Skill builderBard
Novice
9 points| Skill | Level | Requires |
|---|---|---|
| Attack AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD. |
0 / 1 | |
| Sit SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP. |
0 / 1 | |
| Basics BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class. |
0 / 9 |
Ranger
49 pointsOpens when Novice is class level 10 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Long Eye Long EyePassiveExtends range and improves aim with a bow in hand.Range: +1 tile every 2 levels, for the basic attack and bow skills.Accuracy: +2 per level. |
0 / 10 | |
| Steady Hand Steady HandPassiveIncreases Dexterity with a bow in hand.Bonus: +1 Dexterity per level. |
0 / 10 | |
| Double Arrow Double ArrowActive · Physical · SP 12 · Cooldown 1 sShoots two arrows in a row at the first enemy on the line.Damage: 90% of attack per arrow, +10% per level. Arrow's element.If nobody is on the line, the arrow misses. |
0 / 10 | |
| Focus FocusActive · Support · SP 20 · Cooldown 2 sIncreases your Agility and Dexterity.Bonus: +1 Agility and +1 Dexterity per level.Duration: 60 s. |
0 / 10 | Steady Hand 1 |
| Impact Arrow Impact ArrowActive · Physical · SP 14 · Cooldown 6 sShoots a heavy arrow at the first enemy on the line: it pushes it back and stuns it. If it slams into a wall or another enemy, both are pinned to the ground.Damage: 120% of attack, +20% per level. Arrow's element.Effect: Stunned for 0.72 s, +0.12 s per level. While Stunned it is Exposed. Not on bosses.Effect: Pinned for 2 s, +0.5 s per level, if it slams. While Pinned it is Exposed.Pushback: 1.8 tiles, +0.3 per level.If nobody is on the line, the arrow misses. |
0 / 5 | Double Arrow 1 |
| Arrow Hail Arrow HailActive · Physical · SP 22 · Cooldown 5 sRains three waves of arrows in the circle: each hits every enemy inside.Damage: 58% of attack per wave, +8% per level. Arrow's element. |
0 / 10 | Double Arrow 3 |
| Piercing Shot Piercing ShotActive · Physical · SP 18 · Cooldown 5 sShoots an arrow that goes straight to the end and hits every enemy on the line.Damage: 125% of attack, +15% per level. Arrow's element. |
0 / 10 | Long Eye 3 |
| Roll RollActive · Physical · SP 8 · Cooldown 6 sRolls you in the direction you choose: for a moment no hit touches you, and the next hit is a critical.Untouchable: 0.38 s.Critical: the first hit you deal within 4 s. |
0 / 5 | Focus 1 |
| Charged Shot Charged ShotActive · Physical · SP 35 · Cooldown 12 sDraws the bow while you hold and looses a shot that pierces defenses at the first enemy on the line: the longer you draw and the farther the target, the more it hurts.Damage: 300% of attack at full draw, +50% per level. Arrow's element.Draw: full in 1.2 s. Released at once it deals 40% of the damage, and the critical and ignored defense grow with the draw.Chance: +20% critical.Distance: +5% damage per tile, up to +40% at 8 tiles.Ignores 30% of the monster's defense.If nobody is on the line, the arrow misses. |
0 / 5 | Double Arrow 5Steady Hand 5 |
| Steady Footing Steady FootingPassiveIf you have stood still for 1 s with a bow in hand, your shots deal more damage. It is lost as soon as you move, even with Roll.Damage: +5% per level, for the attack and bow skills. |
0 / 3 | Long Eye 3 |
| Marksman's Step Marksman's StepActive · Support · SP 18 · Cooldown 25 sAfter each basic attack with the bow you hop 1 tile toward where you aim. If you aim at the target, you hop backward.Duration: 6 s, +2 s per level.The hop does not pass walls and does not make you untouchable. |
0 / 3 | Roll 1 |
| Covering Shot Covering ShotActive · Support · SP 16 · Cooldown 12 sYou watch over yourself or a party member: the first enemy that hits them takes an arrow from you on its own and is stunned.Damage: 100% of attack, +20% per level. Arrow element.Effect: Stunned for 0.4 s, +0.2 s per level. Not on bosses.Arrows: 1 per level, only one per enemy.Duration: 6 s. |
0 / 3 | Focus 3 |
Bard
69 pointsOpens when Ranger is class level 40 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Lute Hands Lute HandsPassiveStrengthens your hits with a lute in hand.Extra damage: +4% per level.Attack range: +1 tile every 3 levels. |
0 / 10 | |
| Clear Voice Clear VoicePassiveLengthens your songs and widens their area.Duration: +4 s per level, on top of the base 30 s.Radius: +0.4 tiles per level, on top of the base 3. |
0 / 5 | Lute Hands 1 |
| Ballad of the Wind Ballad of the WindActive · Support · SP 26 · Cooldown 2 sPlays a song around you that follows you: you and the companions in the area attack faster and run faster.Attack speed: +5, +1 per level.Run: +10%.Duration: 30 s, +4 s per level of Clear Voice. Whoever leaves the area keeps the effect for 10 more s.One song at a time: the new one replaces the old. Press it again to stop playing. |
