Prysma
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Kind
9 skills

Arcane Missiles

Mage
Class
Mage
Type
Active
Kind
Arcane
Max level
3
SP
15 → 21
Cooldown
4 s

Effect

  • Instantly fires a volley of missiles that never miss, split in turn between the target and up to two enemies within 5 tiles of it.
  • Damage: 60% of magic attack per missile. Neutral, or the staff's element.
  • Hits: 4; 5 at level 2, 7 at level 3.

Requires

Needed for

Misty Step

Mage
Class
Mage
Type
Active
Kind
Arcane
Max level
2
SP
12
Cooldown
9 → 6 s

Effect

  • Makes you vanish in a puff of mist and reappear further on, in the chosen direction.
  • Doesn't pass through walls: you stop in front of the first one.

Requires

Unstable Orb

Mage
Class
Mage
Type
Active
Kind
Arcane
Max level
5
SP
18 → 26
Cooldown
8 s

Effect

  • Throws an orb in a straight line: it sticks where you aimed, or on the first enemy it meets. It bursts after 1.5 s, or at once if you cast the skill again.
  • Radius: 2 cells.
  • Damage: 150% of magic attack, +25% per level. Neutral, or the staff's element.
  • Recasting costs no SP. The cooldown starts at the burst.

Requires

Still Ground

Sorcerer
Class
Sorcerer
Type
Active
Kind
Arcane
Max level
5
SP
40
Cooldown
40 s

Effect

  • Opens a circle of pale stone on the ground. Anyone inside, you and your allies, is not hit by monster skills that strike inside a circle on the ground.
  • Radius: 2.75 cells, +0.25 per level.
  • Duration: 7 s, +1 s per level.
  • Basic attacks, bolts, thrusts and slashes still get through.
  • Works on bosses too.

Requires

Arcane Eye

Sorcerer
Class
Sorcerer
Type
Active
Kind
Arcane
Max level
1
SP
10
Cooldown
1 s

Effect

  • Shows a monster's sheet: level, HP, element, size, race, what it is weak to and what it resists.

Transmutation

Sorcerer
Class
Sorcerer
Type
Active
Kind
Arcane
Max level
5
Class level
51
SP
30
Cooldown
20 s

Effect

  • Turns an enemy into a toad: it doesn't attack, casts no skills and walks at half speed.
  • Duration: 2 s at level 1, +0.25 s per level.
  • Cooldown: 20 s, -1 s per level.
  • The toad takes damage as before, and hits don't turn it back.
  • Not on bosses.

Requires

Singularity

Sorcerer
Class
Sorcerer
Type
Active
Kind
Arcane
Max level
5
Class level
60
SP
70
Cooldown
60 s

Effect

  • Opens a black core on the ground that pulls enemies within 4 tiles toward its centre for 2 s. Then it bursts and hits whoever is within 3 tiles.
  • Damage: 400% of magic attack at level 1, +60% per level.
  • Element: that of the last spell you cast; Neutral if you haven't cast one. On an enemy with a mark of another element it causes the reaction.
  • Bosses aren't pulled, but they take the damage.

Requires

Will-o'-the-Wisp

Hermit
Class
Hermit
Type
Active
Kind
Arcane
Max level
5
SP
20 → 36
Cooldown
20 s
Duration
20 s

Effect

  • Summons a little light that circles you and hits the nearest monster within 7 tiles.
  • Damage: 70% of magic attack, +10% per level. Neutral.
  • Duration: 20 s.
  • One hit every 1.5 s. At level 5 there are two lights: one hit every 0.75 s.
  • It does not hit sleeping monsters.

Requires

Needed for

Sprites

Shaman
Class
Shaman
Type
Active
Kind
Arcane
Max level
5
SP
30 → 46
Cooldown
18 s
Duration
16 → 24 s

Effect

  • Summons two sprites that fly at nearby monsters, slow them and draw them in.
  • Damage: 35% of magic attack, +5% per level. Ghost.
  • Duration: 16 s, +2 s per level.
  • Hits they withstand: 2 each.
  • Each hit slows the monster by 40% for 1.5 s. Casting it again, the new ones replace the old.

Requires