Skill builderPaladin
Novice
9 points| Skill | Level | Requires |
|---|---|---|
| Attack AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD. |
0 / 1 | |
| Sit SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP. |
0 / 1 | |
| Basics BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class. |
0 / 9 |
Cleric
49 pointsOpens when Novice is class level 10 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Mace Mastery Mace MasteryPassiveIncreases attack with maces and hammers.Weapon attack: +6 per level. |
0 / 5 | |
| Divine Protection Divine ProtectionPassiveReduces the damage you take from undead and ghosts.Damage reduction: 5% per level. |
0 / 5 | |
| Heal HealActive · Healing · SP 13 → 40 · Cooldown 1 sInstantly heals whoever you choose. On an undead or a ghost it burns instead of healing.Healing: about 3 HP per point of base level and Intelligence, +2 per level.At level 10, with base level 60 and 50 Intelligence, it heals about 2200 HP.On undead and ghosts: damage equal to 80% of the healing, ignoring defense. |
0 / 10 | |
| Blessing BlessingActive · Support · SP 28 → 44 · Cooldown 1 sIncreases Strength, Dexterity and Intelligence.Bonus: +2 Strength, Dexterity and Intelligence per level.Duration: 80 s, +20 s per level. |
0 / 5 | Divine Protection 3 |
| Divine Agility Divine AgilityActive · Support · SP 21 → 33 · Cooldown 1 sIncreases Agility and walking speed.Bonus: +3 Agility per level and 20% walking speed.Duration: 80 s, +20 s per level.Cost: 15 of your HP, on top of the SP. |
0 / 5 | Heal 3 |
| Halo HaloActive · Support · SP 23 → 39 · Cooldown 2 sReduces the damage taken by you and companions within 6 tiles of you.Damage reduction: 4% per level.Duration: 60 s, +20 s per level. |
0 / 5 | Divine Protection 3 |
| Holy Light Holy LightActive · Holy · SP 16 → 24 · Cooldown 2 sCasts a beam of light along the line: it hurts every enemy it crosses and heals the companions it touches.Damage: 150% of magic attack, +25% per level. Holy.Healing: half of a Heal of the same level to each companion on the line.Deals more to the undead. |
0 / 5 | Heal 1 |
| Holy Strike Holy StrikeActive · Holy · SP 13 → 17 · Cooldown 12 sLights your mace: your hits turn holy.Damage: +20% on normal hits. Holy.Duration: 8 s. Ends if you change weapon.On undead and ghosts: +25% damage and Stunned for 0.4 s on every hit. Not on bosses. |
0 / 5 | Mace Mastery 3 |
| Sign of the Cross Sign of the CrossActive · Debuff · SP 35 · Cooldown 6 sLowers the defense of undead and ghosts within 6 tiles of you.Effect: Signed, loses 20% defense, +5% per level.Duration: 20 s.Other monsters are not affected. |
0 / 3 | Divine Protection 3 |
| Burden BurdenActive · Debuff · SP 17 → 25 · Cooldown 3 sSlows the enemy: it walks and attacks more slowly.Effect: Burdened, walks 40% slower and attacks 30% slower.Duration: 5 s, +1 s per level. |
0 / 5 | Divine Agility 1 |
| Wind Veil Wind VeilActive · Support · SP 10 · Cooldown 12 sCreates a circle of wind: ranged hits don't touch whoever stands inside.Duration: 10 s.Ranged means from more than 2.5 tiles. It stops spells too. |
0 / 1 | Halo 2 |
| Mace Sweep Mace SweepActive · Physical · SP 10 → 14 · Cooldown 4 sYou swing your mace wide toward where you aim: it hurts every enemy in the arc. The most wounded ally within 6 tiles, or you if you are alone, is healed for part of the damage dealt.Damage: 150% of attack, +20% per level. Holy while Holy Strike is lit.Healing: 30% of the damage dealt, counting 3 enemies at most. |
0 / 5 | Mace Mastery 3 |
| Fervor FervorPassiveGives you SP back when you hit.Normal attack and Mace Sweep: 1 SP per level.Holy skills that hit at least one enemy: 2 SP per level, once per cast. |
0 / 3 | |
| Warning WarningActive · Holy · SP 20 → 28 · Cooldown 6 sYou mark a circle on the ground: after 1 s a pillar of light falls on it and hurts every enemy inside.Radius: 1.5 cells.Damage: 200% of magic attack, +30% per level. Holy.On a Burdened or Signed enemy: +30% damage. |
0 / 5 | Holy Light 3 |
