Skill builderWarrior
Novice
9 points| Skill | Level | Requires |
|---|---|---|
| Attack AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD. |
0 / 1 | |
| Sit SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP. |
0 / 1 | |
| Basics BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class. |
0 / 9 |
Warrior
49 pointsOpens when Novice is class level 10 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Sword Mastery Sword MasteryPassiveIncreases attack with swords and daggers.Attack: +8 per level. |
0 / 5 | |
| Greatsword Mastery Greatsword MasteryPassiveIncreases attack with greatswords and two-handed axes.Attack: +8 per level. |
0 / 5 | Sword Mastery 1 |
| Vigor VigorPassiveRecovers HP every 10 s, even in combat.Healing: 10 HP per level. |
0 / 5 | |
| Thick Skin Thick SkinPassiveIncreases defense and makes you get pushed back less.Defense: +2 per level.Knockback taken: −8% per level. |
0 / 5 | Vigor 3 |
| Cleave CleaveActive · Physical · SP 8 → 15 · Cooldown 5 sStrikes every enemy in front with a crescent slash.Damage: 130% of attack, +30% per level. Weapon element.If nobody is inside, the blow misses. |
0 / 10 | |
| Charge ChargeActive · Physical · SP 8 · Cooldown 5 sDashes in a straight line and hits the first enemy in the way.Damage: 150% of attack, +25% per level. Weapon element.With no enemy in the way it is just a dash.Momentum: the next skill, within 2 s, starts instantly and deals +30%. |
0 / 5 | Cleave 3 |
| Thunder Strike Thunder StrikeActive · Lightning · SP 14 → 22 · Cooldown 8 sStrikes every enemy inside the circle with lightning and stuns them.Damage: 180% of attack, +30% per level. Lightning.Effect: Stunned for 1.6 s, +0.2 s per level. Not on bosses. |
0 / 5 | Cleave 5 |
| Blaze BlazeActive · Fire · SP 18 · Cooldown 8 sUnleashes a burst of flame around you: hits nearby enemies and pushes them back.Damage: 140% of attack, +40% per level. Fire.Effect: Stunned for 0.5 s. Not on bosses.Pushback: 1.6 tiles. |
0 / 5 | Thunder Strike 2 |
| Provoke ProvokeActive · Debuff · SP 4 · Cooldown 1 sForces the enemy to target you and lowers its defense, but raises its attack.Duration: 30 s.Enemy defense: −12% per level.Enemy attack: +6% per level. |
0 / 5 | |
| Endure EndureActive · Support · SP 10 · Cooldown 10 sReduces the damage you take, and hits don't interrupt the skills you're casting.Duration: 12 s.Damage taken: −20%. |
0 / 5 | Provoke 5 |
| Counterbeat CounterbeatPassiveStrengthens the basic attack you land right after a skill, within 3 s.Damage: +20% per level, on that hit. |
0 / 3 | Cleave 3 |
| Three Cuts Three CutsActive · Physical · SP 12 · Cooldown 7 sStrikes all enemies in front with a cut. Pressed again within 3 s, it makes a second, wider cut, then a third that knocks back.Damage: 90% of attack per cut, +15% per level. Weapon element.Knockback: 1.5 cells, on the third cut. Not on bosses.SP is paid on the first cut. The cooldown starts after the last one. |
0 / 5 | Cleave 5 |
| Hamstring HamstringActive · Debuff · SP 10 · Cooldown 8 sStrikes the enemy's legs and slows it.Damage: 80% of attack. Weapon element.Effect: Slowed for 3 s, +1 s per level. Lasts half as long on bosses. |
0 / 3 | Charge 1 |
| Rally RallyActive · Support · SP 20 · Cooldown 30 sIncreases the damage dealt by you and allies within 5 cells.Damage dealt: +3% per level.Duration: 20 s. |
0 / 5 | Provoke 3 |
| Shoulder to Shoulder Shoulder to ShoulderPassiveReduces the damage you take for each ally within 4 cells, up to 3 allies.Damage taken: −2% per level, for each ally. |
0 / 3 | Thick Skin 1 |
| Second Wind Second WindActive · Support · SP 15 · Cooldown 60 sMakes you recover HP for 4 s. Hits you take do not stop it.Healing: 6% of max HP per level, over 4 s. |
0 / 3 | Vigor 3 |
| Steady in the saddle Steady in the saddlePassiveLets you fight from the saddle: you attack and use skills without dismounting, and hits don't knock you off.You still dismount with the Reins, by sitting or by dying. |
0 / 1 | Charge 5Vigor 5 |