Voice of the Pack LeaderBarbarian ClassBarbarianTypePassiveMax level3 EffectRoar heals you and companions within 7 tiles.Healing: 6% of max HP, +2% per level. RequiresRoarlv. 3
ScarsBarbarian ClassBarbarianTypePassiveMax level3Class level51 EffectEvery hit that takes more than 5% of your HP leaves a scar: you take less damage.Damage taken: −3% per scar, +1% per level.Scars: up to 5. They last 6 s. RequiresBlind Furylv. 3
MeditationMage ClassMageTypePassiveMax level5 EffectIncreases max SP and natural SP recovery.Max SP: +4% per level.SP recovery: +16% per level, standing and sitting. Needed forArcane Shieldlv. 3Backflowlv. 5
Staff MasteryMage ClassMageTypePassiveMax level5 EffectTurns the staff's basic attack into a ranged magic bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close. Needed forEarth Spikeslv. 3Arcane Missileslv. 1
EmbersMage ClassMageTypePassiveMax level3 EffectFire Bolt leaves a bed of embers on the ground under the target: whoever stands on it burns.Radius: 1.5 cells. Duration: 3 s from the last fireball.Damage: 10% of magic attack per level, once per second. Fire. RequiresFire Boltlv. 5
RimeMage ClassMageTypePassiveMax level3 EffectIncreases the damage of your spells on Slowed or Frozen enemies.Damage: +5% per level. RequiresFrost Griplv. 1
BackflowMage ClassMageTypePassiveMax level3 EffectGives you SP back when one of your spells kills an enemy.SP: 2% of max SP per level. RequiresMeditationlv. 5
Elemental MasterySorcerer ClassSorcererTypePassiveMax level10 EffectIncreases the damage of Fire, Water, Lightning and Earth skills.Damage: +3% per level. Needed forElemental Reactionslv. 5
Quick MindSorcerer ClassSorcererTypePassiveMax level10 EffectShortens the cast time of every skill.Cast: 3% shorter per level. Stacks with Dexterity's reduction. Needed forAmplifylv. 1
Elemental ReactionsSorcerer ClassSorcererTypePassiveMax level5Class level51 EffectEach of your Fire, Water, Lightning or Earth spells leaves the mark of its element on the enemy for 4 s. The mark shows above its head.A spell of another element uses up the mark and causes a reaction:Fire and Earth, Magma: a pool of lava 1.5 tiles wide for 3 s. Whoever stands in it takes a third of the reaction every 0.5 s.Lightning and Water, Current: hits it and jumps to every marked enemy within 4 tiles.Fire and Water, Steam: hits it and whoever is within 1.8 tiles of it.Lightning and Earth, Quake: hits whoever is within 1.5 tiles and stuns them for 1 s. The stun doesn't work on bosses.Water and Earth, Mud: hits it and slows it by 40% for 3 s, even if it is a boss.Fire and Lightning, Plasma: one extra hit, on it alone.Reaction damage: 60% of the hit at level 1, +10% per level.Quagmire marks with Earth whoever is in the mud when you cast it. Reactions leave no marks and don't set off others. RequiresElemental Masterylv. 5 Needed forElemental Cyclelv. 1