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Skill builderSorcerer

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Mage

49 points
SkillLevelRequires
Meditation
MeditationPassiveIncreases max SP and natural SP recovery.Max SP: +4% per level.SP recovery: +16% per level, standing and sitting.
0 / 5
Staff Mastery
Staff MasteryPassiveTurns the staff's basic attack into a ranged magic bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close.
0 / 5
Fire Bolt
Fire BoltActive · Fire · SP 12 → 30 · Cooldown 5 sRains fireballs from the sky onto the enemy, one after another: each also hurts whoever is close to it.Damage: 100% of magic attack per fireball. Fire.Hits: 1 per level.Anyone within 1.5 tiles of the target takes 50% of each fireball.Steam: on a Frozen enemy the ice explodes and hits anyone within 1.8 tiles of it with 80% of the hit.
0 / 10
Ice Bolt
Ice BoltActive · Water · SP 12 → 30 · Cooldown 6 sRains ice shards from the sky onto the enemy, one after another, and slows it.Damage: 100% of magic attack per shard. Water.Hits: 1 per level.Effect: Slowed, moves at 60% speed.Duration: 3 s.
0 / 10
Lightning Bolt
Lightning BoltActive · Lightning · SP 12 → 30 · Cooldown 5 sRains lightning inside the circle: each bolt hits enemies within 1.5 tiles of where it lands.Damage: 100% of magic attack per bolt. Lightning.Hits: 1 per level.On a Frozen enemy the first bolt breaks the ice and deals double.Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit.
0 / 10
Frost Grip
Frost GripActive · Water · SP 16 → 24 · Cooldown 2.5 sSends a trail of ice along the ground to the enemy: it hits and can freeze it.Damage: 120% of magic attack, +20% per level. Water.Effect: Frozen for 3.6 s, +0.6 s per level.Chance: 44%, +6% per level.The first hit that lands breaks the ice: if it is Lightning, it deals double.Does not freeze bosses.
0 / 5 Ice Bolt 3
Earth Spikes
Earth SpikesActive · Earth · SP 14 → 22 · Cooldown 8 sRaises rock spikes from the ground inside the circle, in waves: each hits whoever stands on it.Damage: 100% of magic attack per wave. Earth.Hits: 1 wave per level.Effect: Stunned for 0.5 s, only with the first wave. Not on bosses.
0 / 5 Staff Mastery 3
Arcane Missiles
Arcane MissilesActive · Arcane · SP 15 → 21 · Cooldown 4 sInstantly fires a volley of missiles that never miss, split in turn between the target and up to two enemies within 5 tiles of it.Damage: 60% of magic attack per missile. Neutral, or the staff's element.Hits: 4; 5 at level 2, 7 at level 3.
0 / 3 Staff Mastery 1
Arcane Shield
Arcane ShieldActive · Support · SP 25 → 31 · Cooldown 20 sWraps you in a barrier that absorbs damage in your place.Absorbs: 127 damage; 193 at level 2, 260 at level 3. +2 per point of Intelligence.It never runs out with time: it only disappears once it has absorbed it all.While it holds, hits do not interrupt casting.
0 / 3 Meditation 3
Misty Step
Misty StepActive · Arcane · SP 12 · Cooldown 9 → 6 sMakes you vanish in a puff of mist and reappear further on, in the chosen direction.Doesn't pass through walls: you stop in front of the first one.
0 / 2 Arcane Missiles 1
Unstable Orb
Unstable OrbActive · Arcane · SP 18 → 26 · Cooldown 8 sThrows an orb in a straight line: it sticks where you aimed, or on the first enemy it meets. It bursts after 1.5 s, or at once if you cast the skill again.Radius: 2 cells.Damage: 150% of magic attack, +25% per level. Neutral, or the staff's element.Recasting costs no SP. The cooldown starts at the burst.
0 / 5 Arcane Missiles 2
Scorching Breath
Scorching BreathActive · Fire · SP 16 → 20 · Cooldown 10 sBlows a short cone of flame in front of you: it hits whoever has closed in on you and pushes them back.Length: 3 cells.Damage: 140% of magic attack, +20% per level. Fire.Push: 1 cell. Not on bosses.
0 / 3 Fire Bolt 3
Embers
EmbersPassiveFire Bolt leaves a bed of embers on the ground under the target: whoever stands on it burns.Radius: 1.5 cells. Duration: 3 s from the last fireball.Damage: 10% of magic attack per level, once per second. Fire.
0 / 3 Fire Bolt 5
Rime
RimePassiveIncreases the damage of your spells on Slowed or Frozen enemies.Damage: +5% per level.
0 / 3 Frost Grip 1
Backflow
BackflowPassiveGives you SP back when one of your spells kills an enemy.SP: 2% of max SP per level.
0 / 3 Meditation 5

