Prysma
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Type
Kind
46 skills

Slam

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
5
SP
18
Cooldown
6 s

Effect

  • Leaps into the middle of the enemies: on landing it hits everyone in the circle and throws them in the air, then they fall back down Stunned.
  • Damage: 240% of attack, +65% per level. Weapon element.
  • Effect: Airborne for 0.7 s, then Stunned for 1.2 s.
  • Bosses stay on the ground, only Stunned.

Requires

Needed for

Whirlwind

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
5
SP
18 → 24
Cooldown
9 s

Effect

  • Spins you with the axe for 3 s while you walk toward the cursor: hits whoever is around you and pulls in those a little further out. The last hit pushes them back. Press it again to stop.
  • Damage: 60% of attack per hit, +6% per level. Weapon element.
  • Hits: 10, one every 0.3 s.
  • Pushback: 1.4 tiles with the last hit.
  • On the phone you go where the stick points.

Requires

Axe Throw

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
5
SP
14
Cooldown
6 s

Effect

  • Throws the axe in a straight line: it sinks into the first enemy and pulls it to your feet.
  • Damage: 220% of attack, +18% per level. Weapon element.
  • Effect: Stunned for 1.1 s.
  • Bosses are not pulled: they stay where they are, only Stunned.

Requires

Needed for

Giant's Grip

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
3
Class level
60
SP
30
Cooldown
18 s

Effect

  • Grabs the monster next to you and hurls it where you aim. It and whoever is where it lands take the hit.
  • Damage: 200% of attack, +50% per level. Weapon element.
  • Effect: Stunned for 1 s.
  • Does not grab bosses or players.

Requires

Sneak Attack

Thief
Class
Thief
Type
Active
Kind
Physical
Max level
10
SP
12 → 21
Cooldown
4 s

Effect

  • Dashes forward and stabs the first enemy in the way; from behind it deals double.
  • Damage: 180% of attack, +20% per level. Weapon element.
  • From behind: double damage. Also applies if the enemy isn't targeting you, or if it is Stunned, Rooted, Frozen, Blinded, Asleep or Confused.
  • If nobody is in the way, the stab misses.

Requires

Throwing Knives

Thief
Class
Thief
Type
Active
Kind
Physical
Max level
5
SP
14
Cooldown
3 s

Effect

  • Throws three knives in a fan: each hits the first enemy it meets.
  • Damage: 76% of attack per knife, +16% per level. Weapon element.
  • An enemy up close can take all three.

Requires

Needed for

Smoke Bomb

Thief
Class
Thief
Type
Active
Kind
Physical
Max level
3
SP
18
Cooldown
14 s

Effect

  • Throws a smoke bomb: monsters inside the cloud often miss.
  • Duration: 4.7 s; 5.3 s at level 2, 6 s at level 3.
  • Chance: whoever is in the smoke misses 60% of their hits.
  • Works on bosses too. It doesn't break Shadow.

Requires

Sand in the Eyes

Thief
Class
Thief
Type
Active
Kind
Physical
Max level
3
SP
9
Cooldown
12 s

Effect

  • Throws a fan of sand in front: whoever is hit misses half its hits and casts no skills.
  • Effect: Blinded for 3.3 s; 4.7 s at level 2, 6 s at level 3.
  • Interrupts the skill they are casting, and the enemies hit target you.
  • While an enemy is Blinded, Sneak Attack deals double even from the front. Works on bosses too.

Requires

Needed for

Steal

Thief
Class
Thief
Type
Active
Kind
Physical
Max level
5
SP
10
Cooldown
2 s

Effect

  • Tries to steal one of the items the monster can drop.
  • Chance: 28%, +8% per level. +0.25% per point of Dexterity and per level of yours, −0.25% per monster level.
  • Once per monster: one that has been robbed gives nothing more. Common items come out more often.
  • The monster, robbed or not, targets you.

Needed for