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Hunter18 skills

The longbow, the traps and Fang, the wolf: prepares the ground, stops monsters and finishes them from afar.

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Where there are two numbers, the first is at level 1 and the second at max level.

Wolf Companion

Hunter
Class
Hunter
Type
Passive
Max level
10

Effect

  • Fang, your wolf, follows you and bites your target.
  • Damage: 42% of attack per bite, +7% per level. Neutral.
  • Bites: one every 1.39 s, -0.06 s per level.
  • Monsters don't attack it. It only bites a target within 11 tiles of you.

Needed for

Pack Bond

Hunter
Class
Hunter
Type
Passive
Max level
5

Effect

  • Strengthens Fang's bites and gives you critical when it bites.
  • Fang's damage: +6% per level.
  • Time between bites: -4% per level.
  • Critical: +3 per level, for 2 s after each of Fang's bites.

Requires

Needed for

Wolf Assault

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
18
Cooldown
8 s

Effect

  • Makes Fang leap on the target: it bites hard and stuns it.
  • Damage: 190% of attack, +30% per level. Neutral.
  • Effect: Stunned for 1.15 s, +0.15 s per level. While Stunned it is Exposed. Not on bosses.
  • It can't be cast without Fang.

Requires

Howl

Hunter
Class
Hunter
Type
Active
Kind
Support
Max level
5
SP
30
Cooldown
40 s

Effect

  • Makes Fang howl: you and nearby companions attack faster.
  • Attack speed: +8, +2 per level.
  • Duration: 30 s.
  • Applies to companions within 8 tiles.

Requires

Needed for

Snare

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
10
Cooldown
5 s

Effect

  • Throws a snare that springs on the first monster that steps on it: it holds it and makes it bleed.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 100% of attack, +20% per level. Neutral.
  • Effect: Rooted for 2.9 s, +0.4 s per level. While Rooted it is Exposed.
  • Bleeding: 3 hits of 18% of attack, one every 0.8 s.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Blast Trap

Hunter
Class
Hunter
Type
Active
Kind
Fire
Max level
5
SP
14
Cooldown
6 s

Effect

  • Throws a trap that explodes under the first monster that steps on it and burns everyone nearby.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 125% of attack, +25% per level. Fire.
  • Explosion: 1.7 tiles around the trap.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Ice Trap

Hunter
Class
Hunter
Type
Active
Kind
Water
Max level
5
SP
14
Cooldown
8 s

Effect

  • Throws a trap that freezes the first monster that steps on it.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 60% of attack, +10% per level. Water.
  • Effect: Frozen for 3 s, +0.5 s per level. The first hit it takes frees it.
  • On bosses: no Frozen, slows by 40% for 3 s.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Blinding Trap

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
12
Cooldown
10 s

Effect

  • Throws a trap that springs on the first monster that steps on it and blinds the monsters nearby: they miss half their hits and cast no skills.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Effect: Blinded for 4 s, +1 s per level.
  • Flash: 2.3 tiles around the trap. Interrupts spells.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Expert Hands

Hunter
Class
Hunter
Type
Passive
Max level
5

Effect

  • Makes your traps last longer on the ground and lets you keep one more.
  • Duration: +6 s per level, on top of the base 30 s.
  • At level 3: 4 traps on the ground instead of 3.

Requires

Needed for

Longbow Mastery

Hunter
Class
Hunter
Type
Passive
Max level
10

Effect

  • Strengthens your hits with a longbow in hand.
  • Extra damage: +2% per level.
  • Range: +1 tile every 3 levels, for the basic attack and bow skills.

Needed for

Hunter's Arrow

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
10
SP
20
Cooldown
4 s

Effect

  • Looses a strong shot at the first enemy on the line; deals double on held monsters.
  • Damage: 135% of attack, +15% per level. Arrow's element.
  • Double: if the monster can't move (Rooted, Pinned), is Frozen, or Fang bit it in the last 3 s.
  • Trigger: sets off your traps within 2.2 tiles of the target, one after another.
  • If nobody is on the line, the arrow misses.

Requires

Needed for

Arrow Fan

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
22
Cooldown
8 s

Effect

  • You loose 5 arrows in a fan: each one hits the first enemy in its line.
  • Damage: 50% of attack per arrow, +8% per level. Arrow element.
  • Anyone less than 2 tiles in front of you takes them all and is pushed back 1 tile (not bosses).
  • Needs a bow. Uses one arrow.

Requires

Tracking Dust

Hunter
Class
Hunter
Type
Active
Kind
Debuff
Max level
3
SP
12
Cooldown
12 s

Effect

  • You throw a trap that springs on the first monster to step on it and leaves a cloud of red dust.
  • It can be thrown up to 7 tiles: if it lands on a monster it springs at once, otherwise it stays on the ground.
  • Cloud: 2.5 tiles around the trap. Anyone inside comes out of Hidden.
  • Effect: Tracked for 6 s, +2 s per level. It can't hide; you and your party see it even off screen, with an arrow at the edge.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Holding Bite

Hunter
Class
Hunter
Type
Passive
Max level
3

Effect

  • Every third bite from Fang slows whoever takes it.
  • Effect: Slowed for 1 s, +0.5 s per level. Bosses too.

Requires

Fang on Guard

Hunter
Class
Hunter
Type
Passive
Max level
3

Effect

  • When a monster hits you up close, Fang leaves its target, leaps on it and bites it with a double bite.
  • Once every 6 s, -1 s per level.

Requires

Hunting Horn

Hunter
Class
Hunter
Type
Active
Kind
Support
Max level
5
Class level
51
SP
30
Cooldown
40 s

Effect

  • You sound the horn: you and nearby party members run faster.
  • Running speed: +15%.
  • Duration: 5 s, +1 s per level.
  • It works on party members within 8 tiles.

Requires

Bait

Hunter
Class
Hunter
Type
Active
Kind
Debuff
Max level
5
Class level
55
SP
25
Cooldown
20 s

Effect

  • You throw a piece of meat on the ground: nearby monsters drop what they're doing and go to it, then return to their target.
  • Reach: 5 tiles around the meat.
  • Duration: 2 s, +0.5 s per level.
  • It only takes monsters that are free or targeting you and your party. Not bosses.
  • It isn't a trap and uses no Kit.

Requires

Trap Sowing

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
Class level
65
SP
35
Cooldown
20 s

Effect

  • You throw three Snares in a row in front of you, 2 tiles apart.
  • Each one is a Snare at the Sowing's level: damage, hold and Bleeding.
  • It uses a single Trap Kit. All three count toward the limit of traps on the ground: they remove the oldest.

Requires