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Skill builderHunter

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Ranger

49 points
SkillLevelRequires
Long Eye
Long EyePassiveExtends range and improves aim with a bow in hand.Range: +1 tile every 2 levels, for the basic attack and bow skills.Accuracy: +2 per level.
0 / 10
Steady Hand
Steady HandPassiveIncreases Dexterity with a bow in hand.Bonus: +1 Dexterity per level.
0 / 10
Double Arrow
Double ArrowActive · Physical · SP 12 · Cooldown 1 sShoots two arrows in a row at the first enemy on the line.Damage: 90% of attack per arrow, +10% per level. Arrow's element.If nobody is on the line, the arrow misses.
0 / 10
Focus
FocusActive · Support · SP 20 · Cooldown 2 sIncreases your Agility and Dexterity.Bonus: +1 Agility and +1 Dexterity per level.Duration: 60 s.
0 / 10 Steady Hand 1
Impact Arrow
Impact ArrowActive · Physical · SP 14 · Cooldown 6 sShoots a heavy arrow at the first enemy on the line: it pushes it back and stuns it. If it slams into a wall or another enemy, both are pinned to the ground.Damage: 120% of attack, +20% per level. Arrow's element.Effect: Stunned for 0.72 s, +0.12 s per level. While Stunned it is Exposed. Not on bosses.Effect: Pinned for 2 s, +0.5 s per level, if it slams. While Pinned it is Exposed.Pushback: 1.8 tiles, +0.3 per level.If nobody is on the line, the arrow misses.
0 / 5 Double Arrow 1
Arrow Hail
Arrow HailActive · Physical · SP 22 · Cooldown 5 sRains three waves of arrows in the circle: each hits every enemy inside.Damage: 58% of attack per wave, +8% per level. Arrow's element.
0 / 10 Double Arrow 3
Piercing Shot
Piercing ShotActive · Physical · SP 18 · Cooldown 5 sShoots an arrow that goes straight to the end and hits every enemy on the line.Damage: 125% of attack, +15% per level. Arrow's element.
0 / 10 Long Eye 3
Roll
RollActive · Physical · SP 8 · Cooldown 6 sRolls you in the direction you choose: for a moment no hit touches you, and the next hit is a critical.Untouchable: 0.38 s.Critical: the first hit you deal within 4 s.
0 / 5 Focus 1
Charged Shot
Charged ShotActive · Physical · SP 35 · Cooldown 12 sDraws the bow while you hold and looses a shot that pierces defenses at the first enemy on the line: the longer you draw and the farther the target, the more it hurts.Damage: 300% of attack at full draw, +50% per level. Arrow's element.Draw: full in 1.2 s. Released at once it deals 40% of the damage, and the critical and ignored defense grow with the draw.Chance: +20% critical.Distance: +5% damage per tile, up to +40% at 8 tiles.Ignores 30% of the monster's defense.If nobody is on the line, the arrow misses.
0 / 5 Double Arrow 5Steady Hand 5
Steady Footing
Steady FootingPassiveIf you have stood still for 1 s with a bow in hand, your shots deal more damage. It is lost as soon as you move, even with Roll.Damage: +5% per level, for the attack and bow skills.
0 / 3 Long Eye 3
Marksman's Step
Marksman's StepActive · Support · SP 18 · Cooldown 25 sAfter each basic attack with the bow you hop 1 tile toward where you aim. If you aim at the target, you hop backward.Duration: 6 s, +2 s per level.The hop does not pass walls and does not make you untouchable.
0 / 3 Roll 1
Covering Shot
Covering ShotActive · Support · SP 16 · Cooldown 12 sYou watch over yourself or a party member: the first enemy that hits them takes an arrow from you on its own and is stunned.Damage: 100% of attack, +20% per level. Arrow element.Effect: Stunned for 0.4 s, +0.2 s per level. Not on bosses.Arrows: 1 per level, only one per enemy.Duration: 6 s.
0 / 3 Focus 3

