Prysma
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Type
Kind
11 skills

Phantom Dagger

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
10
SP
16
Cooldown
3 s

Effect

  • Throws a glass dagger that flies to the end and comes back, piercing enemies.
  • Damage: 157% of magic attack, +17% per level. Neutral.
  • Hits twice anyone on the line: on the way out and on the way back.

Needed for

Spectral Blades

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
10
SP
30
Cooldown
18 s

Effect

  • Summons glass daggers above your head that fly off on their own, one at a time, toward the enemy.
  • Damage: 157% of magic attack per dagger, +17% per level. Neutral.
  • Duration: 14 s. Daggers not thrown disappear.
  • Daggers: 3, +1 every 2 levels (8 at level 10).
  • They aim at your target or the nearest enemy within 8 tiles, one every 0.45 s.

Requires

Needed for

Illusion Shell

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
18
Cooldown
12 s

Effect

  • Creates an illusion that takes the first hit aimed at you in your place, then throws you away.
  • Hits it withstands: 1.
  • Distance: 3.4 tiles, +0.4 per level.
  • It lasts until a hit arrives. After the leap nobody can hit you for 0.45 s.

Requires

Needed for

Reflection

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
20
Cooldown
8 s

Effect

  • Teleports you in a straight line where you aim and leaves an illusion that draws monsters.
  • Duration: 2.2 s for the illusion.
  • Distance: up to 6.6 tiles, +0.6 per level. You stop at walls.
  • The illusion draws monsters within 7 tiles that were targeting you. Does not work on bosses. For 0.3 s nobody can hit you.

Requires

Needed for

Double

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
24
Cooldown
16 s

Effect

  • Creates an illusory double of you where you aim: nearby monsters attack it, then it shatters and hurts them.
  • Damage: 180% of magic attack, +30% per level. Neutral.
  • Duration: 4.6 s, +0.6 s per level.
  • When it shatters it hits enemies within 2.5 tiles. Bosses don't attack it.

Requires

Needed for

Confusion

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
28
Cooldown
14 s

Effect

  • Confuses the monsters inside the ring of mirrors: they wander aimlessly, don't attack and use no skills.
  • Effect: Confused for 2.6 s, +0.6 s per level.
  • Does not work on bosses. A Confused monster takes double Sneak Attack and is Exposed.

Requires

Stolen Spell

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
20
Cooldown
6 s

Effect

  • Passive: when a monster's skill hits you, you learn it. You keep only one, the latest. It counts even if your Illusion Shell blocks it. Boss skills can't be learned.
  • Press: you keep the learned skill for 10 minutes, and the key becomes that skill. Cast it as often as you like, with the monster skill's cooldown.
  • Damage: 90% of the monster skill's power, +10% per level, with your magic attack. Element of the skill.
  • Hits your target or the nearest enemy within 9 tiles. Costs no SP without a learned skill or without enemies.

Requires

Hall of Mirrors

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
55
Cooldown
30 s

Effect

  • Summons four reflections of you that circle you and repeat every hit you deal.
  • Damage: each reflection repeats the hit at 23% of its strength, +3% per level, with magic attack. Neutral.
  • Duration: 6.6 s, +0.6 s per level.

Requires

Needed for

Mirror Swap

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
Class level
51
SP
25
Cooldown
16 s

Effect

  • Press and click an enemy or your Double: you swap places. The enemy stays Confused for 0.5 s.
  • Press twice: you swap with your Double, if it is on the ground, or with the nearest enemy.
  • Cooldown: 16 s, -1 s per level.
  • Bosses are not moved.

Requires