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247 skills

Arrow Hail

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
10
SP
22
Cooldown
5 s

Effect

  • Rains three waves of arrows in the circle: each hits every enemy inside.
  • Damage: 58% of attack per wave, +8% per level. Arrow's element.

Requires

Piercing Shot

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
10
SP
18
Cooldown
5 s

Effect

  • Shoots an arrow that goes straight to the end and hits every enemy on the line.
  • Damage: 125% of attack, +15% per level. Arrow's element.

Requires

Roll

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
5
SP
8
Cooldown
6 s

Effect

  • Rolls you in the direction you choose: for a moment no hit touches you, and the next hit is a critical.
  • Untouchable: 0.38 s.
  • Critical: the first hit you deal within 4 s.

Requires

Needed for

Charged Shot

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
5
SP
35
Cooldown
12 s

Effect

  • Draws the bow while you hold and looses a shot that pierces defenses at the first enemy on the line: the longer you draw and the farther the target, the more it hurts.
  • Damage: 300% of attack at full draw, +50% per level. Arrow's element.
  • Draw: full in 1.2 s. Released at once it deals 40% of the damage, and the critical and ignored defense grow with the draw.
  • Chance: +20% critical.
  • Distance: +5% damage per tile, up to +40% at 8 tiles.
  • Ignores 30% of the monster's defense.
  • If nobody is on the line, the arrow misses.

Requires

Marksman's Step

Ranger
Class
Ranger
Type
Active
Kind
Support
Max level
3
SP
18
Cooldown
25 s

Effect

  • After each basic attack with the bow you hop 1 tile toward where you aim. If you aim at the target, you hop backward.
  • Duration: 6 s, +2 s per level.
  • The hop does not pass walls and does not make you untouchable.

Requires

Covering Shot

Ranger
Class
Ranger
Type
Active
Kind
Support
Max level
3
SP
16
Cooldown
12 s

Effect

  • You watch over yourself or a party member: the first enemy that hits them takes an arrow from you on its own and is stunned.
  • Damage: 100% of attack, +20% per level. Arrow element.
  • Effect: Stunned for 0.4 s, +0.2 s per level. Not on bosses.
  • Arrows: 1 per level, only one per enemy.
  • Duration: 6 s.

Requires

Wolf Assault

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
18
Cooldown
8 s

Effect

  • Makes Fang leap on the target: it bites hard and stuns it.
  • Damage: 190% of attack, +30% per level. Neutral.
  • Effect: Stunned for 1.15 s, +0.15 s per level. While Stunned it is Exposed. Not on bosses.
  • It can't be cast without Fang.

Requires

Howl

Hunter
Class
Hunter
Type
Active
Kind
Support
Max level
5
SP
30
Cooldown
40 s

Effect

  • Makes Fang howl: you and nearby companions attack faster.
  • Attack speed: +8, +2 per level.
  • Duration: 30 s.
  • Applies to companions within 8 tiles.

Requires

Needed for

Snare

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
10
Cooldown
5 s

Effect

  • Throws a snare that springs on the first monster that steps on it: it holds it and makes it bleed.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 100% of attack, +20% per level. Neutral.
  • Effect: Rooted for 2.9 s, +0.4 s per level. While Rooted it is Exposed.
  • Bleeding: 3 hits of 18% of attack, one every 0.8 s.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Blast Trap

Hunter
Class
Hunter
Type
Active
Kind
Fire
Max level
5
SP
14
Cooldown
6 s

Effect

  • Throws a trap that explodes under the first monster that steps on it and burns everyone nearby.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 125% of attack, +25% per level. Fire.
  • Explosion: 1.7 tiles around the trap.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires