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Type
Kind
46 skills

Mace Sweep

Cleric
Class
Cleric
Type
Active
Kind
Physical
Max level
5
SP
10 → 14
Cooldown
4 s

Effect

  • You swing your mace wide toward where you aim: it hurts every enemy in the arc. The most wounded ally within 6 tiles, or you if you are alone, is healed for part of the damage dealt.
  • Damage: 150% of attack, +20% per level. Holy while Holy Strike is lit.
  • Healing: 30% of the damage dealt, counting 3 enemies at most.

Requires

Shield Bash

Paladin
Class
Paladin
Type
Active
Kind
Physical
Max level
5
SP
10
Cooldown
5 s

Effect

  • Charges you forward behind the shield and runs over the first enemy in the way: it is pushed back one tile and stunned.
  • Damage: 120% of attack, +20% per level. Weapon element.
  • Effect: Stunned for 1.3 s, +0.3 s per level. Not on bosses.
  • Requires a shield in the left hand.

Requires

Needed for

Shield Throw

Paladin
Class
Paladin
Type
Active
Kind
Physical
Max level
5
SP
12
Cooldown
4 s

Effect

  • Throws the shield in a straight line: it hits every enemy on the way out and on the way back, and stuns the first.
  • Damage: 150% of attack, +30% per level, on the way out; 60% of that damage on the way back. Weapon element.
  • Effect: Stunned for 1 s, the first enemy. Not on bosses.
  • Bonus: +3% per point of the shield's defense and +1% per 15 weight.
  • Requires a shield in the left hand.

Requires

Needed for

Impact Arrow

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
5
SP
14
Cooldown
6 s

Effect

  • Shoots a heavy arrow at the first enemy on the line: it pushes it back and stuns it. If it slams into a wall or another enemy, both are pinned to the ground.
  • Damage: 120% of attack, +20% per level. Arrow's element.
  • Effect: Stunned for 0.72 s, +0.12 s per level. While Stunned it is Exposed. Not on bosses.
  • Effect: Pinned for 2 s, +0.5 s per level, if it slams. While Pinned it is Exposed.
  • Pushback: 1.8 tiles, +0.3 per level.
  • If nobody is on the line, the arrow misses.

Requires

Arrow Hail

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
10
SP
22
Cooldown
5 s

Effect

  • Rains three waves of arrows in the circle: each hits every enemy inside.
  • Damage: 58% of attack per wave, +8% per level. Arrow's element.

Requires

Piercing Shot

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
10
SP
18
Cooldown
5 s

Effect

  • Shoots an arrow that goes straight to the end and hits every enemy on the line.
  • Damage: 125% of attack, +15% per level. Arrow's element.

Requires

Roll

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
5
SP
8
Cooldown
6 s

Effect

  • Rolls you in the direction you choose: for a moment no hit touches you, and the next hit is a critical.
  • Untouchable: 0.38 s.
  • Critical: the first hit you deal within 4 s.

Requires

Needed for

Charged Shot

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
5
SP
35
Cooldown
12 s

Effect

  • Draws the bow while you hold and looses a shot that pierces defenses at the first enemy on the line: the longer you draw and the farther the target, the more it hurts.
  • Damage: 300% of attack at full draw, +50% per level. Arrow's element.
  • Draw: full in 1.2 s. Released at once it deals 40% of the damage, and the critical and ignored defense grow with the draw.
  • Chance: +20% critical.
  • Distance: +5% damage per tile, up to +40% at 8 tiles.
  • Ignores 30% of the monster's defense.
  • If nobody is on the line, the arrow misses.

Requires

Wolf Assault

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
18
Cooldown
8 s

Effect

  • Makes Fang leap on the target: it bites hard and stuns it.
  • Damage: 190% of attack, +30% per level. Neutral.
  • Effect: Stunned for 1.15 s, +0.15 s per level. While Stunned it is Exposed. Not on bosses.
  • It can't be cast without Fang.

Requires