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Skill builderAssassin

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Thief

49 points
SkillLevelRequires
Double Attack
Double AttackPassiveGives every basic dagger attack a chance to hit twice.Chance: 5% per level.The second hit deals full damage. Daggers only.
0 / 10
Dagger Mastery
Dagger MasteryPassiveIncreases attack when wielding a dagger.Bonus: +8 weapon attack per level.Daggers only.
0 / 5
Reflexes
ReflexesPassiveIncreases dodge.Bonus: +6 dodge per level.
0 / 5
Sneak Attack
Sneak AttackActive · Physical · SP 12 → 21 · Cooldown 4 sDashes forward and stabs the first enemy in the way; from behind it deals double.Damage: 180% of attack, +20% per level. Weapon element.From behind: double damage. Also applies if the enemy isn't targeting you, or if it is Stunned, Rooted, Frozen, Blinded, Asleep or Confused.If nobody is in the way, the stab misses.
0 / 10 Dagger Mastery 1
Throwing Knives
Throwing KnivesActive · Physical · SP 14 · Cooldown 3 sThrows three knives in a fan: each hits the first enemy it meets.Damage: 76% of attack per knife, +16% per level. Weapon element.An enemy up close can take all three.
0 / 5 Double Attack 1
Poisoned Blades
Poisoned BladesActive · Poison · SP 20 · Cooldown 20 sCoats your blades: for a while your hits can poison the enemy.Damage: 25% of attack per second; 27% at level 2, 30% at level 3. Poison.Effect: Poisoned for 12 s. A new poison renews it, it doesn't stack.Duration: 20 s.Chance: 20% per hit, +5% per level.Only with bladed weapons and non-magic hits. It doesn't poison while Deadly Poison is active.
0 / 3 Sneak Attack 3
Backstep
BackstepActive · Physical · SP 8 · Cooldown 5 sLeaps backward, away from your target or the nearest enemy.Distance: 3 tiles, +1 per level.For 0.3 s nobody can hit you. It doesn't break Shadow.
0 / 3 Reflexes 1
Smoke Bomb
Smoke BombActive · Physical · SP 18 · Cooldown 14 sThrows a smoke bomb: monsters inside the cloud often miss.Duration: 4.7 s; 5.3 s at level 2, 6 s at level 3.Chance: whoever is in the smoke misses 60% of their hits.Works on bosses too. It doesn't break Shadow.
0 / 3 Backstep 2
Sand in the Eyes
Sand in the EyesActive · Physical · SP 9 · Cooldown 12 sThrows a fan of sand in front: whoever is hit misses half its hits and casts no skills.Effect: Blinded for 3.3 s; 4.7 s at level 2, 6 s at level 3.Interrupts the skill they are casting, and the enemies hit target you.While an enemy is Blinded, Sneak Attack deals double even from the front. Works on bosses too.
0 / 3 Sneak Attack 1
Steal
StealActive · Physical · SP 10 · Cooldown 2 sTries to steal one of the items the monster can drop.Chance: 28%, +8% per level. +0.25% per point of Dexterity and per level of yours, −0.25% per monster level.Once per monster: one that has been robbed gives nothing more. Common items come out more often.The monster, robbed or not, targets you.
0 / 5
Blade Dance
Blade DanceActive · Physical · SP 40 · Cooldown 20 sAppears five times around the target with a cut each time, then finishes with a cross that stuns it.Damage: 82% of attack per cut, +12% per level; the final cross deals triple. Weapon element.Effect: Stunned for 1.2 s. Not on bosses.Nobody can hit you during the whole dance.
0 / 5 Sneak Attack 5Throwing Knives 3
Counterstep
CounterstepPassiveStrengthens the basic attack you land right after dodging a hit, within 3 s.Damage: +25% per level, on that hit.
0 / 3 Reflexes 3
Accomplice
AccomplicePassiveIncreases the damage you deal to enemies that are targeting someone else.Damage: +10% per level.
0 / 3 Sneak Attack 3
Wrist Cut
Wrist CutActive · Debuff · SP 14 · Cooldown 15 sCuts the enemy's hand: for a while it deals less damage to everyone.Damage: 100% of attack. Weapon element.Effect: Weakened for 8 s. The enemy deals 4% less damage per level.Works on bosses too.
0 / 5 Sand in the Eyes 1
Caltrops
CaltropsActive · Physical · SP 16 · Cooldown 16 sThrows a handful of four-pointed nails on the ground: anyone who walks over them is pricked and slowed.Radius: 2 cells. Duration: 6 s.Damage: 30% of attack, once per enemy.Effect: Slowed for 2 s, +1 s per level. Lasts half as long on bosses.
0 / 3 Backstep 1
Slip Away
Slip AwayActive · Support · SP 12 · Cooldown 30 sFrees you from the negative effects on you and makes you run faster.Run speed: +20% for 2 s, +1 s per level.Overloaded stays.
0 / 3 Backstep 2
Quick Hand
Quick HandPassiveIncreases the chance of Steal on an enemy taken from behind, Blinded or not looking at you.Chance: +8% per level.
0 / 3 Steal 3

