Prysma
Opens 21 Nov
Quick search
Prysma Wiki

Skill search

Advanced search 1 filter on
Type
Kind

Classes

46 skills

Blood Offering

Warlock
Class
Warlock
Type
Active
Kind
Support
Max level
5
SP
0
Cooldown
15 s

Effect

  • Turns part of your HP into SP.
  • Cost: 15% of max HP.
  • SP recovery: 50% of the HP paid, +10% per level. It arrives after one second.
  • It can't be used with too few HP.

Requires

Hand of the Abyss

Warlock
Class
Warlock
Type
Active
Kind
Shadow
Max level
5
SP
50
Cooldown
20 s

Effect

  • Raises a huge hand from the ground that crushes the target and consumes all its marks.
  • Damage: 530% of magic attack, +70% per level. Neutral.
  • Bonus: +50% damage per mark consumed, up to 5.
  • Cost: 8% of max HP. It can't be cast with too few HP.

Requires

Needed for

Wandering Marks

Warlock
Class
Warlock
Type
Passive
Max level
5
Class level
51

Effect

  • When a marked enemy dies, its marks jump to the nearest enemy within 4 tiles.
  • Marks that jump: half at level 1, rounded up, +12.5% per level. At level 5 they all jump.
  • Feast still heals you: the marks are counted before the jump.

Requires

Spear to the Vein

Warlock
Class
Warlock
Type
Passive
Max level
5
Class level
51

Effect

  • When Blood Spear hits an enemy with 5 marks, it gives back the HP and SP it cost and its cooldown resets.
  • Damage of that Spear: +10% per level.
  • It triggers once every 4 s at level 1, half a second less per level.

Requires

Chain Cage

Warlock
Class
Warlock
Type
Active
Kind
Shadow
Max level
5
Class level
51
SP
30
Cooldown
18 s

Effect

  • Plants a ring of chains 2.5 tiles wide. Monsters inside it when you cast it can't get out.
  • Whoever pushes against the chains takes a mark, at most one per second.
  • Duration: 3 s at level 1, +0.5 s per level.
  • Players pass freely.
  • Not on bosses: a boss in the ring stays Exposed for 2 s.

Requires

Blood Harvest

Warlock
Class
Warlock
Type
Active
Kind
Shadow
Max level
5
Class level
60
SP
80
Cooldown
60 s

Effect

  • Makes the ground throb in a ring 3.5 tiles wide for 4 s. Every 0.8 s the enemies inside take a mark and a little damage.
  • Then it bursts: 400% of magic attack at level 1, +60% per level. Neutral.
  • Bonus: +30% damage for each mark on the enemy, up to 5. The marks stay.
  • The burst heals you and your companions in the ring for 10% of all the Harvest's damage, at most 30% of each one's HP.
  • Cost: 10% of max HP. It can't be cast with too few HP.