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Type
Kind
110 skills

Elemental Cycle

Sorcerer
Class
Sorcerer
Type
Passive
Max level
5
Class level
51

Effect

  • Cast three spells of three different elements in a row, each within 6 s of the last: an orb for each element lights up above your head.
  • With three orbs, your next spell costs 0 SP and deals more damage. Then the orbs are used up.
  • Damage: +10% per level.
  • If you repeat an element, the cycle starts again from it.
  • Fire, Water, Lightning and Earth spells count. Singularity doesn't.

Requires

Feast

Warlock
Class
Warlock
Type
Passive
Max level
5

Effect

  • Heals you when an enemy with at least one mark dies.
  • Healing: 2% of max HP, +2% per level.
  • SP recovery: 1.5% of max SP, +1.5% per level.

Requires

Needed for

Wandering Marks

Warlock
Class
Warlock
Type
Passive
Max level
5
Class level
51

Effect

  • When a marked enemy dies, its marks jump to the nearest enemy within 4 tiles.
  • Marks that jump: half at level 1, rounded up, +12.5% per level. At level 5 they all jump.
  • Feast still heals you: the marks are counted before the jump.

Requires

Spear to the Vein

Warlock
Class
Warlock
Type
Passive
Max level
5
Class level
51

Effect

  • When Blood Spear hits an enemy with 5 marks, it gives back the HP and SP it cost and its cooldown resets.
  • Damage of that Spear: +10% per level.
  • It triggers once every 4 s at level 1, half a second less per level.

Requires

Double Attack

Thief
Class
Thief
Type
Passive
Max level
10

Effect

  • Gives every basic dagger attack a chance to hit twice.
  • Chance: 5% per level.
  • The second hit deals full damage. Daggers only.

Needed for

Counterstep

Thief
Class
Thief
Type
Passive
Max level
3

Effect

  • Strengthens the basic attack you land right after dodging a hit, within 3 s.
  • Damage: +25% per level, on that hit.

Requires

Accomplice

Thief
Class
Thief
Type
Passive
Max level
3

Effect

  • Increases the damage you deal to enemies that are targeting someone else.
  • Damage: +10% per level.

Requires