Prysma
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Type
Kind
110 skills

Scars

Barbarian
Class
Barbarian
Type
Passive
Max level
3
Class level
51

Effect

  • Every hit that takes more than 5% of your HP leaves a scar: you take less damage.
  • Damage taken: −3% per scar, +1% per level.
  • Scars: up to 5. They last 6 s.

Requires

Staff Mastery

Mage
Class
Mage
Type
Passive
Max level
5

Effect

  • Turns the staff's basic attack into a ranged magic bolt and increases staff damage.
  • Damage: +6% per level, with any staff, on the basic attack and on skills.
  • The ranged bolt comes at level 1; without this skill the staff hits up close.

Needed for

Embers

Mage
Class
Mage
Type
Passive
Max level
3

Effect

  • Fire Bolt leaves a bed of embers on the ground under the target: whoever stands on it burns.
  • Radius: 1.5 cells. Duration: 3 s from the last fireball.
  • Damage: 10% of magic attack per level, once per second. Fire.

Requires

Rime

Mage
Class
Mage
Type
Passive
Max level
3

Effect

  • Increases the damage of your spells on Slowed or Frozen enemies.
  • Damage: +5% per level.

Requires

Backflow

Mage
Class
Mage
Type
Passive
Max level
3

Effect

  • Gives you SP back when one of your spells kills an enemy.
  • SP: 2% of max SP per level.

Requires

Quick Mind

Sorcerer
Class
Sorcerer
Type
Passive
Max level
10

Effect

  • Shortens the cast time of every skill.
  • Cast: 3% shorter per level. Stacks with Dexterity's reduction.

Needed for

Elemental Reactions

Sorcerer
Class
Sorcerer
Type
Passive
Max level
5
Class level
51

Effect

  • Each of your Fire, Water, Lightning or Earth spells leaves the mark of its element on the enemy for 4 s. The mark shows above its head.
  • A spell of another element uses up the mark and causes a reaction:
  • Fire and Earth, Magma: a pool of lava 1.5 tiles wide for 3 s. Whoever stands in it takes a third of the reaction every 0.5 s.
  • Lightning and Water, Current: hits it and jumps to every marked enemy within 4 tiles.
  • Fire and Water, Steam: hits it and whoever is within 1.8 tiles of it.
  • Lightning and Earth, Quake: hits whoever is within 1.5 tiles and stuns them for 1 s. The stun doesn't work on bosses.
  • Water and Earth, Mud: hits it and slows it by 40% for 3 s, even if it is a boss.
  • Fire and Lightning, Plasma: one extra hit, on it alone.
  • Reaction damage: 60% of the hit at level 1, +10% per level.
  • Quagmire marks with Earth whoever is in the mud when you cast it. Reactions leave no marks and don't set off others.

Requires

Needed for