Skill builderDruid
Novice
9 points| Skill | Level | Requires |
|---|---|---|
| Attack AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD. |
0 / 1 | |
| Sit SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP. |
0 / 1 | |
| Basics BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class. |
0 / 9 |
Hermit
49 pointsOpens when Novice is class level 10 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Sap Staff Sap StaffPassiveTurns the staff's basic attack into a ranged sap bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close. |
0 / 5 | |
| Herbalist HerbalistPassiveIncreases the healing of potions and Sprout.Potions: +10% HP recovered per level.Sprout: +4% healing per level. |
0 / 5 | |
| Solitary Life Solitary LifePassiveRecovers HP and SP faster when you are alone.Recovery: +20% per level.Applies when no companion is within 8 tiles. |
0 / 5 | |
| Splinter SplinterActive · Earth · SP 9 → 18 · Cooldown 0.8 sThrows wooden splinters at the first enemy on the aimed line.Damage: 76% of magic attack per splinter, +6% per level. Earth.Splinters: 1; 2 at level 4, 3 at level 7, 4 at level 10. |
0 / 10 | |
| Roots RootsActive · Debuff · SP 14 → 22 · Cooldown 8 sSends roots underground along the aimed line: they root the first enemy they find and deal light damage.Damage: 40% of magic attack. Earth.Effect: Rooted for 3 s, +0.5 s per level. Half as long on bosses. |
0 / 5 | Splinter 2 |
| Spore Cloud Spore CloudActive · Poison · SP 18 → 30 · Cooldown 10 sGrows mushrooms in the circle: enemies inside slow down and get poisoned, more and more while they stay.Damage: 9.6% of magic attack per second per dose, +1.6% per level. Poison.Effect: Poisoned. One dose every 0.5 s in the cloud, up to 5; the poison ends 3 s after the monster leaves.Duration: 6 s, +1 s per level.Whoever is in the cloud is slowed by 40%. |
0 / 5 | Roots 1 |
| Sprout SproutActive · Healing · SP 15 → 33 · Cooldown 1 sHeals you or a companion a little every second.Healing: 70% of a Heal of the same level in total, spread over 8 s.A new Sprout replaces the old one. |
0 / 10 | |
| Barkskin BarkskinActive · Support · SP 16 → 28 · Cooldown 2 sHardens your skin or a companion's: they take less damage and hits don't interrupt their spells.Damage taken: -3% per level.Duration: 60 s. |
0 / 5 | Sprout 2 |
| Whisper WhisperActive · Debuff · SP 12 → 20 · Cooldown 3 sCurses the monster: it takes more damage.Effect: Whisper.Damage taken: +5% per level.Duration: 12 s.Applies to hits from you and your summons. |
0 / 5 | |
| Will-o'-the-Wisp Will-o'-the-WispActive · Arcane · SP 20 → 36 · Cooldown 20 sSummons a little light that circles you and hits the nearest monster within 7 tiles.Damage: 70% of magic attack, +10% per level. Neutral.Duration: 20 s.One hit every 1.5 s. At level 5 there are two lights: one hit every 0.75 s.It does not hit sleeping monsters. |
0 / 5 | Whisper 1 |
| Camouflage CamouflageActive · Support · SP 15 · Cooldown 15 sHides you: while you stay still monsters can't see you, and those chasing you lose you.Duration: 9 s, +3 s per level.Healing: you recover HP twice as fast while hidden.Moving, attacking or using a skill makes you visible. |
0 / 5 | Solitary Life 1 |
| Thorns in the Flesh Thorns in the FleshPassiveSplinter deals more damage to Rooted or Poisoned monsters.Damage: +8% per level.It also works if another player rooted or poisoned them. |
0 / 3 | Spore Cloud 1 |
| Undergrowth UndergrowthActive · Support · SP 16 · Cooldown 14 sYou vanish into the roots and resurface further on, where you aim. Behind you, you leave a strip of brambles.Dash: 4 tiles. Doesn't pass through walls.Brambles: last 3 s. Monsters that cross them are Slowed for 2 s, +0.5 s per level. Half as long on bosses. |
