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Skill builderTrickster

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Thief

49 points
SkillLevelRequires
Double Attack
Double AttackPassiveGives every basic dagger attack a chance to hit twice.Chance: 5% per level.The second hit deals full damage. Daggers only.
0 / 10
Dagger Mastery
Dagger MasteryPassiveIncreases attack when wielding a dagger.Bonus: +8 weapon attack per level.Daggers only.
0 / 5
Reflexes
ReflexesPassiveIncreases dodge.Bonus: +6 dodge per level.
0 / 5
Sneak Attack
Sneak AttackActive · Physical · SP 12 → 21 · Cooldown 4 sDashes forward and stabs the first enemy in the way; from behind it deals double.Damage: 180% of attack, +20% per level. Weapon element.From behind: double damage. Also applies if the enemy isn't targeting you, or if it is Stunned, Rooted, Frozen, Blinded, Asleep or Confused.If nobody is in the way, the stab misses.
0 / 10 Dagger Mastery 1
Throwing Knives
Throwing KnivesActive · Physical · SP 14 · Cooldown 3 sThrows three knives in a fan: each hits the first enemy it meets.Damage: 76% of attack per knife, +16% per level. Weapon element.An enemy up close can take all three.
0 / 5 Double Attack 1
Poisoned Blades
Poisoned BladesActive · Poison · SP 20 · Cooldown 20 sCoats your blades: for a while your hits can poison the enemy.Damage: 25% of attack per second; 27% at level 2, 30% at level 3. Poison.Effect: Poisoned for 12 s. A new poison renews it, it doesn't stack.Duration: 20 s.Chance: 20% per hit, +5% per level.Only with bladed weapons and non-magic hits. It doesn't poison while Deadly Poison is active.
0 / 3 Sneak Attack 3
Backstep
BackstepActive · Physical · SP 8 · Cooldown 5 sLeaps backward, away from your target or the nearest enemy.Distance: 3 tiles, +1 per level.For 0.3 s nobody can hit you. It doesn't break Shadow.
0 / 3 Reflexes 1
Smoke Bomb
Smoke BombActive · Physical · SP 18 · Cooldown 14 sThrows a smoke bomb: monsters inside the cloud often miss.Duration: 4.7 s; 5.3 s at level 2, 6 s at level 3.Chance: whoever is in the smoke misses 60% of their hits.Works on bosses too. It doesn't break Shadow.
0 / 3 Backstep 2
Sand in the Eyes
Sand in the EyesActive · Physical · SP 9 · Cooldown 12 sThrows a fan of sand in front: whoever is hit misses half its hits and casts no skills.Effect: Blinded for 3.3 s; 4.7 s at level 2, 6 s at level 3.Interrupts the skill they are casting, and the enemies hit target you.While an enemy is Blinded, Sneak Attack deals double even from the front. Works on bosses too.
0 / 3 Sneak Attack 1
Steal
StealActive · Physical · SP 10 · Cooldown 2 sTries to steal one of the items the monster can drop.Chance: 28%, +8% per level. +0.25% per point of Dexterity and per level of yours, −0.25% per monster level.Once per monster: one that has been robbed gives nothing more. Common items come out more often.The monster, robbed or not, targets you.
0 / 5
Blade Dance
Blade DanceActive · Physical · SP 40 · Cooldown 20 sAppears five times around the target with a cut each time, then finishes with a cross that stuns it.Damage: 82% of attack per cut, +12% per level; the final cross deals triple. Weapon element.Effect: Stunned for 1.2 s. Not on bosses.Nobody can hit you during the whole dance.
0 / 5 Sneak Attack 5Throwing Knives 3
Counterstep
CounterstepPassiveStrengthens the basic attack you land right after dodging a hit, within 3 s.Damage: +25% per level, on that hit.
0 / 3 Reflexes 3
Accomplice
AccomplicePassiveIncreases the damage you deal to enemies that are targeting someone else.Damage: +10% per level.
0 / 3 Sneak Attack 3
Wrist Cut
Wrist CutActive · Debuff · SP 14 · Cooldown 15 sCuts the enemy's hand: for a while it deals less damage to everyone.Damage: 100% of attack. Weapon element.Effect: Weakened for 8 s. The enemy deals 4% less damage per level.Works on bosses too.
0 / 5 Sand in the Eyes 1
Caltrops
CaltropsActive · Physical · SP 16 · Cooldown 16 sThrows a handful of four-pointed nails on the ground: anyone who walks over them is pricked and slowed.Radius: 2 cells. Duration: 6 s.Damage: 30% of attack, once per enemy.Effect: Slowed for 2 s, +1 s per level. Lasts half as long on bosses.
0 / 3 Backstep 1
Slip Away
Slip AwayActive · Support · SP 12 · Cooldown 30 sFrees you from the negative effects on you and makes you run faster.Run speed: +20% for 2 s, +1 s per level.Overloaded stays.
0 / 3 Backstep 2
Quick Hand
Quick HandPassiveIncreases the chance of Steal on an enemy taken from behind, Blinded or not looking at you.Chance: +8% per level.
0 / 3 Steal 3

