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Druid19 skills

The power of nature: heals slowly and long, holds monsters with roots, wakes the trunks and becomes panther, bear or mouse.

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Where there are two numbers, the first is at level 1 and the second at max level.

Panther Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
1.5 s

Effect

  • Turns you into a panther: you run and attack faster and land more criticals. Press it again to turn back.
  • In form: run +40%; you dodge 11% of hits, +1% per level; attack speed +12, +2 per level; critical +6, +1 per level.
  • Damage in form: 79% of normal, +4% per level.
  • Weapon: 26 attack, +6 per level. If 40% of your magic attack is higher than your attack, that counts instead.
  • Pounce (level 1): leaps on the target and stuns it. 155% of attack, +15% per level. Stunned for 0.9 s, not on bosses.
  • Claws (level 3): three scratches of 60% of attack, +5% per level. Then Bleeding for 6 s: 18% of attack per second, +3% per level. After the third scratch the panther leaps back 2.5 tiles and for a moment nobody can hit it.

Requires

Needed for

Bear Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
1.5 s

Effect

  • Turns you into a bear: you have more HP, take less damage and hit much harder, but you are slower and attack more slowly. Press it again to turn back.
  • In form: HP +36%, +6% per level; damage taken -18%, -3% per level; run -15%; attack speed -15.
  • Damage in form: 110% of normal, +5% per level.
  • Weapon: 33 attack, +7 per level. If 40% of your magic attack is higher than your attack, that counts instead.
  • Bear Roar (level 1): monsters within 4.3 tiles (+0.3 per level) drop everything and come to you, Taunted; for 6 s you take 20% less damage.
  • Swipe (level 3): a fan-shaped blow in front of you, within 2.4 tiles, that pushes back. 165% of attack, +15% per level.

Requires

Needed for

Mouse Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
12
Cooldown
1.5 s

Effect

  • Turns you into a mouse: you run very fast and dodge many hits, but you have little life and deal very little damage. Press it again to turn back.
  • In form: run +68%, +8% per level; you dodge 34% of hits, +4% per level; HP -40%.
  • Damage in form: 25% of normal.
  • Weapon: 5 attack.
  • Gnaw (level 1): the mouse jumps from one enemy to the next, up to three (each within 3.5 tiles of the previous one), and bites them: 50% of attack. Defense -25% for 9 s, +1 s per level, against hits from you and your summons. Plague: 15% of attack per second for 8 s, +3% per level. Nobody can hit it during the jumps.
  • Burrow (level 3): you hide underground for 2.3 s, +0.3 s per level: nobody can hit you, monsters lose you and you can move.

Requires

Sap

Druid
Class
Druid
Type
Active
Kind
Healing
Max level
10
SP
21 → 48
Cooldown
1 s
Duration
6 s

Effect

  • Heals you or a companion: the healing arrives a piece every second.
  • Healing: 90% of a Heal of the same level in total, spread over 6 s.
  • A new Sap replaces the old one.

Requires

Needed for

Flowering Meadow

Druid
Class
Druid
Type
Active
Kind
Healing
Max level
5
SP
34 → 50
Cooldown
12 s
Duration
11 → 15 s

Effect

  • Grows a meadow in the circle: every second it heals you and the companions inside.
  • Healing: 7% of a Heal of the same level per second.
  • Duration: 11 s, +1 s per level.

Requires

Living Trunks

Druid
Class
Druid
Type
Active
Kind
Earth
Max level
5
SP
45 → 65
Cooldown
30 s
Duration
17 → 29 s

Effect

  • Wakes two trunks beside you that go after nearby monsters: each lash slows, interrupts whoever is casting and turns the monster toward the trunk.
  • Damage: 35% of magic attack, +5% per level. Earth.
  • Effect: Interrupted. The monster hit is also slowed by 40% for 1.5 s.
  • Duration: 17 s, +3 s per level.
  • Hits they withstand: 2 each.
  • Casting it again, the new trunks replace the old.

Requires

Needed for

Deep Roots

Druid
Class
Druid
Type
Passive
Max level
5
Class level
51

Effect

  • Monsters held by Entangling Roots take more damage from you and your whole party, as long as the roots hold them.
  • Damage taken: +5% per level.

Requires

Seed of Return

Druid
Class
Druid
Type
Active
Kind
Support
Max level
5
Class level
51
SP
20
Cooldown
20 s

Effect

  • You plant a seed at your feet. Within 8 s press the skill again to return there in a whirl of leaves, even in animal form.
  • On return you heal 4% of your max HP per level.
  • Cooldown: 20 s, -1 s per level. It starts when you return or when the seed withers.

Requires

Needed for

Spirit Stampede

Druid
Class
Druid
Type
Active
Kind
Earth
Max level
5
Class level
60
SP
90
Cast
1 s
Cooldown
90 s

Effect

  • You call a herd of spirits, stags, wolves and boars of green light, that runs ahead of you in three waves.
  • Damage: 160% of magic attack per wave, +40% per level. Earth.
  • Each wave hits each monster once and pushes it 1 tile. Bosses don't move.
  • Companions the herd runs through move faster for 4 s.
  • 14 tiles long, 3 wide.

Requires

Living Hedge

Druid
Class
Druid
Type
Active
Kind
Debuff
Max level
5
SP
30
Cooldown
16 s

Effect

  • Grows a hedge of brambles 4 tiles long, across where you aim. Monsters cannot pass it, players can.
  • Whoever bumps into it is Slowed for 1 s.
  • Duration: 3 s, +0.5 s per level.
  • Bosses break it where they touch it.

Requires

Drinking Roots

Druid
Class
Druid
Type
Passive
Max level
3

Effect

  • While Entangling Roots holds monsters, every second you and party members within 3 tiles of them recover HP.
  • Healing: 2% of a Heal of the same level for each monster held, +1% per level, up to 5 monsters.

Requires

Hunting Leap

Druid
Class
Druid
Type
Passive
Max level
3

Effect

  • After a panther Pounce, within 3 s you can cast it once more, with no cooldown and no SP.
  • The second Pounce deals 50% of the damage, +10% per level, and does not stun.

Requires

Bear's Grudge

Druid
Class
Druid
Type
Passive
Max level
3

Effect

  • In bear form every hit you take charges your next Swipe, up to 5 hits.
  • Damage: +8% per hit, +2% per level.
  • Charges last 6 s.

Requires

Second Spring

Druid
Class
Druid
Type
Active
Kind
Healing
Max level
5
Class level
65
SP
50
Cooldown
120 s

Effect

  • You plant a seed on a fallen party member and stay still while it grows: at the end they get back up.
  • Time: 10 s, -1 s per level. DEX does not shorten it. If you move or get hit, nothing happens.
  • HP on rising: 10%, +2% per level.

Requires