0 / 3 | Camouflage 1 |
| Bud BudActive · Healing · SP 18 · Cooldown 20 sYou place a bud on yourself or a party member. The first time they drop below 30% HP, the bud blooms and heals them all at once.Healing: 40% of a level 10 Heal, +15% per level.Duration: 20 s.One bud at a time: the new one replaces the old one. |
0 / 3 | Barkskin 1 |
Druid
69 pointsOpens when Hermit is class level 40 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Wild Heart Wild HeartPassiveStrengthens the animal forms.In form: damage +5% and HP +4% per level. |
0 / 5 | |
| Green Hand Green HandPassiveIncreases slow heals.Healing: +6% per level to Sprout, Sap, Flowering Meadow and Spring Totem. |
0 / 5 | Sprout 3 |
| Panther Form Panther FormActive · Powerful · SP 20 · Cooldown 1.5 sTurns you into a panther: you run and attack faster and land more criticals. Press it again to turn back.In form: run +40%; you dodge 11% of hits, +1% per level; attack speed +12, +2 per level; critical +6, +1 per level.Damage in form: 79% of normal, +4% per level.Weapon: 26 attack, +6 per level. If 40% of your magic attack is higher than your attack, that counts instead.Pounce (level 1): leaps on the target and stuns it. 155% of attack, +15% per level. Stunned for 0.9 s, not on bosses.Claws (level 3): three scratches of 60% of attack, +5% per level. Then Bleeding for 6 s: 18% of attack per second, +3% per level. After the third scratch the panther leaps back 2.5 tiles and for a moment nobody can hit it. |
0 / 5 | Wild Heart 1 |
| Bear Form Bear FormActive · Powerful · SP 20 · Cooldown 1.5 sTurns you into a bear: you have more HP, take less damage and hit much harder, but you are slower and attack more slowly. Press it again to turn back.In form: HP +36%, +6% per level; damage taken -18%, -3% per level; run -15%; attack speed -15.Damage in form: 110% of normal, +5% per level.Weapon: 33 attack, +7 per level. If 40% of your magic attack is higher than your attack, that counts instead.Bear Roar (level 1): monsters within 4.3 tiles (+0.3 per level) drop everything and come to you, Taunted; for 6 s you take 20% less damage.Swipe (level 3): a fan-shaped blow in front of you, within 2.4 tiles, that pushes back. 165% of attack, +15% per level. |
0 / 5 | Wild Heart 1 |
| Mouse Form Mouse FormActive · Powerful · SP 12 · Cooldown 1.5 sTurns you into a mouse: you run very fast and dodge many hits, but you have little life and deal very little damage. Press it again to turn back.In form: run +68%, +8% per level; you dodge 34% of hits, +4% per level; HP -40%.Damage in form: 25% of normal.Weapon: 5 attack.Gnaw (level 1): the mouse jumps from one enemy to the next, up to three (each within 3.5 tiles of the previous one), and bites them: 50% of attack. Defense -25% for 9 s, +1 s per level, against hits from you and your summons. Plague: 15% of attack per second for 8 s, +3% per level. Nobody can hit it during the jumps.Burrow (level 3): you hide underground for 2.3 s, +0.3 s per level: nobody can hit you, monsters lose you and you can move. |
0 / 5 | Camouflage 1 |
| Sap SapActive · Healing · SP 21 → 48 · Cooldown 1 sHeals you or a companion: the healing arrives a piece every second.Healing: 90% of a Heal of the same level in total, spread over 6 s.A new Sap replaces the old one. |
0 / 10 | Sprout 5 |
| Flowering Meadow Flowering MeadowActive · Healing · SP 34 → 50 · Cooldown 12 sGrows a meadow in the circle: every second it heals you and the companions inside.Healing: 7% of a Heal of the same level per second.Duration: 11 s, +1 s per level. |
