War PaintShaman ClassShamanTypeActiveKindSupportMax level5SP20 → 28Cooldown2 sDuration60 s EffectIncreases your damage or a companion's.Bonus: +5% damage per level.Duration: 60 s. RequiresBarkskinlv. 1 Needed forAncestral Giantlv. 3
Drum RollShaman ClassShamanTypeActiveKindDebuffMax level5SP23 → 35Cooldown12 s EffectBeats the drum three times: on the third, the monsters around you take damage, stop casting and are stunned.Damage: 40% of magic attack. Ghost.Effect: Stunned for 1.4 s, +0.2 s per level. Bosses are only interrupted.Radius: 3.2 tiles, +0.2 per level. Needed forHeartbeat of the Elderslv. 1
Last SongShaman ClassShamanTypePassiveMax level5Class level51 EffectWhen a totem ends, because it runs out or because another takes its place, it leaves one last blow of its kind, if it stood for at least 5 s.Ember: a blaze around the totem. Damage: 120% of magic attack, +30% per level. Fire. 2.5 tile radius.Spring: one last big heal, worth 2 pulses of the spring, +1 every 2 levels.Wind: a gust that pushes monsters 1 tile (not bosses) and leaves the run to you and your companions for 3 s. RequiresVoice of the Ancestorslv. 1
Spirit of the BoltShaman ClassShamanTypePassiveMax level5Class level51 EffectEvery 5th Ancestral Bolt frees a free wisp, like those of Wisps.Duration: 6 s, +2 s per level.At most 2 free wisps at once. RequiresAncestors' Boltlv. 3Spriteslv. 1
Totem StepShaman ClassShamanTypeActiveKindSupportMax level5Class level51SP15Cooldown14 s EffectYou swap places with one of your totems, in a flash of spirits. With two totems down it takes the one closest to where you aim.The totem goes where you were and keeps the time it had left.Range: 12 tiles.Cooldown: 14 s, -1 s per level. RequiresTotemlv. 2
Ancestral GiantShaman ClassShamanTypeActiveKindSupportMax level5Class level60SP90Cast1 sCooldown90 sDuration10 s EffectThe spirit of an ancestor comes down on you or a companion and enters them: they become a giant for 10 s.Damage: +20%, +5% per level.Shield: 20% of max HP, +4% per level.Their melee hits also strike monsters within 1 tile of the target, at half damage. RequiresSwamp Abominationlv. 3War Paintlv. 3
Sage SmokeShaman ClassShamanTypeActiveKindSupportMax level5SP20Cooldown30 s EffectYou burn a bundle of sage: the smoke removes Poisoned, Bleeding, Slowed and Blinded from you and nearby party members.Radius: 3.5 tiles.Cooldown: 30 s, -3 s per level.It doesn't remove Stunned, Frozen or Silenced. RequiresTotemlv. 2 Needed forCircle of the Elderslv. 3
Wrath of the SkyShaman ClassShamanTypeActiveKindLightningMax level10SP30 → 48Cooldown6 s EffectYou mark a circle on the ground: it shows for 1.2 s, then a single bolt falls inside it.Damage: 180% of magic attack, +30% per level. Thunder.Radius: 2 tiles.It interrupts anyone casting, bosses too. RequiresAncestors' Boltlv. 5
Heartbeat of the EldersShaman ClassShamanTypePassiveMax level3 EffectEvery Drum Roll extends your totems on the ground.Duration: +3 s per level. RequiresDrum Rolllv. 1
Broken DollShaman ClassShamanTypePassiveMax level3 EffectWhen a monster with your Fetish dies, the Fetish jumps to the nearest monster, with the time it had left (at least 3 s).Reach: 2 tiles, +1 per level. RequiresFetishlv. 3