Prysma
Play
Quick search
Prysma Wiki

Skill builderDruid

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Hermit

49 points
SkillLevelRequires
Sap Staff
Sap StaffPassiveTurns the staff's basic attack into a ranged sap bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close.
0 / 5
Herbalist
HerbalistPassiveIncreases the healing of potions and Sprout.Potions: +10% HP recovered per level.Sprout: +4% healing per level.
0 / 5
Solitary Life
Solitary LifePassiveRecovers HP and SP faster when you are alone.Recovery: +20% per level.Applies when no companion is within 8 tiles.
0 / 5
Splinter
SplinterActive · Earth · SP 9 → 18 · Cooldown 0.8 sThrows wooden splinters at the first enemy on the aimed line.Damage: 76% of magic attack per splinter, +6% per level. Earth.Splinters: 1; 2 at level 4, 3 at level 7, 4 at level 10.
0 / 10
Roots
RootsActive · Debuff · SP 14 → 22 · Cooldown 8 sSends roots underground along the aimed line: they root the first enemy they find and deal light damage.Damage: 40% of magic attack. Earth.Effect: Rooted for 3 s, +0.5 s per level. Half as long on bosses.
0 / 5 Splinter 2
Spore Cloud
Spore CloudActive · Poison · SP 18 → 30 · Cooldown 10 sGrows mushrooms in the circle: enemies inside slow down and get poisoned, more and more while they stay.Damage: 9.6% of magic attack per second per dose, +1.6% per level. Poison.Effect: Poisoned. One dose every 0.5 s in the cloud, up to 5; the poison ends 3 s after the monster leaves.Duration: 6 s, +1 s per level.Whoever is in the cloud is slowed by 40%.
0 / 5 Roots 1
Sprout
SproutActive · Healing · SP 15 → 33 · Cooldown 1 sHeals you or a companion a little every second.Healing: 70% of a Heal of the same level in total, spread over 8 s.A new Sprout replaces the old one.
0 / 10
Barkskin
BarkskinActive · Support · SP 16 → 28 · Cooldown 2 sHardens your skin or a companion's: they take less damage and hits don't interrupt their spells.Damage taken: -3% per level.Duration: 60 s.
0 / 5 Sprout 2
Whisper
WhisperActive · Debuff · SP 12 → 20 · Cooldown 3 sCurses the monster: it takes more damage.Effect: Whisper.Damage taken: +5% per level.Duration: 12 s.Applies to hits from you and your summons.
0 / 5
Will-o'-the-Wisp
Will-o'-the-WispActive · Arcane · SP 20 → 36 · Cooldown 20 sSummons a little light that circles you and hits the nearest monster within 7 tiles.Damage: 70% of magic attack, +10% per level. Neutral.Duration: 20 s.One hit every 1.5 s. At level 5 there are two lights: one hit every 0.75 s.It does not hit sleeping monsters.
0 / 5 Whisper 1
Camouflage
CamouflageActive · Support · SP 15 · Cooldown 15 sHides you: while you stay still monsters can't see you, and those chasing you lose you.Duration: 9 s, +3 s per level.Healing: you recover HP twice as fast while hidden.Moving, attacking or using a skill makes you visible.
0 / 5 Solitary Life 1
Thorns in the Flesh
Thorns in the FleshPassiveSplinter deals more damage to Rooted or Poisoned monsters.Damage: +8% per level.It also works if another player rooted or poisoned them.
0 / 3 Spore Cloud 1
Undergrowth
UndergrowthActive · Support · SP 16 · Cooldown 14 sYou vanish into the roots and resurface further on, where you aim. Behind you, you leave a strip of brambles.Dash: 4 tiles. Doesn't pass through walls.Brambles: last 3 s. Monsters that cross them are Slowed for 2 s, +0.5 s per level. Half as long on bosses.
0 / 3 Camouflage 1
Bud
BudActive · Healing · SP 18 · Cooldown 20 sYou place a bud on yourself or a party member. The first time they drop below 30% HP, the bud blooms and heals them all at once.Healing: 40% of a level 10 Heal, +15% per level.Duration: 20 s.One bud at a time: the new one replaces the old one.
0 / 3 Barkskin 1

