Skill builderShaman
Novice
9 points| Skill | Level | Requires |
|---|---|---|
| Attack AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD. |
0 / 1 | |
| Sit SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP. |
0 / 1 | |
| Basics BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class. |
0 / 9 |
Hermit
49 pointsOpens when Novice is class level 10 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Sap Staff Sap StaffPassiveTurns the staff's basic attack into a ranged sap bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close. |
0 / 5 | |
| Herbalist HerbalistPassiveIncreases the healing of potions and Sprout.Potions: +10% HP recovered per level.Sprout: +4% healing per level. |
0 / 5 | |
| Solitary Life Solitary LifePassiveRecovers HP and SP faster when you are alone.Recovery: +20% per level.Applies when no companion is within 8 tiles. |
0 / 5 | |
| Splinter SplinterActive · Earth · SP 9 → 18 · Cooldown 0.8 sThrows wooden splinters at the first enemy on the aimed line.Damage: 76% of magic attack per splinter, +6% per level. Earth.Splinters: 1; 2 at level 4, 3 at level 7, 4 at level 10. |
0 / 10 | |
| Roots RootsActive · Debuff · SP 14 → 22 · Cooldown 8 sSends roots underground along the aimed line: they root the first enemy they find and deal light damage.Damage: 40% of magic attack. Earth.Effect: Rooted for 3 s, +0.5 s per level. Half as long on bosses. |
0 / 5 | Splinter 2 |
| Spore Cloud Spore CloudActive · Poison · SP 18 → 30 · Cooldown 10 sGrows mushrooms in the circle: enemies inside slow down and get poisoned, more and more while they stay.Damage: 9.6% of magic attack per second per dose, +1.6% per level. Poison.Effect: Poisoned. One dose every 0.5 s in the cloud, up to 5; the poison ends 3 s after the monster leaves.Duration: 6 s, +1 s per level.Whoever is in the cloud is slowed by 40%. |
0 / 5 | Roots 1 |
| Sprout SproutActive · Healing · SP 15 → 33 · Cooldown 1 sHeals you or a companion a little every second.Healing: 70% of a Heal of the same level in total, spread over 8 s.A new Sprout replaces the old one. |
0 / 10 | |
| Barkskin BarkskinActive · Support · SP 16 → 28 · Cooldown 2 sHardens your skin or a companion's: they take less damage and hits don't interrupt their spells.Damage taken: -3% per level.Duration: 60 s. |
0 / 5 | Sprout 2 |
| Whisper WhisperActive · Debuff · SP 12 → 20 · Cooldown 3 sCurses the monster: it takes more damage.Effect: Whisper.Damage taken: +5% per level.Duration: 12 s.Applies to hits from you and your summons. |
0 / 5 | |
| Will-o'-the-Wisp Will-o'-the-WispActive · Arcane · SP 20 → 36 · Cooldown 20 sSummons a little light that circles you and hits the nearest monster within 7 tiles.Damage: 70% of magic attack, +10% per level. Neutral.Duration: 20 s.One hit every 1.5 s. At level 5 there are two lights: one hit every 0.75 s.It does not hit sleeping monsters. |
0 / 5 | Whisper 1 |
| Camouflage CamouflageActive · Support · SP 15 · Cooldown 15 sHides you: while you stay still monsters can't see you, and those chasing you lose you.Duration: 9 s, +3 s per level.Healing: you recover HP twice as fast while hidden.Moving, attacking or using a skill makes you visible. |
0 / 5 | Solitary Life 1 |
| Thorns in the Flesh Thorns in the FleshPassiveSplinter deals more damage to Rooted or Poisoned monsters.Damage: +8% per level.It also works if another player rooted or poisoned them. |
0 / 3 | Spore Cloud 1 |
