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Classes

46 skills

Unstable Orb

Mage
Class
Mage
Type
Active
Kind
Arcane
Max level
5
SP
18 → 26
Cooldown
8 s

Effect

  • Throws an orb in a straight line: it sticks where you aimed, or on the first enemy it meets. It bursts after 1.5 s, or at once if you cast the skill again.
  • Radius: 2 cells.
  • Damage: 150% of magic attack, +25% per level. Neutral, or the staff's element.
  • Recasting costs no SP. The cooldown starts at the burst.

Requires

Scorching Breath

Mage
Class
Mage
Type
Active
Kind
Fire
Max level
3
SP
16 → 20
Cooldown
10 s

Effect

  • Blows a short cone of flame in front of you: it hits whoever has closed in on you and pushes them back.
  • Length: 3 cells.
  • Damage: 140% of magic attack, +20% per level. Fire.
  • Push: 1 cell. Not on bosses.

Requires

Embers

Mage
Class
Mage
Type
Passive
Max level
3

Effect

  • Fire Bolt leaves a bed of embers on the ground under the target: whoever stands on it burns.
  • Radius: 1.5 cells. Duration: 3 s from the last fireball.
  • Damage: 10% of magic attack per level, once per second. Fire.

Requires

Rime

Mage
Class
Mage
Type
Passive
Max level
3

Effect

  • Increases the damage of your spells on Slowed or Frozen enemies.
  • Damage: +5% per level.

Requires

Backflow

Mage
Class
Mage
Type
Passive
Max level
3

Effect

  • Gives you SP back when one of your spells kills an enemy.
  • SP: 2% of max SP per level.

Requires

Quick Mind

Sorcerer
Class
Sorcerer
Type
Passive
Max level
10

Effect

  • Shortens the cast time of every skill.
  • Cast: 3% shorter per level. Stacks with Dexterity's reduction.

Needed for

Amplify

Sorcerer
Class
Sorcerer
Type
Active
Kind
Support
Max level
5
SP
20 → 40
Cooldown
2 s

Effect

  • Makes the next spell deal more damage, yours or a companion's.
  • Bonus: +40% damage, +10% per level.
  • Lasts until a damaging spell is cast.
  • Only works on Mage, Sorcerer and Warlock spells.

Requires

Thunder Beam

Sorcerer
Class
Sorcerer
Type
Active
Kind
Lightning
Max level
10
SP
30 → 66
Cooldown
12 s

Effect

  • Fires a beam of lightning from your hand that follows the cursor and hits every enemy on its line. While it lasts you can't move; press the key again to stop.
  • Damage: 33% of magic attack every 0.25 s, +3% per level. Lightning.
  • Duration: 5 s.
  • Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit.

Requires

Needed for

Meteor Storm

Sorcerer
Class
Sorcerer
Type
Active
Kind
Fire
Max level
10
SP
34 → 70
Cooldown
10 s

Effect

  • Drops meteors in waves inside the circle: each explodes and hits enemies within 2 tiles.
  • Damage: 110% of magic attack per meteor, +10% per level. Fire.
  • Hits: 3 meteors; 4 at level 3, 5 at level 5, 6 at level 7, 7 at level 9.
  • Effect: Stunned for 1 s. Not on bosses.
  • Chance: 25% per meteor.
  • Steam: on a Frozen enemy the ice explodes and hits anyone within 1.8 tiles of it with 80% of the hit.

Requires

Needed for