0 / 5 | Sap 3 |
| Entangling Roots Entangling RootsActive · Debuff · SP 30 → 46 · Cooldown 14 sRoots every monster in the circle and deals them light damage.Damage: 60% of magic attack. Earth.Duration: 2.5 s, +0.5 s per level. Half as long on bosses.Radius: 2.2 tiles, +0.2 per level. |
0 / 5 | Roots 3 |
| Living Trunks Living TrunksActive · Earth · SP 45 → 65 · Cooldown 30 sWakes two trunks beside you that go after nearby monsters: each lash slows, interrupts whoever is casting and turns the monster toward the trunk.Damage: 35% of magic attack, +5% per level. Earth.Effect: Interrupted. The monster hit is also slowed by 40% for 1.5 s.Duration: 17 s, +3 s per level.Hits they withstand: 2 each.Casting it again, the new trunks replace the old. |
0 / 5 | Entangling Roots 1 |
| Thorn Storm Thorn StormActive · Earth · SP 32 → 68 · Cooldown 6 sRains wooden thorns in the circle, in 4 waves.Damage: 62% of magic attack per wave, +12% per level. Earth. |
0 / 10 | Splinter 5 |
| Shifting Instinct Shifting InstinctPassiveWhen you change form, or turn back to yourself, your first hit or spell within 4 s deals more damage.Damage: +40%, +10% per level. |
0 / 5 | Panther Form 1Bear Form 1Class level 51 |
| Deep Roots Deep RootsPassiveMonsters held by Entangling Roots take more damage from you and your whole party, as long as the roots hold them.Damage taken: +5% per level. |
0 / 5 | Entangling Roots 3Class level 51 |
| Seed of Return Seed of ReturnActive · Support · SP 20 · Cooldown 20 sYou plant a seed at your feet. Within 8 s press the skill again to return there in a whirl of leaves, even in animal form.On return you heal 4% of your max HP per level.Cooldown: 20 s, -1 s per level. It starts when you return or when the seed withers. |
0 / 5 | Sap 1Class level 51 |
| Spirit Stampede Spirit StampedeActive · Earth · SP 90 · Cooldown 90 sYou call a herd of spirits, stags, wolves and boars of green light, that runs ahead of you in three waves.Damage: 160% of magic attack per wave, +40% per level. Earth.Each wave hits each monster once and pushes it 1 tile. Bosses don't move.Companions the herd runs through move faster for 4 s.14 tiles long, 3 wide. |
0 / 5 | Living Trunks 3Thorn Storm 3Class level 60 |
| Living Hedge Living HedgeActive · Debuff · SP 30 · Cooldown 16 sGrows a hedge of brambles 4 tiles long, across where you aim. Monsters cannot pass it, players can.Whoever bumps into it is Slowed for 1 s.Duration: 3 s, +0.5 s per level.Bosses break it where they touch it. |
0 / 5 | Entangling Roots 3 |
| Drinking Roots Drinking RootsPassiveWhile Entangling Roots holds monsters, every second you and party members within 3 tiles of them recover HP.Healing: 2% of a Heal of the same level for each monster held, +1% per level, up to 5 monsters. |
0 / 3 | Entangling Roots 3Green Hand 1 |
| Hunting Leap Hunting LeapPassiveAfter a panther Pounce, within 3 s you can cast it once more, with no cooldown and no SP.The second Pounce deals 50% of the damage, +10% per level, and does not stun. |
0 / 3 | Panther Form 3 |
| Bear's Grudge Bear's GrudgePassiveIn bear form every hit you take charges your next Swipe, up to 5 hits.Damage: +8% per hit, +2% per level.Charges last 6 s. |
0 / 3 | Bear Form 3 |
| Second Spring Second SpringActive · Healing · SP 50 · Cooldown 120 sYou plant a seed on a fallen party member and stay still while it grows: at the end they get back up.Time: 10 s, -1 s per level. DEX does not shorten it. If you move or get hit, nothing happens.HP on rising: 10%, +2% per level. |
0 / 5 | Seed of Return 3Class level 65 |