| Undergrowth UndergrowthActive · Support · SP 16 · Cooldown 14 sYou vanish into the roots and resurface further on, where you aim. Behind you, you leave a strip of brambles.Dash: 4 tiles. Doesn't pass through walls.Brambles: last 3 s. Monsters that cross them are Slowed for 2 s, +0.5 s per level. Half as long on bosses. |
0 / 3 | Camouflage 1 |
| Bud BudActive · Healing · SP 18 · Cooldown 20 sYou place a bud on yourself or a party member. The first time they drop below 30% HP, the bud blooms and heals them all at once.Healing: 40% of a level 10 Heal, +15% per level.Duration: 20 s.One bud at a time: the new one replaces the old one. |
0 / 3 | Barkskin 1 |
Shaman
69 pointsOpens when Hermit is class level 40 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Spirit Bond Spirit BondPassiveStrengthens totems and summons.Bonus: damage and healing of totems, sprites and the Abomination +8% per level.Wind Totem: attack speed +2 per level.The Abomination's hits it withstands: +1 every 2 levels. |
0 / 5 | |
| Voice of the Ancestors Voice of the AncestorsPassiveStrengthens the totems and Ancestors' Bolt.Totem duration: +4 s per level.Totem radius: +0.3 tiles per level.Ancestors' Bolt: one more jump every 2 levels. |
0 / 5 | Totem 1 |
| Totem TotemActive · Fire · SP 24 → 28 · Cooldown 2 sPlants a totem: each level opens a different one, and each goes on the bar on its own.Ember Totem (level 1): every 1.5 s it throws a fireball at the nearest monster within 6 tiles. 50% of magic attack. Fire.Spring Totem (level 2): every second it heals you and companions within 3.5 tiles for 6% of a level 5 Heal.Wind Totem (level 3): gives you and companions within 3.5 tiles attack speed +10 and run +12%, which last 2 s after you move away.Duration: 20 s.At most two totems on the ground: the third replaces the oldest. |
0 / 3 | Spirit Bond 1 |
| Sprites SpritesActive · Arcane · SP 30 → 46 · Cooldown 18 sSummons two sprites that fly at nearby monsters, slow them and draw them in.Damage: 35% of magic attack, +5% per level. Ghost.Duration: 16 s, +2 s per level.Hits they withstand: 2 each.Each hit slows the monster by 40% for 1.5 s. Casting it again, the new ones replace the old. |
0 / 5 | Will-o'-the-Wisp 3 |
| Swamp Abomination Swamp AbominationActive · Powerful · SP 60 · Cooldown 45 sSummons the Swamp Abomination: it follows you, crushes monsters and draws them in. Press it again to send it back to the swamp.Damage: 96% of magic attack, +16% per level. Neutral. Monsters within 1.3 tiles of the target take half damage.Duration: 36 s, +6 s per level.Hits it withstands: 6, +1 per level.It hits slowly, one hit every 2.2 s. |
0 / 5 | Sprites 3 |
| Ancestors' Bolt Ancestors' BoltActive · Lightning · SP 16 → 34 · Cooldown 2.5 sHits the target with a lightning bolt that jumps to nearby monsters.Damage: 102% of magic attack, +12% per level. Lightning.Jumps: 2, to monsters within 4 tiles of each other. Each jump deals 15% less than the previous one. |
0 / 10 | Whisper 3 |
| Fetish FetishActive · Debuff · SP 19 → 31 · Cooldown 8 sCurses the monster: it takes more damage, slows down and passes part of every hit to nearby monsters.Effect: Fetish. The monster is also slowed by 40%.Duration: 10 s.Damage taken: +4% per level.Damage to neighbors: 18% of every hit, +3% per level, to monsters within 2.6 tiles.Applies to hits from you and your summons. |
0 / 5 | Whisper 1 |
| War Paint War PaintActive · Support · SP 20 → 28 · Cooldown 2 sIncreases your damage or a companion's.Bonus: +5% damage per level.Duration: 60 s. |
