Prysma
Play
Quick search
Prysma Wiki

Trickster15 skills

A dagger and magic: illusions, mirrors and stolen spells. Less damage than the Assassin, but protects the group, confuses monsters and escapes everything.

Open in the skill builder

Where there are two numbers, the first is at level 1 and the second at max level.

Phantom Dagger

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
10
SP
16
Cooldown
3 s

Effect

  • Throws a glass dagger that flies to the end and comes back, piercing enemies.
  • Damage: 157% of magic attack, +17% per level. Neutral.
  • Hits twice anyone on the line: on the way out and on the way back.

Needed for

Spectral Blades

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
10
SP
30
Cooldown
18 s

Effect

  • Summons glass daggers above your head that fly off on their own, one at a time, toward the enemy.
  • Damage: 157% of magic attack per dagger, +17% per level. Neutral.
  • Duration: 14 s. Daggers not thrown disappear.
  • Daggers: 3, +1 every 2 levels (8 at level 10).
  • They aim at your target or the nearest enemy within 8 tiles, one every 0.45 s.

Requires

Needed for

Illusion Shell

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
18
Cooldown
12 s

Effect

  • Creates an illusion that takes the first hit aimed at you in your place, then throws you away.
  • Hits it withstands: 1.
  • Distance: 3.4 tiles, +0.4 per level.
  • It lasts until a hit arrives. After the leap nobody can hit you for 0.45 s.

Requires

Needed for

Reflection

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
20
Cooldown
8 s

Effect

  • Teleports you in a straight line where you aim and leaves an illusion that draws monsters.
  • Duration: 2.2 s for the illusion.
  • Distance: up to 6.6 tiles, +0.6 per level. You stop at walls.
  • The illusion draws monsters within 7 tiles that were targeting you. Does not work on bosses. For 0.3 s nobody can hit you.

Requires

Needed for

Double

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
24
Cooldown
16 s

Effect

  • Creates an illusory double of you where you aim: nearby monsters attack it, then it shatters and hurts them.
  • Damage: 180% of magic attack, +30% per level. Neutral.
  • Duration: 4.6 s, +0.6 s per level.
  • When it shatters it hits enemies within 2.5 tiles. Bosses don't attack it.

Requires

Needed for

Confusion

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
28
Cooldown
14 s

Effect

  • Confuses the monsters inside the ring of mirrors: they wander aimlessly, don't attack and use no skills.
  • Effect: Confused for 2.6 s, +0.6 s per level.
  • Does not work on bosses. A Confused monster takes double Sneak Attack and is Exposed.

Requires

Stolen Spell

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
20
Cooldown
6 s

Effect

  • Passive: when a monster's skill hits you, you learn it. You keep only one, the latest. It counts even if your Illusion Shell blocks it. Boss skills can't be learned.
  • Press: you keep the learned skill for 10 minutes, and the key becomes that skill. Cast it as often as you like, with the monster skill's cooldown.
  • Damage: 90% of the monster skill's power, +10% per level, with your magic attack. Element of the skill.
  • Hits your target or the nearest enemy within 9 tiles. Costs no SP without a learned skill or without enemies.

Requires

Hall of Mirrors

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
55
Cooldown
30 s

Effect

  • Summons four reflections of you that circle you and repeat every hit you deal.
  • Damage: each reflection repeats the hit at 23% of its strength, +3% per level, with magic attack. Neutral.
  • Duration: 6.6 s, +0.6 s per level.

Requires

Needed for

Silent Shards

Trickster
Class
Trickster
Type
Passive
Max level
5
Class level
51

Effect

  • When one of your illusions shatters, the shards silence enemies within 2.5 tiles: they cast no skills and lose the one they were preparing.
  • Works for the Shell when hit, for the Double when it breaks and for the illusion left by Reflection.
  • Effect: Silence for 1.5 s at level 1, +0.3 s per level.
  • Not on bosses: the boss stays Exposed for 2 s.

Requires

Brimming Prism

Trickster
Class
Trickster
Type
Passive
Max level
5
Class level
51

Effect

  • Every Trickster skill you cast charges the prism by 1, up to 5. The charges show above your head and fade 15 s after your last skill.
  • At 5 charges Prism Ray costs 0 SP, has a wider beam and uses up the charges.
  • Beam width: 1.24 tiles at level 1, +0.14 per level (without the charges it is 1.1).

Requires

Mirror Swap

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
Class level
51
SP
25
Cooldown
16 s

Effect

  • Press and click an enemy or your Double: you swap places. The enemy stays Confused for 0.5 s.
  • Press twice: you swap with your Double, if it is on the ground, or with the nearest enemy.
  • Cooldown: 16 s, -1 s per level.
  • Bosses are not moved.

Requires

Mirror of Return

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
Class level
60
SP
60
Cooldown
60 s

Effect

  • You go back to where you were 4 s ago, along a trail of glass, and on arrival the mirror bursts on enemies within 2.5 tiles.
  • Damage: 300% of magic attack at level 1, +50% per level. Neutral.
  • You also get back the HP you had 4 s ago, if it was more: at most 25% of your total HP.
  • Nobody can hit you during the return.

Requires