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Sorcerer16 skills

The elements on a grand scale: storms, meteors and blizzards from afar. Aimed at the ground, at long range.

Open in the skill builder

Where there are two numbers, the first is at level 1 and the second at max level.

Quick Mind

Sorcerer
Class
Sorcerer
Type
Passive
Max level
10

Effect

  • Shortens the cast time of every skill.
  • Cast: 3% shorter per level. Stacks with Dexterity's reduction.

Needed for

Amplify

Sorcerer
Class
Sorcerer
Type
Active
Kind
Support
Max level
5
SP
20 → 40
Cooldown
2 s

Effect

  • Makes the next spell deal more damage, yours or a companion's.
  • Bonus: +40% damage, +10% per level.
  • Lasts until a damaging spell is cast.
  • Only works on Mage, Sorcerer and Warlock spells.

Requires

Thunder Beam

Sorcerer
Class
Sorcerer
Type
Active
Kind
Lightning
Max level
10
SP
30 → 66
Cooldown
12 s

Effect

  • Fires a beam of lightning from your hand that follows the cursor and hits every enemy on its line. While it lasts you can't move; press the key again to stop.
  • Damage: 33% of magic attack every 0.25 s, +3% per level. Lightning.
  • Duration: 5 s.
  • Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit.

Requires

Needed for

Meteor Storm

Sorcerer
Class
Sorcerer
Type
Active
Kind
Fire
Max level
10
SP
34 → 70
Cooldown
10 s

Effect

  • Drops meteors in waves inside the circle: each explodes and hits enemies within 2 tiles.
  • Damage: 110% of magic attack per meteor, +10% per level. Fire.
  • Hits: 3 meteors; 4 at level 3, 5 at level 5, 6 at level 7, 7 at level 9.
  • Effect: Stunned for 1 s. Not on bosses.
  • Chance: 25% per meteor.
  • Steam: on a Frozen enemy the ice explodes and hits anyone within 1.8 tiles of it with 80% of the hit.

Requires

Needed for

Blizzard

Sorcerer
Class
Sorcerer
Type
Active
Kind
Water
Max level
10
SP
45 → 90
Cooldown
10 s

Effect

  • Unleashes a blizzard inside the circle: hits whoever is inside several times and freezes them on the third hit.
  • Damage: 50% of magic attack per hit, +10% per level. Water.
  • Hits: 10.
  • Effect: Frozen for 4 s, on the third hit.
  • Duration: 4.5 s.
  • Frozen targets take no more hits from the blizzard, and the blizzard doesn't break the ice.
  • Does not freeze bosses: they take all 10 hits.

Requires

Lightning Storm

Sorcerer
Class
Sorcerer
Type
Active
Kind
Lightning
Max level
10
SP
64 → 100
Cooldown
14 s

Effect

  • Opens a black cloud above the circle: lightning strikes everyone under it several times.
  • Damage: 58% of magic attack per hit, +8% per level. Lightning.
  • Hits: 10.
  • Duration: 4 s.
  • On a Frozen enemy the first bolt breaks the ice and deals double.
  • Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit.

Requires

Needed for

Ice Wall

Sorcerer
Class
Sorcerer
Type
Active
Kind
Water
Max level
5
SP
20
Cooldown
8 s

Effect

  • Raises a wall of five ice crystals across your aim: monsters can't get through.
  • Duration: 6 s, +1 s per level.
  • Players pass through it.

Requires

Needed for

Frost Nova

Sorcerer
Class
Sorcerer
Type
Active
Kind
Water
Max level
5
SP
30
Cooldown
8 s

Effect

  • Blasts a ring of ice around you: hits whoever is inside and can freeze them.
  • Damage: 100% of magic attack, +20% per level. Water.
  • Effect: Frozen for 3 s.
  • Chance: 48%, +8% per level.
  • Does not freeze bosses.

Requires

Needed for

Still Ground

Sorcerer
Class
Sorcerer
Type
Active
Kind
Arcane
Max level
5
SP
40
Cooldown
40 s

Effect

  • Opens a circle of pale stone on the ground. Anyone inside, you and your allies, is not hit by monster skills that strike inside a circle on the ground.
  • Radius: 2.75 cells, +0.25 per level.
  • Duration: 7 s, +1 s per level.
  • Basic attacks, bolts, thrusts and slashes still get through.
  • Works on bosses too.

Requires

Arcane Eye

Sorcerer
Class
Sorcerer
Type
Active
Kind
Arcane
Max level
1
SP
10
Cooldown
1 s

Effect

  • Shows a monster's sheet: level, HP, element, size, race, what it is weak to and what it resists.

Elemental Reactions

Sorcerer
Class
Sorcerer
Type
Passive
Max level
5
Class level
51

Effect

  • Each of your Fire, Water, Lightning or Earth spells leaves the mark of its element on the enemy for 4 s. The mark shows above its head.
  • A spell of another element uses up the mark and causes a reaction:
  • Fire and Earth, Magma: a pool of lava 1.5 tiles wide for 3 s. Whoever stands in it takes a third of the reaction every 0.5 s.
  • Lightning and Water, Current: hits it and jumps to every marked enemy within 4 tiles.
  • Fire and Water, Steam: hits it and whoever is within 1.8 tiles of it.
  • Lightning and Earth, Quake: hits whoever is within 1.5 tiles and stuns them for 1 s. The stun doesn't work on bosses.
  • Water and Earth, Mud: hits it and slows it by 40% for 3 s, even if it is a boss.
  • Fire and Lightning, Plasma: one extra hit, on it alone.
  • Reaction damage: 60% of the hit at level 1, +10% per level.
  • Quagmire marks with Earth whoever is in the mud when you cast it. Reactions leave no marks and don't set off others.

Requires

Needed for

Elemental Cycle

Sorcerer
Class
Sorcerer
Type
Passive
Max level
5
Class level
51

Effect

  • Cast three spells of three different elements in a row, each within 6 s of the last: an orb for each element lights up above your head.
  • With three orbs, your next spell costs 0 SP and deals more damage. Then the orbs are used up.
  • Damage: +10% per level.
  • If you repeat an element, the cycle starts again from it.
  • Fire, Water, Lightning and Earth spells count. Singularity doesn't.

Requires

Transmutation

Sorcerer
Class
Sorcerer
Type
Active
Kind
Arcane
Max level
5
Class level
51
SP
30
Cooldown
20 s

Effect

  • Turns an enemy into a toad: it doesn't attack, casts no skills and walks at half speed.
  • Duration: 2 s at level 1, +0.25 s per level.
  • Cooldown: 20 s, -1 s per level.
  • The toad takes damage as before, and hits don't turn it back.
  • Not on bosses.

Requires

Singularity

Sorcerer
Class
Sorcerer
Type
Active
Kind
Arcane
Max level
5
Class level
60
SP
70
Cooldown
60 s

Effect

  • Opens a black core on the ground that pulls enemies within 4 tiles toward its centre for 2 s. Then it bursts and hits whoever is within 3 tiles.
  • Damage: 400% of magic attack at level 1, +60% per level.
  • Element: that of the last spell you cast; Neutral if you haven't cast one. On an enemy with a mark of another element it causes the reaction.
  • Bosses aren't pulled, but they take the damage.

Requires