using a skill brings you out. The first hit within 1.5 s is an Ambush: critical and +50% damage.
  • These don't bring you out: Backstep, Smoke Bomb, Ground Blades, Deadly Poison, Frenzy, Prey.

Lethal Leap

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
10
SP
18
Cooldown
6 s

Effect

  • Leaps where you aim: if there is an enemy there it lands on it and hits it, otherwise it is just the leap.
  • Damage: 135% of attack, +15% per level. Weapon element.
  • During the leap nobody can hit you, and on landing the basic attack is ready at once.
  • From Shadow it is an Ambush: critical and +50% damage.

Requires

Needed for

Ground Blades

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
10
SP
20
Cooldown
5 s

Effect

  • Raises a row of blades from the ground that hits every enemy on the line.
  • Damage: 112% of attack, +12% per level. Weapon element.
  • It doesn't break Shadow.

Requires

Distill Poison

Assassin
Class
Assassin
Type
Active
Kind
Poison
Max level
5
SP
12
Cooldown
1.5 s

Effect

  • Turns a Viper Fang, a Snake Skin and a Jelly into a Vial of Deadly Poison.
  • Chance: 60%, +10% per level (100% at level 5).
  • If it fails, the materials are lost. Without materials it costs no SP.

Needed for

Deadly Poison

Assassin
Class
Assassin
Type
Active
Kind
Poison
Max level
5
SP
30
Cooldown
30 s

Effect

  • Drinks a Vial of Deadly Poison: your hits deal more damage and build up poison on the enemy.
  • Damage: 16% of attack per second per dose, +2% per level. Poison.
  • Effect: Deadly Poison, one dose per hit up to 5; it lasts 8 s from the last hit.
  • Duration: 30 s.
  • Bonus: +50% damage on non-magic hits.
  • Requires a Vial of Deadly Poison (Distill Poison). The poison only starts with bladed weapons. It doesn't break Shadow.

Frenzy

Assassin
Class
Assassin
Type
Active
Kind
Powerful
Max level
5
SP
30
Cooldown
40 s

Effect

  • Increases attack speed and critical chance for a while.
  • Duration: 15 s, +2 s per level.
  • Attack speed: +25.
  • Critical: +15%.
  • It doesn't break Shadow.

Requires

Coup de Grâce

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
10
SP
24
Cooldown
10 s

Effect

  • Strikes the enemy with a slash that deals triple if it has few HP left.
  • Damage: 145% of attack, +15% per level. Weapon element.
  • Under a third of HP: triple damage.
  • On an Exposed enemy: +50%. It is Exposed if it is Stunned, Rooted, Frozen, Blinded, Asleep or Confused, or if it is targeting a party member.
  • If it kills, the cooldown resets.

Requires

Needed for

Prey

Assassin
Class
Assassin
Type
Active
Kind
Powerful
Max level
5
SP
16
Cooldown
12 s

Effect

  • Marks the enemy as prey: the whole party deals more damage to it.
  • Effect: Prey for 10 s, +2 s per level.
  • Bonus: +15% damage from the whole party.
  • The mark can be seen from afar. It doesn't break Shadow.

Requires

Needed for

Eclipse

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
SP
60
Cooldown
25 s

Effect

  • Strikes from behind, one after another, up to six enemies around you, then brings you back where you were.
  • Damage: 190% of attack, +30% per level. Weapon element.
  • Effect: Stunned for 1.2 s. Not on bosses.
  • Takes the 6 nearest enemies within 5 tiles. Nobody can hit you for the whole duration.

Requires

Needed for

Reaping

Assassin
Class
Assassin
Type
Passive
Max level
5
Class level
51

Effect

  • When you land the blow that kills an enemy, your skill cooldowns go down.
  • Cooldowns: -40% at level 1, +15% per level (reset at level 5).
  • At most once every 10 s. Does not affect Death Mark or Eclipse.

Requires

Strike from the Dark

Assassin
Class
Assassin
Type
Passive
Max level
5
Class level
51

Effect

  • Ambush, the first hit after Shadow or after returning to the Cast Shadow, stuns.
  • Effect: Stunned for 1 s at level 1, +0.2 s per level.
  • On bosses it does not stun: the boss stays Exposed for 3 s.

Requires

Cast Shadow

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
Class level
51
SP
20
Cooldown
18 s

Effect

  • You leave a shadow shape at your feet. Within 10 s press the skill again to return there in a wisp of smoke.
  • On arrival you are Hidden for 1.5 s: your next hit is an Ambush.
  • Cooldown: 18 s, -1 s per level. It starts when you return or when the shadow fades; meanwhile the skill costs 0 SP.

Requires

Death Mark

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
Class level
60
SP
70
Cooldown
60 s

Effect

  • You mark an enemy. For 3 s the mark counts the damage you deal to it, then it bursts.
  • Burst damage: 50% of the counted damage, +10% per level. At most 30 times your attack.
  • If the enemy dies first, the mark bursts at once on monsters within 2 tiles.
  • Does not bring you out of Shadow.

Requires