0 / 5 | Barkskin 1 |
| Drum Roll Drum RollActive · Debuff · SP 23 → 35 · Cooldown 12 sBeats the drum three times: on the third, the monsters around you take damage, stop casting and are stunned.Damage: 40% of magic attack. Ghost.Effect: Stunned for 1.4 s, +0.2 s per level. Bosses are only interrupted.Radius: 3.2 tiles, +0.2 per level. |
0 / 5 | |
| Last Song Last SongPassiveWhen a totem ends, because it runs out or because another takes its place, it leaves one last blow of its kind, if it stood for at least 5 s.Ember: a blaze around the totem. Damage: 120% of magic attack, +30% per level. Fire. 2.5 tile radius.Spring: one last big heal, worth 2 pulses of the spring, +1 every 2 levels.Wind: a gust that pushes monsters 1 tile (not bosses) and leaves the run to you and your companions for 3 s. |
0 / 5 | Voice of the Ancestors 1Class level 51 |
| Spirit of the Bolt Spirit of the BoltPassiveEvery 5th Ancestral Bolt frees a free wisp, like those of Wisps.Duration: 6 s, +2 s per level.At most 2 free wisps at once. |
0 / 5 | Ancestors' Bolt 3Sprites 1Class level 51 |
| Totem Step Totem StepActive · Support · SP 15 · Cooldown 14 sYou swap places with one of your totems, in a flash of spirits. With two totems down it takes the one closest to where you aim.The totem goes where you were and keeps the time it had left.Range: 12 tiles.Cooldown: 14 s, -1 s per level. |
0 / 5 | Totem 2Class level 51 |
| Ancestral Giant Ancestral GiantActive · Support · SP 90 · Cooldown 90 sThe spirit of an ancestor comes down on you or a companion and enters them: they become a giant for 10 s.Damage: +20%, +5% per level.Shield: 20% of max HP, +4% per level.Their melee hits also strike monsters within 1 tile of the target, at half damage. |
0 / 5 | Swamp Abomination 3War Paint 3Class level 60 |
| Sage Smoke Sage SmokeActive · Support · SP 20 · Cooldown 30 sYou burn a bundle of sage: the smoke removes Poisoned, Bleeding, Slowed and Blinded from you and nearby party members.Radius: 3.5 tiles.Cooldown: 30 s, -3 s per level.It doesn't remove Stunned, Frozen or Silenced. |
0 / 5 | Totem 2 |
| Wrath of the Sky Wrath of the SkyActive · Lightning · SP 30 → 48 · Cooldown 6 sYou mark a circle on the ground: it shows for 1.2 s, then a single bolt falls inside it.Damage: 180% of magic attack, +30% per level. Thunder.Radius: 2 tiles.It interrupts anyone casting, bosses too. |
0 / 10 | Ancestors' Bolt 5 |
| Heartbeat of the Elders Heartbeat of the EldersPassiveEvery Drum Roll extends your totems on the ground.Duration: +3 s per level. |
0 / 3 | Drum Roll 1 |
| Broken Doll Broken DollPassiveWhen a monster with your Fetish dies, the Fetish jumps to the nearest monster, with the time it had left (at least 3 s).Reach: 2 tiles, +1 per level. |
0 / 3 | Fetish 3 |
| Tribute to the Spirits Tribute to the SpiritsActive · Support · SP 0 · Cooldown 30 sYou break your totem closest to where you aim: you and nearby party members recover SP.SP: 4% of max SP, +2% per level.Radius: 6 tiles from the totem.The broken totem leaves its Last Song, if it stood for at least 5 s. |
0 / 5 | Voice of the Ancestors 1 |
| Circle of the Elders Circle of the EldersActive · Support · SP 40 · Cooldown 60 sYou plant a pole carved with the elders' faces: you and the party members inside the circle split the damage you take into equal shares.Duration: 6 s, +1 s per level.Radius: 3.5 tiles. |
0 / 5 | Sage Smoke 3Class level 51 |