Druid

69 points
SkillLevelRequires
Wild Heart
Wild HeartPassiveStrengthens the animal forms.In form: damage +5% and HP +4% per level.
0 / 5
Green Hand
Green HandPassiveIncreases slow heals.Healing: +6% per level to Sprout, Sap, Flowering Meadow and Spring Totem.
0 / 5 Sprout 3
Panther Form
Panther FormActive · Powerful · SP 20 · Cooldown 1.5 sTurns you into a panther: you run and attack faster and land more criticals. Press it again to turn back.In form: run +40%; you dodge 11% of hits, +1% per level; attack speed +12, +2 per level; critical +6, +1 per level.Damage in form: 79% of normal, +4% per level.Weapon: 26 attack, +6 per level. If 40% of your magic attack is higher than your attack, that counts instead.Pounce (level 1): leaps on the target and stuns it. 155% of attack, +15% per level. Stunned for 0.9 s, not on bosses.Claws (level 3): three scratches of 60% of attack, +5% per level. Then Bleeding for 6 s: 18% of attack per second, +3% per level. After the third scratch the panther leaps back 2.5 tiles and for a moment nobody can hit it.
0 / 5 Wild Heart 1
Bear Form
Bear FormActive · Powerful · SP 20 · Cooldown 1.5 sTurns you into a bear: you have more HP, take less damage and hit much harder, but you are slower and attack more slowly. Press it again to turn back.In form: HP +36%, +6% per level; damage taken -18%, -3% per level; run -15%; attack speed -15.Damage in form: 110% of normal, +5% per level.Weapon: 33 attack, +7 per level. If 40% of your magic attack is higher than your attack, that counts instead.Bear Roar (level 1): monsters within 4.3 tiles (+0.3 per level) drop everything and come to you, Taunted; for 6 s you take 20% less damage.Swipe (level 3): a fan-shaped blow in front of you, within 2.4 tiles, that pushes back. 165% of attack, +15% per level.
0 / 5 Wild Heart 1
Mouse Form
Mouse FormActive · Powerful · SP 12 · Cooldown 1.5 sTurns you into a mouse: you run very fast and dodge many hits, but you have little life and deal very little damage. Press it again to turn back.In form: run +68%, +8% per level; you dodge 34% of hits, +4% per level; HP -40%.Damage in form: 25% of normal.Weapon: 5 attack.Gnaw (level 1): the mouse jumps from one enemy to the next, up to three (each within 3.5 tiles of the previous one), and bites them: 50% of attack. Defense -25% for 9 s, +1 s per level, against hits from you and your summons. Plague: 15% of attack per second for 8 s, +3% per level. Nobody can hit it during the jumps.Burrow (level 3): you hide underground for 2.3 s, +0.3 s per level: nobody can hit you, monsters lose you and you can move.
0 / 5 Camouflage 1
Sap
SapActive · Healing · SP 21 → 48 · Cooldown 1 sHeals you or a companion: the healing arrives a piece every second.Healing: 90% of a Heal of the same level in total, spread over 6 s.A new Sap replaces the old one.
0 / 10 Sprout 5
Flowering Meadow
Flowering MeadowActive · Healing · SP 34 → 50 · Cooldown 12 sGrows a meadow in the circle: every second it heals you and the companions inside.Healing: 7% of a Heal of the same level per second.Duration: 11 s, +1 s per level.
0 / 5 Sap 3
Entangling Roots
Entangling RootsActive · Debuff · SP 30 → 46 · Cooldown 14 sRoots every monster in the circle and deals them light damage.Damage: 60% of magic attack. Earth.Duration: 2.5 s, +0.5 s per level. Half as long on bosses.Radius: 2.2 tiles, +0.2 per level.
0 / 5 Roots 3
Living Trunks
Living TrunksActive · Earth · SP 45 → 65 · Cooldown 30 sWakes two trunks beside you that go after nearby monsters: each lash slows, interrupts whoever is casting and turns the monster toward the trunk.Damage: 35% of magic attack, +5% per level. Earth.Effect: Interrupted. The monster hit is also slowed by 40% for 1.5 s.Duration: 17 s, +3 s per level.Hits they withstand: 2 each.Casting it again, the new trunks replace the old.
0 / 5 Entangling Roots 1
Thorn Storm
Thorn StormActive · Earth · SP 32 → 68 · Cooldown 6 sRains wooden thorns in the circle, in 4 waves.Damage: 62% of magic attack per wave, +12% per level. Earth.
0 / 10 Splinter 5
Shifting Instinct
Shifting InstinctPassiveWhen you change form, or turn back to yourself, your first hit or spell within 4 s deals more damage.Damage: +40%, +10% per level.
0 / 5 Panther Form 1Bear Form 1Class level 51
Deep Roots
Deep RootsPassiveMonsters held by Entangling Roots take more damage from you and your whole party, as long as the roots hold them.Damage taken: +5% per level.
0 / 5 Entangling Roots 3Class level 51
Seed of Return
Seed of ReturnActive · Support · SP 20 · Cooldown 20 sYou plant a seed at your feet. Within 8 s press the skill again to return there in a whirl of leaves, even in animal form.On return you heal 4% of your max HP per level.Cooldown: 20 s, -1 s per level. It starts when you return or when the seed withers.
0 / 5 Sap 1Class level 51
Spirit Stampede
Spirit StampedeActive · Earth · SP 90 · Cooldown 90 sYou call a herd of spirits, stags, wolves and boars of green light, that runs ahead of you in three waves.Damage: 160% of magic attack per wave, +40% per level. Earth.Each wave hits each monster once and pushes it 1 tile. Bosses don't move.Companions the herd runs through move faster for 4 s.14 tiles long, 3 wide.
0 / 5 Living Trunks 3Thorn Storm 3Class level 60
Living Hedge
Living HedgeActive · Debuff · SP 30 · Cooldown 16 sGrows a hedge of brambles 4 tiles long, across where you aim. Monsters cannot pass it, players can.Whoever bumps into it is Slowed for 1 s.Duration: 3 s, +0.5 s per level.Bosses break it where they touch it.
0 / 5 Entangling Roots 3
Drinking Roots
Drinking RootsPassiveWhile Entangling Roots holds monsters, every second you and party members within 3 tiles of them recover HP.Healing: 2% of a Heal of the same level for each monster held, +1% per level, up to 5 monsters.
0 / 3 Entangling Roots 3Green Hand 1
Hunting Leap
Hunting LeapPassiveAfter a panther Pounce, within 3 s you can cast it once more, with no cooldown and no SP.The second Pounce deals 50% of the damage, +10% per level, and does not stun.
0 / 3 Panther Form 3
Bear's Grudge
Bear's GrudgePassiveIn bear form every hit you take charges your next Swipe, up to 5 hits.Damage: +8% per hit, +2% per level.Charges last 6 s.
0 / 3 Bear Form 3
Second Spring
Second SpringActive · Healing · SP 50 · Cooldown 120 sYou plant a seed on a fallen party member and stay still while it grows: at the end they get back up.Time: 10 s, -1 s per level. DEX does not shorten it. If you move or get hit, nothing happens.HP on rising: 10%, +2% per level.
0 / 5 Seed of Return 3Class level 65