Assassin

69 points
SkillLevelRequires
Dual Dagger Mastery
Dual Dagger MasteryPassiveStrengthens the second blade's hit when fighting with two daggers.Damage: 64% of the first blade's hit, +4% per level (100% at level 10).Without this skill the second blade deals 60%.
0 / 10
Lethal Instinct
Lethal InstinctPassiveIncreases critical chance.Critical: +2% per level.
0 / 10
Assassin's Step
Assassin's StepPassiveIncreases attack and movement speed.Attack speed: +2 per level.Movement speed: +3% per level.
0 / 5
Blade Storm
Blade StormActive · Physical · SP 30 · Cooldown 10 sHits the target eight times in a row; the last hit counts double and stuns it.Damage: 35% of attack per hit, +5% per level; the eighth deals double. Weapon element.Effect: Stunned for 0.8 s. Not on bosses.
0 / 10 Dual Dagger Mastery 3
Shadow
ShadowActive · Physical · SP 15 · Cooldown 20 sHides you in the shadows: monsters that were targeting you lose you.Effect: Hidden for 6 s, +1 s per level.Attacking or using a skill brings you out. The first hit within 1.5 s is an Ambush: critical and +50% damage.These don't bring you out: Backstep, Smoke Bomb, Ground Blades, Deadly Poison, Frenzy, Prey.
0 / 5
Lethal Leap
Lethal LeapActive · Physical · SP 18 · Cooldown 6 sLeaps where you aim: if there is an enemy there it lands on it and hits it, otherwise it is just the leap.Damage: 135% of attack, +15% per level. Weapon element.During the leap nobody can hit you, and on landing the basic attack is ready at once.From Shadow it is an Ambush: critical and +50% damage.
0 / 10 Assassin's Step 1
Ground Blades
Ground BladesActive · Physical · SP 20 · Cooldown 5 sRaises a row of blades from the ground that hits every enemy on the line.Damage: 112% of attack, +12% per level. Weapon element.It doesn't break Shadow.
0 / 10 Shadow 3
Distill Poison
Distill PoisonActive · Poison · SP 12 · Cooldown 1.5 sTurns a Viper Fang, a Snake Skin and a Jelly into a Vial of Deadly Poison.Chance: 60%, +10% per level (100% at level 5).If it fails, the materials are lost. Without materials it costs no SP.
0 / 5
Deadly Poison
Deadly PoisonActive · Poison · SP 30 · Cooldown 30 sDrinks a Vial of Deadly Poison: your hits deal more damage and build up poison on the enemy.Damage: 16% of attack per second per dose, +2% per level. Poison.Effect: Deadly Poison, one dose per hit up to 5; it lasts 8 s from the last hit.Duration: 30 s.Bonus: +50% damage on non-magic hits.Requires a Vial of Deadly Poison (Distill Poison). The poison only starts with bladed weapons. It doesn't break Shadow.
0 / 5 Distill Poison 1Lethal Instinct 3
Frenzy
FrenzyActive · Powerful · SP 30 · Cooldown 40 sIncreases attack speed and critical chance for a while.Duration: 15 s, +2 s per level.Attack speed: +25.Critical: +15%.It doesn't break Shadow.
0 / 5 Dual Dagger Mastery 5
Coup de Grâce
Coup de GrâceActive · Physical · SP 24 · Cooldown 10 sStrikes the enemy with a slash that deals triple if it has few HP left.Damage: 145% of attack, +15% per level. Weapon element.Under a third of HP: triple damage.On an Exposed enemy: +50%. It is Exposed if it is Stunned, Rooted, Frozen, Blinded, Asleep or Confused, or if it is targeting a party member.If it kills, the cooldown resets.
0 / 10 Lethal Instinct 5
Prey
PreyActive · Powerful · SP 16 · Cooldown 12 sMarks the enemy as prey: the whole party deals more damage to it.Effect: Prey for 10 s, +2 s per level.Bonus: +15% damage from the whole party.The mark can be seen from afar. It doesn't break Shadow.
0 / 5 Lethal Instinct 3
Eclipse
EclipseActive · Physical · SP 60 · Cooldown 25 sStrikes from behind, one after another, up to six enemies around you, then brings you back where you were.Damage: 190% of attack, +30% per level. Weapon element.Effect: Stunned for 1.2 s. Not on bosses.Takes the 6 nearest enemies within 5 tiles. Nobody can hit you for the whole duration.
0 / 5 Blade Storm 5Lethal Leap 3
Reaping
ReapingPassiveWhen you land the blow that kills an enemy, your skill cooldowns go down.Cooldowns: -40% at level 1, +15% per level (reset at level 5).At most once every 10 s. Does not affect Death Mark or Eclipse.
0 / 5 Coup de Grâce 3Class level 51
Strike from the Dark
Strike from the DarkPassiveAmbush, the first hit after Shadow or after returning to the Cast Shadow, stuns.Effect: Stunned for 1 s at level 1, +0.2 s per level.On bosses it does not stun: the boss stays Exposed for 3 s.
0 / 5 Shadow 1Class level 51
Cast Shadow
Cast ShadowActive · Physical · SP 20 · Cooldown 18 sYou leave a shadow shape at your feet. Within 10 s press the skill again to return there in a wisp of smoke.On arrival you are Hidden for 1.5 s: your next hit is an Ambush.Cooldown: 18 s, -1 s per level. It starts when you return or when the shadow fades; meanwhile the skill costs 0 SP.
0 / 5 Shadow 3Class level 51
Death Mark
Death MarkActive · Physical · SP 70 · Cooldown 60 sYou mark an enemy. For 3 s the mark counts the damage you deal to it, then it bursts.Burst damage: 50% of the counted damage, +10% per level. At most 30 times your attack.If the enemy dies first, the mark bursts at once on monsters within 2 tiles.Does not bring you out of Shadow.
0 / 5 Eclipse 3Prey 3Class level 60