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Skill builderHermit

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Hermit

49 points
SkillLevelRequires
Sap Staff
Sap StaffPassiveTurns the staff's basic attack into a ranged sap bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close.
0 / 5
Herbalist
HerbalistPassiveIncreases the healing of potions and Sprout.Potions: +10% HP recovered per level.Sprout: +4% healing per level.
0 / 5
Solitary Life
Solitary LifePassiveRecovers HP and SP faster when you are alone.Recovery: +20% per level.Applies when no companion is within 8 tiles.
0 / 5
Splinter
SplinterActive · Earth · SP 9 → 18 · Cooldown 0.8 sThrows wooden splinters at the first enemy on the aimed line.Damage: 76% of magic attack per splinter, +6% per level. Earth.Splinters: 1; 2 at level 4, 3 at level 7, 4 at level 10.
0 / 10
Roots
RootsActive · Debuff · SP 14 → 22 · Cooldown 8 sSends roots underground along the aimed line: they root the first enemy they find and deal light damage.Damage: 40% of magic attack. Earth.Effect: Rooted for 3 s, +0.5 s per level. Half as long on bosses.
0 / 5 Splinter 2
Spore Cloud
Spore CloudActive · Poison · SP 18 → 30 · Cooldown 10 sGrows mushrooms in the circle: enemies inside slow down and get poisoned, more and more while they stay.Damage: 9.6% of magic attack per second per dose, +1.6% per level. Poison.Effect: Poisoned. One dose every 0.5 s in the cloud, up to 5; the poison ends 3 s after the monster leaves.Duration: 6 s, +1 s per level.Whoever is in the cloud is slowed by 40%.
0 / 5 Roots 1
Sprout
SproutActive · Healing · SP 15 → 33 · Cooldown 1 sHeals you or a companion a little every second.Healing: 70% of a Heal of the same level in total, spread over 8 s.A new Sprout replaces the old one.
0 / 10
Barkskin
BarkskinActive · Support · SP 16 → 28 · Cooldown 2 sHardens your skin or a companion's: they take less damage and hits don't interrupt their spells.Damage taken: -3% per level.Duration: 60 s.
0 / 5 Sprout 2
Whisper
WhisperActive · Debuff · SP 12 → 20 · Cooldown 3 sCurses the monster: it takes more damage.Effect: Whisper.Damage taken: +5% per level.Duration: 12 s.Applies to hits from you and your summons.
0 / 5
Will-o'-the-Wisp
Will-o'-the-WispActive · Arcane · SP 20 → 36 · Cooldown 20 sSummons a little light that circles you and hits the nearest monster within 7 tiles.Damage: 70% of magic attack, +10% per level. Neutral.Duration: 20 s.One hit every 1.5 s. At level 5 there are two lights: one hit every 0.75 s.It does not hit sleeping monsters.
0 / 5 Whisper 1
Camouflage
CamouflageActive · Support · SP 15 · Cooldown 15 sHides you: while you stay still monsters can't see you, and those chasing you lose you.Duration: 9 s, +3 s per level.Healing: you recover HP twice as fast while hidden.Moving, attacking or using a skill makes you visible.
0 / 5 Solitary Life 1
Thorns in the Flesh
Thorns in the FleshPassiveSplinter deals more damage to Rooted or Poisoned monsters.Damage: +8% per level.It also works if another player rooted or poisoned them.
0 / 3 Spore Cloud 1
Undergrowth
UndergrowthActive · Support · SP 16 · Cooldown 14 sYou vanish into the roots and resurface further on, where you aim. Behind you, you leave a strip of brambles.Dash: 4 tiles. Doesn't pass through walls.Brambles: last 3 s. Monsters that cross them are Slowed for 2 s, +0.5 s per level. Half as long on bosses.
0 / 3 Camouflage 1
Bud
BudActive · Healing · SP 18 · Cooldown 20 sYou place a bud on yourself or a party member. The first time they drop below 30% HP, the bud blooms and heals them all at once.Healing: 40% of a level 10 Heal, +15% per level.Duration: 20 s.One bud at a time: the new one replaces the old one.
0 / 3 Barkskin 1