Sorcerer

69 points
SkillLevelRequires
Elemental Mastery
Elemental MasteryPassiveIncreases the damage of Fire, Water, Lightning and Earth skills.Damage: +3% per level.
0 / 10
Quick Mind
Quick MindPassiveShortens the cast time of every skill.Cast: 3% shorter per level. Stacks with Dexterity's reduction.
0 / 10
Amplify
AmplifyActive · Support · SP 20 → 40 · Cooldown 2 sMakes the next spell deal more damage, yours or a companion's.Bonus: +40% damage, +10% per level.Lasts until a damaging spell is cast.Only works on Mage, Sorcerer and Warlock spells.
0 / 5 Quick Mind 1
Thunder Beam
Thunder BeamActive · Lightning · SP 30 → 66 · Cooldown 12 sFires a beam of lightning from your hand that follows the cursor and hits every enemy on its line. While it lasts you can't move; press the key again to stop.Damage: 33% of magic attack every 0.25 s, +3% per level. Lightning.Duration: 5 s.Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit.
0 / 10 Lightning Bolt 5
Meteor Storm
Meteor StormActive · Fire · SP 34 → 70 · Cooldown 10 sDrops meteors in waves inside the circle: each explodes and hits enemies within 2 tiles.Damage: 110% of magic attack per meteor, +10% per level. Fire.Hits: 3 meteors; 4 at level 3, 5 at level 5, 6 at level 7, 7 at level 9.Effect: Stunned for 1 s. Not on bosses.Chance: 25% per meteor.Steam: on a Frozen enemy the ice explodes and hits anyone within 1.8 tiles of it with 80% of the hit.
0 / 10 Fire Bolt 5
Blizzard
BlizzardActive · Water · SP 45 → 90 · Cooldown 10 sUnleashes a blizzard inside the circle: hits whoever is inside several times and freezes them on the third hit.Damage: 50% of magic attack per hit, +10% per level. Water.Hits: 10.Effect: Frozen for 4 s, on the third hit.Duration: 4.5 s.Frozen targets take no more hits from the blizzard, and the blizzard doesn't break the ice.Does not freeze bosses: they take all 10 hits.
0 / 10 Frost Grip 5
Lightning Storm
Lightning StormActive · Lightning · SP 64 → 100 · Cooldown 14 sOpens a black cloud above the circle: lightning strikes everyone under it several times.Damage: 58% of magic attack per hit, +8% per level. Lightning.Hits: 10.Duration: 4 s.On a Frozen enemy the first bolt breaks the ice and deals double.Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit.
0 / 10 Thunder Beam 3
Ice Wall
Ice WallActive · Water · SP 20 · Cooldown 8 sRaises a wall of five ice crystals across your aim: monsters can't get through.Duration: 6 s, +1 s per level.Players pass through it.
0 / 5 Ice Bolt 5
Frost Nova
Frost NovaActive · Water · SP 30 · Cooldown 8 sBlasts a ring of ice around you: hits whoever is inside and can freeze them.Damage: 100% of magic attack, +20% per level. Water.Effect: Frozen for 3 s.Chance: 48%, +8% per level.Does not freeze bosses.
0 / 5 Ice Wall 1
Quagmire
QuagmireActive · Earth · SP 15 · Cooldown 10 sTurns the ground inside the circle to mud: monsters walking in it move at half speed.Duration: 8 s, +2 s per level.Works on bosses too.
0 / 5 Earth Spikes 3
Still Ground
Still GroundActive · Arcane · SP 40 · Cooldown 40 sOpens a circle of pale stone on the ground. Anyone inside, you and your allies, is not hit by monster skills that strike inside a circle on the ground.Radius: 2.75 cells, +0.25 per level.Duration: 7 s, +1 s per level.Basic attacks, bolts, thrusts and slashes still get through.Works on bosses too.
0 / 5 Quagmire 3
Arcane Eye
Arcane EyeActive · Arcane · SP 10 · Cooldown 1 sShows a monster's sheet: level, HP, element, size, race, what it is weak to and what it resists.
0 / 1
Elemental Reactions
Elemental ReactionsPassiveEach of your Fire, Water, Lightning or Earth spells leaves the mark of its element on the enemy for 4 s. The mark shows above its head.A spell of another element uses up the mark and causes a reaction:Fire and Earth, Magma: a pool of lava 1.5 tiles wide for 3 s. Whoever stands in it takes a third of the reaction every 0.5 s.Lightning and Water, Current: hits it and jumps to every marked enemy within 4 tiles.Fire and Water, Steam: hits it and whoever is within 1.8 tiles of it.Lightning and Earth, Quake: hits whoever is within 1.5 tiles and stuns them for 1 s. The stun doesn't work on bosses.Water and Earth, Mud: hits it and slows it by 40% for 3 s, even if it is a boss.Fire and Lightning, Plasma: one extra hit, on it alone.Reaction damage: 60% of the hit at level 1, +10% per level.Quagmire marks with Earth whoever is in the mud when you cast it. Reactions leave no marks and don't set off others.
0 / 5 Elemental Mastery 5Class level 51
Elemental Cycle
Elemental CyclePassiveCast three spells of three different elements in a row, each within 6 s of the last: an orb for each element lights up above your head.With three orbs, your next spell costs 0 SP and deals more damage. Then the orbs are used up.Damage: +10% per level.If you repeat an element, the cycle starts again from it.Fire, Water, Lightning and Earth spells count. Singularity doesn't.
0 / 5 Elemental Reactions 1Class level 51
Transmutation
TransmutationActive · Arcane · SP 30 · Cooldown 20 sTurns an enemy into a toad: it doesn't attack, casts no skills and walks at half speed.Duration: 2 s at level 1, +0.25 s per level.Cooldown: 20 s, -1 s per level.The toad takes damage as before, and hits don't turn it back.Not on bosses.
0 / 5 Frost Nova 3Quagmire 3Class level 51
Singularity
SingularityActive · Arcane · SP 70 · Cooldown 60 sOpens a black core on the ground that pulls enemies within 4 tiles toward its centre for 2 s. Then it bursts and hits whoever is within 3 tiles.Damage: 400% of magic attack at level 1, +60% per level.Element: that of the last spell you cast; Neutral if you haven't cast one. On an enemy with a mark of another element it causes the reaction.Bosses aren't pulled, but they take the damage.
0 / 5 Lightning Storm 5Meteor Storm 5Class level 60