Hunter

69 points
SkillLevelRequires
Wolf Companion
Wolf CompanionPassiveFang, your wolf, follows you and bites your target.Damage: 42% of attack per bite, +7% per level. Neutral.Bites: one every 1.39 s, -0.06 s per level.Monsters don't attack it. It only bites a target within 11 tiles of you.
0 / 10
Pack Bond
Pack BondPassiveStrengthens Fang's bites and gives you critical when it bites.Fang's damage: +6% per level.Time between bites: -4% per level.Critical: +3 per level, for 2 s after each of Fang's bites.
0 / 5 Wolf Companion 1
Wolf Assault
Wolf AssaultActive · Physical · SP 18 · Cooldown 8 sMakes Fang leap on the target: it bites hard and stuns it.Damage: 190% of attack, +30% per level. Neutral.Effect: Stunned for 1.15 s, +0.15 s per level. While Stunned it is Exposed. Not on bosses.It can't be cast without Fang.
0 / 5 Wolf Companion 3
Howl
HowlActive · Support · SP 30 · Cooldown 40 sMakes Fang howl: you and nearby companions attack faster.Attack speed: +8, +2 per level.Duration: 30 s.Applies to companions within 8 tiles.
0 / 5 Wolf Companion 5
Snare
SnareActive · Physical · SP 10 · Cooldown 5 sThrows a snare that springs on the first monster that steps on it: it holds it and makes it bleed.It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.Damage: 100% of attack, +20% per level. Neutral.Effect: Rooted for 2.9 s, +0.4 s per level. While Rooted it is Exposed.Bleeding: 3 hits of 18% of attack, one every 0.8 s.It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.Uses a Trap Kit.
0 / 5
Blast Trap
Blast TrapActive · Fire · SP 14 · Cooldown 6 sThrows a trap that explodes under the first monster that steps on it and burns everyone nearby.It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.Damage: 125% of attack, +25% per level. Fire.Explosion: 1.7 tiles around the trap.It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.Uses a Trap Kit.
0 / 5 Snare 2
Ice Trap
Ice TrapActive · Water · SP 14 · Cooldown 8 sThrows a trap that freezes the first monster that steps on it.It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.Damage: 60% of attack, +10% per level. Water.Effect: Frozen for 3 s, +0.5 s per level. The first hit it takes frees it.On bosses: no Frozen, slows by 40% for 3 s.It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.Uses a Trap Kit.
0 / 5 Snare 2
Blinding Trap
Blinding TrapActive · Physical · SP 12 · Cooldown 10 sThrows a trap that springs on the first monster that steps on it and blinds the monsters nearby: they miss half their hits and cast no skills.It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.Effect: Blinded for 4 s, +1 s per level.Flash: 2.3 tiles around the trap. Interrupts spells.It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.Uses a Trap Kit.
0 / 5 Snare 3
Expert Hands
Expert HandsPassiveMakes your traps last longer on the ground and lets you keep one more.Duration: +6 s per level, on top of the base 30 s.At level 3: 4 traps on the ground instead of 3.
0 / 5 Snare 1
Longbow Mastery
Longbow MasteryPassiveStrengthens your hits with a longbow in hand.Extra damage: +2% per level.Range: +1 tile every 3 levels, for the basic attack and bow skills.
0 / 10
Hunter's Arrow
Hunter's ArrowActive · Physical · SP 20 · Cooldown 4 sLooses a strong shot at the first enemy on the line; deals double on held monsters.Damage: 135% of attack, +15% per level. Arrow's element.Double: if the monster can't move (Rooted, Pinned), is Frozen, or Fang bit it in the last 3 s.Trigger: sets off your traps within 2.2 tiles of the target, one after another.If nobody is on the line, the arrow misses.
0 / 10 Longbow Mastery 3
Arrow Fan
Arrow FanActive · Physical · SP 22 · Cooldown 8 sYou loose 5 arrows in a fan: each one hits the first enemy in its line.Damage: 50% of attack per arrow, +8% per level. Arrow element.Anyone less than 2 tiles in front of you takes them all and is pushed back 1 tile (not bosses).Needs a bow. Uses one arrow.
0 / 5 Hunter's Arrow 3
Tracking Dust
Tracking DustActive · Debuff · SP 12 · Cooldown 12 sYou throw a trap that springs on the first monster to step on it and leaves a cloud of red dust.It can be thrown up to 7 tiles: if it lands on a monster it springs at once, otherwise it stays on the ground.Cloud: 2.5 tiles around the trap. Anyone inside comes out of Hidden.Effect: Tracked for 6 s, +2 s per level. It can't hide; you and your party see it even off screen, with an arrow at the edge.It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.Uses a Trap Kit.
0 / 3 Snare 3
Holding Bite
Holding BitePassiveEvery third bite from Fang slows whoever takes it.Effect: Slowed for 1 s, +0.5 s per level. Bosses too.
0 / 3 Pack Bond 1
Fang on Guard
Fang on GuardPassiveWhen a monster hits you up close, Fang leaves its target, leaps on it and bites it with a double bite.Once every 6 s, -1 s per level.
0 / 3 Wolf Companion 5
Hunting Horn
Hunting HornActive · Support · SP 30 · Cooldown 40 sYou sound the horn: you and nearby party members run faster.Running speed: +15%.Duration: 5 s, +1 s per level.It works on party members within 8 tiles.
0 / 5 Howl 1Class level 51
Bait
BaitActive · Debuff · SP 25 · Cooldown 20 sYou throw a piece of meat on the ground: nearby monsters drop what they're doing and go to it, then return to their target.Reach: 5 tiles around the meat.Duration: 2 s, +0.5 s per level.It only takes monsters that are free or targeting you and your party. Not bosses.It isn't a trap and uses no Kit.
0 / 5 Expert Hands 3Class level 55
Trap Sowing
Trap SowingActive · Physical · SP 35 · Cooldown 20 sYou throw three Snares in a row in front of you, 2 tiles apart.Each one is a Snare at the Sowing's level: damage, hold and Bleeding.It uses a single Trap Kit. All three count toward the limit of traps on the ground: they remove the oldest.
0 / 5 Snare 5Expert Hands 3Class level 65