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Type
Kind
13 skills

Heal

Cleric
Class
Cleric
Type
Active
Kind
Healing
Max level
10
SP
13 → 40
Cooldown
1 s

Effect

  • Instantly heals whoever you choose. On an undead or a ghost it burns instead of healing.
  • Healing: about 3 HP per point of base level and Intelligence, +2 per level.
  • At level 10, with base level 60 and 50 Intelligence, it heals about 2200 HP.
  • On undead and ghosts: damage equal to 80% of the healing, ignoring defense.

Needed for

Votive Light

Cleric
Class
Cleric
Type
Active
Kind
Healing
Max level
3
SP
20
Cooldown
8 s

Effect

  • You set a small light on the ground. The first wounded party member who walks over it, or you, picks it up and is healed.
  • Healing: 60% of your Heal, +10% per level.
  • Duration: 30 s. Up to 2 lights: a third puts out the oldest.

Requires

Consecrated Ground

Priest
Class
Priest
Type
Active
Kind
Healing
Max level
10
SP
18 → 45
Cast
0.8 s
Cooldown
8 s

Effect

  • Consecrates the ground in the circle: every second it heals whoever is inside and burns the undead.
  • Healing: 70 HP per second, +30 per level, plus 2 per point of Intelligence.
  • Duration: 5 s, +1 s per level.
  • On undead and ghosts: damage equal to half the healing, every second.
  • Uses a Votive Stone.

Requires

Needed for

Common Prayer

Priest
Class
Priest
Type
Active
Kind
Healing
Max level
5
Class level
60
SP
80
Cast
2 s
Cooldown
90 s

Effect

  • You pray on your knees and heal yourself and every party companion on the map, wherever they are.
  • Healing: 60% of Heal, +15% per level.
  • A hit interrupts the prayer.

Requires

Keeper's Light

Paladin
Class
Paladin
Type
Active
Kind
Healing
Max level
5
SP
35 → 55
Cast
0.3 s
Cooldown
6 s

Effect

  • Heals you and the companions around you, based on your max HP.
  • Healing: 8% of your max HP, +2% per level.

Requires

Needed for

Sprout

Hermit
Class
Hermit
Type
Active
Kind
Healing
Max level
10
SP
15 → 33
Cooldown
1 s
Duration
8 s

Effect

  • Heals you or a companion a little every second.
  • Healing: 70% of a Heal of the same level in total, spread over 8 s.
  • A new Sprout replaces the old one.

Needed for

Bud

Hermit
Class
Hermit
Type
Active
Kind
Healing
Max level
3
SP
18
Cooldown
20 s
Duration
20 s

Effect

  • You place a bud on yourself or a party member. The first time they drop below 30% HP, the bud blooms and heals them all at once.
  • Healing: 40% of a level 10 Heal, +15% per level.
  • Duration: 20 s.
  • One bud at a time: the new one replaces the old one.

Requires

Sap

Druid
Class
Druid
Type
Active
Kind
Healing
Max level
10
SP
21 → 48
Cooldown
1 s
Duration
6 s

Effect

  • Heals you or a companion: the healing arrives a piece every second.
  • Healing: 90% of a Heal of the same level in total, spread over 6 s.
  • A new Sap replaces the old one.

Requires

Needed for