0 / 10 | Lute Hands 1 |
| Hymn of Iron Hymn of IronActive · Support · SP 30 · Cooldown 2 sPlays a song around you that follows you: you and the companions in the area take less damage.Damage taken: -4% per level.Duration: 30 s, +4 s per level of Clear Voice. Whoever leaves the area keeps the effect for 10 more s.One song at a time: the new one replaces the old. Press it again to stop playing. |
0 / 10 | Ballad of the Wind 3 |
| Song of the Spring Song of the SpringActive · Support · SP 34 · Cooldown 2 sPlays a song around you that follows you: you and the companions in the area recover HP and SP every second, even while fighting.Healing: 0.42% of max HP per second, +0.12% per level.SP: 0.28% of max SP per second, +0.08% per level.Duration: 30 s, +4 s per level of Clear Voice. Whoever leaves the area keeps the effect for 10 more s.One song at a time: the new one replaces the old. Press it again to stop playing. |
0 / 10 | Ballad of the Wind 3 |
| March of the Blade March of the BladeActive · Support · SP 30 · Cooldown 2 sPlays a song around you that follows you: you and the companions in the area have more attack.Attack: +6 per level.Duration: 30 s, +4 s per level of Clear Voice. Whoever leaves the area keeps the effect for 10 more s.One song at a time: the new one replaces the old. Press it again to stop playing. |
0 / 10 | Hymn of Iron 3 |
| Shrill Note Shrill NoteActive · Debuff · SP 16 · Cooldown 6 sSends a high note in a fan in front of you: it hurts enemies, interrupts spells and stuns them.Damage: 110% of the sum of attack and magic attack, +20% per level. Neutral.Effect: Stunned for 1.4 s, +0.2 s per level. While Stunned it is Exposed. Not on bosses. |
0 / 5 | |
| Lullaby LullabyActive · Debuff · SP 28 · Cooldown 14 sPuts the monsters inside the circle to sleep: they stay still while it lasts or until someone hits them.Effect: Asleep for 3.8 s, +0.8 s per level. While asleep it is Exposed.Does not work on bosses. |
0 / 5 | Shrill Note 2 |
| Broken Chord Broken ChordActive · Powerful · SP 22 · Cooldown 7 sBursts a chord around you: it hurts and pushes back nearby enemies.Damage: 115% of the sum of attack and magic attack, +15% per level. Neutral.Pushback: 1.1 tiles, +0.1 per level. |
0 / 10 | Shrill Note 3 |
| Card of Fate Card of FateActive · Powerful · SP 25 · Cooldown 10 sTurns a random card on the target: each card does something different.Flame: 270% of the sum of attack and magic attack, +30% per level. Fire.Sleep: Asleep for 4.4 s, +0.4 s per level. Does not work on bosses.Chain: Chained for 3.3 s, +0.3 s per level.Scythe: 135% of the sum of attack and magic attack, +15% per level, triple if the target has less than half its HP. Neutral.Blindfold: Blinded for 4.4 s, +0.4 s per level.Wheel: plays a random song, at half this skill's level.Spring: heals you and companions within 9 tiles for 9% of your max HP, +1% per level.Jester: does nothing.Jester chance: 22% at level 1, 15% at level 5, 3% at level 10. |
0 / 10 | Lute Hands 3 |
| Refrain RefrainActive · Powerful · SP 15 · Cooldown 8 sOnly while you play, and it does not stop the song: a wave runs from you to the edge of the song's area and hurts the monsters it reaches.Damage: 100% of attack plus magic attack, +20% per level. Neutral.Effect: Slowed for 2 s.Does nothing without a song. |
0 / 5 | Clear Voice 3 |
| Road Song Road SongPassiveThe Ballad of the Wind makes you run faster, and the run lasts longer.Run speed: +20%, +5% per level, instead of +10%.When you leave the area or the song ends, the run lasts 40 s, +10 s per level. Attack speed still lasts 10 s. |
0 / 3 | Ballad of the Wind 5 |
| Countermelody CountermelodyPassiveWhen you change song, the old one does not stop: it goes on at half strength until it ends.Two songs at most: a third one replaces the oldest.Companions in the area get both. |
0 / 1 | Hymn of Iron 5Song of the Spring 5Class level 51 |
| Echo EchoActive · Powerful · SP 20 · Cooldown 9 sA wide note flies straight for 7 tiles and comes back to you: it hits going out and coming back.Damage on each pass: 200% of attack plus magic attack, +50% per level. Neutral.Whoever is hit both times is Stunned for 0.8 s. Not on bosses. |
0 / 3 | Broken Chord 5Class level 60 |
| Marked Deck Marked DeckPassiveYou see your next Card of Fate above your head before you turn it, and you choose when to use it.At level 2 the Jester no longer comes up. |
0 / 2 | Card of Fate 5 |