MeditationMage ClassMageTypePassiveMax level5 EffectIncreases max SP and natural SP recovery.Max SP: +4% per level.SP recovery: +16% per level, standing and sitting. Needed forArcane Shieldlv. 3Backflowlv. 5
Staff MasteryMage ClassMageTypePassiveMax level5 EffectTurns the staff's basic attack into a ranged magic bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close. Needed forEarth Spikeslv. 3Arcane Missileslv. 1
Fire BoltMage ClassMageTypeActiveKindFireMax level10SP12 → 30Cooldown5 s EffectRains fireballs from the sky onto the enemy, one after another: each also hurts whoever is close to it.Damage: 100% of magic attack per fireball. Fire.Hits: 1 per level.Anyone within 1.5 tiles of the target takes 50% of each fireball.Steam: on a Frozen enemy the ice explodes and hits anyone within 1.8 tiles of it with 80% of the hit. Needed forScorching Breathlv. 3Emberslv. 5Meteor StormSorcererlv. 5 Cast byKobold Bomber Prism
Ice BoltMage ClassMageTypeActiveKindWaterMax level10SP12 → 30Cooldown6 s EffectRains ice shards from the sky onto the enemy, one after another, and slows it.Damage: 100% of magic attack per shard. Water.Hits: 1 per level.Effect: Slowed, moves at 60% speed.Duration: 3 s. Needed forFrost Griplv. 3Ice WallSorcererlv. 5
Lightning BoltMage ClassMageTypeActiveKindLightningMax level10SP12 → 30Cooldown5 s EffectRains lightning inside the circle: each bolt hits enemies within 1.5 tiles of where it lands.Damage: 100% of magic attack per bolt. Lightning.Hits: 1 per level.On a Frozen enemy the first bolt breaks the ice and deals double.Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit. Needed forThunder BeamSorcererlv. 5
Frost GripMage ClassMageTypeActiveKindWaterMax level5SP16 → 24Cooldown2.5 s EffectSends a trail of ice along the ground to the enemy: it hits and can freeze it.Damage: 120% of magic attack, +20% per level. Water.Effect: Frozen for 3.6 s, +0.6 s per level.Chance: 44%, +6% per level.The first hit that lands breaks the ice: if it is Lightning, it deals double.Does not freeze bosses. RequiresIce Boltlv. 3 Needed forRimelv. 1BlizzardSorcererlv. 5
Earth SpikesMage ClassMageTypeActiveKindEarthMax level5SP14 → 22Cooldown8 s EffectRaises rock spikes from the ground inside the circle, in waves: each hits whoever stands on it.Damage: 100% of magic attack per wave. Earth.Hits: 1 wave per level.Effect: Stunned for 0.5 s, only with the first wave. Not on bosses. RequiresStaff Masterylv. 3 Needed forQuagmireSorcererlv. 3
Arcane MissilesMage ClassMageTypeActiveKindArcaneMax level3SP15 → 21Cooldown4 s EffectInstantly fires a volley of missiles that never miss, split in turn between the target and up to two enemies within 5 tiles of it.Damage: 60% of magic attack per missile. Neutral, or the staff's element.Hits: 4; 5 at level 2, 7 at level 3. RequiresStaff Masterylv. 1 Needed forMisty Steplv. 1Unstable Orblv. 2
Arcane ShieldMage ClassMageTypeActiveKindSupportMax level3SP25 → 31Cooldown20 s EffectWraps you in a barrier that absorbs damage in your place.Absorbs: 127 damage; 193 at level 2, 260 at level 3. +2 per point of Intelligence.It never runs out with time: it only disappears once it has absorbed it all.While it holds, hits do not interrupt casting. RequiresMeditationlv. 3
Misty StepMage ClassMageTypeActiveKindArcaneMax level2SP12Cooldown9 → 6 s EffectMakes you vanish in a puff of mist and reappear further on, in the chosen direction.Doesn't pass through walls: you stop in front of the first one. RequiresArcane Missileslv. 1