Prysma
Play
Quick search
Prysma Wiki

Skill builderMage

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Mage

49 points
SkillLevelRequires
Meditation
MeditationPassiveIncreases max SP and natural SP recovery.Max SP: +4% per level.SP recovery: +16% per level, standing and sitting.
0 / 5
Staff Mastery
Staff MasteryPassiveTurns the staff's basic attack into a ranged magic bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close.
0 / 5
Fire Bolt
Fire BoltActive · Fire · SP 12 → 30 · Cooldown 5 sRains fireballs from the sky onto the enemy, one after another: each also hurts whoever is close to it.Damage: 100% of magic attack per fireball. Fire.Hits: 1 per level.Anyone within 1.5 tiles of the target takes 50% of each fireball.Steam: on a Frozen enemy the ice explodes and hits anyone within 1.8 tiles of it with 80% of the hit.
0 / 10
Ice Bolt
Ice BoltActive · Water · SP 12 → 30 · Cooldown 6 sRains ice shards from the sky onto the enemy, one after another, and slows it.Damage: 100% of magic attack per shard. Water.Hits: 1 per level.Effect: Slowed, moves at 60% speed.Duration: 3 s.
0 / 10
Lightning Bolt
Lightning BoltActive · Lightning · SP 12 → 30 · Cooldown 5 sRains lightning inside the circle: each bolt hits enemies within 1.5 tiles of where it lands.Damage: 100% of magic attack per bolt. Lightning.Hits: 1 per level.On a Frozen enemy the first bolt breaks the ice and deals double.Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit.
0 / 10
Frost Grip
Frost GripActive · Water · SP 16 → 24 · Cooldown 2.5 sSends a trail of ice along the ground to the enemy: it hits and can freeze it.Damage: 120% of magic attack, +20% per level. Water.Effect: Frozen for 3.6 s, +0.6 s per level.Chance: 44%, +6% per level.The first hit that lands breaks the ice: if it is Lightning, it deals double.Does not freeze bosses.
0 / 5 Ice Bolt 3
Earth Spikes
Earth SpikesActive · Earth · SP 14 → 22 · Cooldown 8 sRaises rock spikes from the ground inside the circle, in waves: each hits whoever stands on it.Damage: 100% of magic attack per wave. Earth.Hits: 1 wave per level.Effect: Stunned for 0.5 s, only with the first wave. Not on bosses.
0 / 5 Staff Mastery 3
Arcane Missiles
Arcane MissilesActive · Arcane · SP 15 → 21 · Cooldown 4 sInstantly fires a volley of missiles that never miss, split in turn between the target and up to two enemies within 5 tiles of it.Damage: 60% of magic attack per missile. Neutral, or the staff's element.Hits: 4; 5 at level 2, 7 at level 3.
0 / 3 Staff Mastery 1
Arcane Shield
Arcane ShieldActive · Support · SP 25 → 31 · Cooldown 20 sWraps you in a barrier that absorbs damage in your place.Absorbs: 127 damage; 193 at level 2, 260 at level 3. +2 per point of Intelligence.It never runs out with time: it only disappears once it has absorbed it all.While it holds, hits do not interrupt casting.
0 / 3 Meditation 3
Misty Step
Misty StepActive · Arcane · SP 12 · Cooldown 9 → 6 sMakes you vanish in a puff of mist and reappear further on, in the chosen direction.Doesn't pass through walls: you stop in front of the first one.
0 / 2 Arcane Missiles 1
Unstable Orb
Unstable OrbActive · Arcane · SP 18 → 26 · Cooldown 8 sThrows an orb in a straight line: it sticks where you aimed, or on the first enemy it meets. It bursts after 1.5 s, or at once if you cast the skill again.Radius: 2 cells.Damage: 150% of magic attack, +25% per level. Neutral, or the staff's element.Recasting costs no SP. The cooldown starts at the burst.
0 / 5 Arcane Missiles 2
Scorching Breath
Scorching BreathActive · Fire · SP 16 → 20 · Cooldown 10 sBlows a short cone of flame in front of you: it hits whoever has closed in on you and pushes them back.Length: 3 cells.Damage: 140% of magic attack, +20% per level. Fire.Push: 1 cell. Not on bosses.
0 / 3 Fire Bolt 3
Embers
EmbersPassiveFire Bolt leaves a bed of embers on the ground under the target: whoever stands on it burns.Radius: 1.5 cells. Duration: 3 s from the last fireball.Damage: 10% of magic attack per level, once per second. Fire.
0 / 3 Fire Bolt 5
Rime
RimePassiveIncreases the damage of your spells on Slowed or Frozen enemies.Damage: +5% per level.
0 / 3 Frost Grip 1
Backflow
BackflowPassiveGives you SP back when one of your spells kills an enemy.SP: 2% of max SP per level.
0 / 3 Meditation 5