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Kind

Classes

52 skills

Sap Staff

Hermit
Class
Hermit
Type
Passive
Max level
5

Effect

  • Turns the staff's basic attack into a ranged sap bolt and increases staff damage.
  • Damage: +6% per level, with any staff, on the basic attack and on skills.
  • The ranged bolt comes at level 1; without this skill the staff hits up close.

Herbalist

Hermit
Class
Hermit
Type
Passive
Max level
5

Effect

  • Increases the healing of potions and Sprout.
  • Potions: +10% HP recovered per level.
  • Sprout: +4% healing per level.

Solitary Life

Hermit
Class
Hermit
Type
Passive
Max level
5

Effect

  • Recovers HP and SP faster when you are alone.
  • Recovery: +20% per level.
  • Applies when no companion is within 8 tiles.

Needed for

Splinter

Hermit
Class
Hermit
Type
Active
Kind
Earth
Max level
10
SP
9 → 18
Cooldown
0.8 s

Effect

  • Throws wooden splinters at the first enemy on the aimed line.
  • Damage: 76% of magic attack per splinter, +6% per level. Earth.
  • Splinters: 1; 2 at level 4, 3 at level 7, 4 at level 10.

Needed for

Roots

Hermit
Class
Hermit
Type
Active
Kind
Debuff
Max level
5
SP
14 → 22
Cooldown
8 s
Duration
3 → 5 s

Effect

  • Sends roots underground along the aimed line: they root the first enemy they find and deal light damage.
  • Damage: 40% of magic attack. Earth.
  • Effect: Rooted for 3 s, +0.5 s per level. Half as long on bosses.

Requires

Needed for

Spore Cloud

Hermit
Class
Hermit
Type
Active
Kind
Poison
Max level
5
SP
18 → 30
Cooldown
10 s
Duration
6 → 10 s

Effect

  • Grows mushrooms in the circle: enemies inside slow down and get poisoned, more and more while they stay.
  • Damage: 9.6% of magic attack per second per dose, +1.6% per level. Poison.
  • Effect: Poisoned. One dose every 0.5 s in the cloud, up to 5; the poison ends 3 s after the monster leaves.
  • Duration: 6 s, +1 s per level.
  • Whoever is in the cloud is slowed by 40%.

Requires

Needed for

Sprout

Hermit
Class
Hermit
Type
Active
Kind
Healing
Max level
10
SP
15 → 33
Cooldown
1 s
Duration
8 s

Effect

  • Heals you or a companion a little every second.
  • Healing: 70% of a Heal of the same level in total, spread over 8 s.
  • A new Sprout replaces the old one.

Needed for

Barkskin

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
5
SP
16 → 28
Cooldown
2 s
Duration
60 s

Effect

  • Hardens your skin or a companion's: they take less damage and hits don't interrupt their spells.
  • Damage taken: -3% per level.
  • Duration: 60 s.

Requires

Needed for

Whisper

Hermit
Class
Hermit
Type
Active
Kind
Debuff
Max level
5
SP
12 → 20
Cooldown
3 s
Duration
12 s

Effect

  • Curses the monster: it takes more damage.
  • Effect: Whisper.
  • Damage taken: +5% per level.
  • Duration: 12 s.
  • Applies to hits from you and your summons.

Needed for

Will-o'-the-Wisp

Hermit
Class
Hermit
Type
Active
Kind
Arcane
Max level
5
SP
20 → 36
Cooldown
20 s
Duration
20 s

Effect

  • Summons a little light that circles you and hits the nearest monster within 7 tiles.
  • Damage: 70% of magic attack, +10% per level. Neutral.
  • Duration: 20 s.
  • One hit every 1.5 s. At level 5 there are two lights: one hit every 0.75 s.
  • It does not hit sleeping monsters.

Requires

Needed for