Trickster

69 points
SkillLevelRequires
Enchanted Dagger
Enchanted DaggerPassiveAdds a magic hit to every basic dagger attack.Damage: 30% of magic attack per level. Neutral.Daggers only.
0 / 10
Elusive Mind
Elusive MindPassiveIncreases magic attack and dodge.Magic attack: +2% per level.Dodge: +2 per level.
0 / 10
Phantom Dagger
Phantom DaggerActive · Prism · SP 16 · Cooldown 3 sThrows a glass dagger that flies to the end and comes back, piercing enemies.Damage: 157% of magic attack, +17% per level. Neutral.Hits twice anyone on the line: on the way out and on the way back.
0 / 10
Spectral Blades
Spectral BladesActive · Prism · SP 30 · Cooldown 18 sSummons glass daggers above your head that fly off on their own, one at a time, toward the enemy.Damage: 157% of magic attack per dagger, +17% per level. Neutral.Duration: 14 s. Daggers not thrown disappear.Daggers: 3, +1 every 2 levels (8 at level 10).They aim at your target or the nearest enemy within 8 tiles, one every 0.45 s.
0 / 10 Enchanted Dagger 3
Illusion Shell
Illusion ShellActive · Prism · SP 18 · Cooldown 12 sCreates an illusion that takes the first hit aimed at you in your place, then throws you away.Hits it withstands: 1.Distance: 3.4 tiles, +0.4 per level.It lasts until a hit arrives. After the leap nobody can hit you for 0.45 s.
0 / 5 Elusive Mind 1
Reflection
ReflectionActive · Prism · SP 20 · Cooldown 8 sTeleports you in a straight line where you aim and leaves an illusion that draws monsters.Duration: 2.2 s for the illusion.Distance: up to 6.6 tiles, +0.6 per level. You stop at walls.The illusion draws monsters within 7 tiles that were targeting you. Does not work on bosses. For 0.3 s nobody can hit you.
0 / 5 Illusion Shell 1
Double
DoubleActive · Prism · SP 24 · Cooldown 16 sCreates an illusory double of you where you aim: nearby monsters attack it, then it shatters and hurts them.Damage: 180% of magic attack, +30% per level. Neutral.Duration: 4.6 s, +0.6 s per level.When it shatters it hits enemies within 2.5 tiles. Bosses don't attack it.
0 / 5 Illusion Shell 3
Confusion
ConfusionActive · Prism · SP 28 · Cooldown 14 sConfuses the monsters inside the ring of mirrors: they wander aimlessly, don't attack and use no skills.Effect: Confused for 2.6 s, +0.6 s per level.Does not work on bosses. A Confused monster takes double Sneak Attack and is Exposed.
0 / 5 Double 2
Stolen Spell
Stolen SpellActive · Prism · SP 20 · Cooldown 6 sPassive: when a monster's skill hits you, you learn it. You keep only one, the latest. It counts even if your Illusion Shell blocks it. Boss skills can't be learned.Press: you keep the learned skill for 10 minutes, and the key becomes that skill. Cast it as often as you like, with the monster skill's cooldown.Damage: 90% of the monster skill's power, +10% per level, with your magic attack. Element of the skill.Hits your target or the nearest enemy within 9 tiles. Costs no SP without a learned skill or without enemies.
0 / 5 Elusive Mind 5
Hall of Mirrors
Hall of MirrorsActive · Prism · SP 55 · Cooldown 30 sSummons four reflections of you that circle you and repeat every hit you deal.Damage: each reflection repeats the hit at 23% of its strength, +3% per level, with magic attack. Neutral.Duration: 6.6 s, +0.6 s per level.
0 / 5 Spectral Blades 5Double 3
Prism Ray
Prism RayActive · Prism · SP 65 → 85 · Cooldown 30 sCharges a prism above your hand and fires a ray of light that hits every enemy on the line four times.Damage: 240% of magic attack per hit, +40% per level. Neutral.
0 / 5 Phantom Dagger 5Spectral Blades 5
Silent Shards
Silent ShardsPassiveWhen one of your illusions shatters, the shards silence enemies within 2.5 tiles: they cast no skills and lose the one they were preparing.Works for the Shell when hit, for the Double when it breaks and for the illusion left by Reflection.Effect: Silence for 1.5 s at level 1, +0.3 s per level.Not on bosses: the boss stays Exposed for 2 s.
0 / 5 Illusion Shell 3Class level 51
Brimming Prism
Brimming PrismPassiveEvery Trickster skill you cast charges the prism by 1, up to 5. The charges show above your head and fade 15 s after your last skill.At 5 charges Prism Ray costs 0 SP, has a wider beam and uses up the charges.Beam width: 1.24 tiles at level 1, +0.14 per level (without the charges it is 1.1).
0 / 5 Prism Ray 1Class level 51
Mirror Swap
Mirror SwapActive · Prism · SP 25 · Cooldown 16 sPress and click an enemy or your Double: you swap places. The enemy stays Confused for 0.5 s.Press twice: you swap with your Double, if it is on the ground, or with the nearest enemy.Cooldown: 16 s, -1 s per level.Bosses are not moved.
0 / 5 Double 3Reflection 3Class level 51
Mirror of Return
Mirror of ReturnActive · Prism · SP 60 · Cooldown 60 sYou go back to where you were 4 s ago, along a trail of glass, and on arrival the mirror bursts on enemies within 2.5 tiles.Damage: 300% of magic attack at level 1, +50% per level. Neutral.You also get back the HP you had 4 s ago, if it was more: at most 25% of your total HP.Nobody can hit you during the return.
0 / 5 Reflection 5Hall of Mirrors 3Class level 60