| Votive Light Votive LightActive · Healing · SP 20 · Cooldown 8 sYou set a small light on the ground. The first wounded party member who walks over it, or you, picks it up and is healed.Healing: 60% of your Heal, +10% per level.Duration: 30 s. Up to 2 lights: a third puts out the oldest. |
0 / 3 | Heal 5 |
| Succor SuccorPassiveIncreases your healing on anyone below 35% HP. Applies to Heal, Holy Light, Votive Light and Mace Sweep.Healing: +8% per level. |
0 / 3 | Heal 5 |
Paladin
69 pointsOpens when Cleric is class level 40 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Steadfast Heart Steadfast HeartPassiveIncreases max HP and natural HP recovery, which keeps going in combat too.Max HP: +2% per level.HP recovery: +10% per level.In combat recovery drops to a third. |
0 / 10 | |
| Iron Guard Iron GuardActive · Support · SP 14 → 32 · Cooldown 2 sBlocks part of the physical hits with the shield: blocked hits deal no damage.Chance: 3% per level.Duration: 5 minutes.Requires a shield in the left hand, to block as well. Doesn't block spells. |
0 / 10 | |
| Shield Bash Shield BashActive · Physical · SP 10 · Cooldown 5 sCharges you forward behind the shield and runs over the first enemy in the way: it is pushed back one tile and stunned.Damage: 120% of attack, +20% per level. Weapon element.Effect: Stunned for 1.3 s, +0.3 s per level. Not on bosses.Requires a shield in the left hand. |
0 / 5 | Iron Guard 3 |
| Shield Throw Shield ThrowActive · Physical · SP 12 · Cooldown 4 sThrows the shield in a straight line: it hits every enemy on the way out and on the way back, and stuns the first.Damage: 150% of attack, +30% per level, on the way out; 60% of that damage on the way back. Weapon element.Effect: Stunned for 1 s, the first enemy. Not on bosses.Bonus: +3% per point of the shield's defense and +1% per 15 weight.Requires a shield in the left hand. |
0 / 5 | Shield Bash 3 |
| Cross of Judgment Cross of JudgmentActive · Holy · SP 33 → 60 · Cooldown 4 sOpens a cross of light around you with 3-tile arms, hitting the enemies on it 3 times.Damage: 52% of the sum of attack and magic attack per wave, +12% per level. Holy.Cost: 15% of your current HP. |
0 / 10 | Holy Strike 3Steadfast Heart 3 |
| Martyrdom MartyrdomActive · Powerful · SP 20 · Cooldown 20 sAdds to your next 5 hits damage equal to part of your max HP; each hit costs you HP.Bonus: +7% of max HP per hit, +1% per level.Duration: 20 s, or up to 5 hits.Cost: 10% of max HP per hit. You don't drop below 1 HP. |
0 / 5 | Cross of Judgment 3 |
| Keeper's Vow Keeper's VowActive · Support · SP 25 · Cooldown 3 sTakes on yourself the hits aimed at a companion.Duration: 44 s, +4 s per level.It holds while the companion is within 7 tiles of you. Can't be used on yourself. |
0 / 5 | Iron Guard 5 |
| Retaliation RetaliationActive · Support · SP 35 → 80 · Cooldown 2 sSends back part of the damage to whoever hits you in melee.Damage returned: 8% of the damage taken, +3% per level.Duration: 5 minutes.Requires a shield in the left hand to cast it. |
0 / 10 | Shield Throw 3 |
| Shield Wall Shield WallActive · Support · SP 30 · Cooldown 2 sReduces the damage of ranged hits to you and nearby companions, but slows you.Damage reduction: 25%, +5% per level, on hits from more than 2.5 tiles.Duration: 3 minutes. Press it again to turn it off early, at no cost.Companions: they receive it if within 12 tiles, and it protects them while they stay 3 tiles or less from you.You walk 20% slower while it is on.Requires a shield in the left hand: if you take it off, it turns off. |
0 / 5 | Iron Guard 5 |
| Keeper's Light Keeper's LightActive · Healing · SP 35 → 55 · Cooldown 6 sHeals you and the companions around you, based on your max HP.Healing: 8% of your max HP, +2% per level. |
0 / 5 | Heal 5 |
| Cry of Faith Cry of FaithActive · Debuff · SP 20 · Cooldown 8 sForces the enemies around you to target you.Duration: 8 s.Radius: 5 tiles, +1 per level.Works on bosses too. |
0 / 3 | Iron Guard 1 |
| Charged Shield Charged ShieldPassiveEvery hit you parry charges your Shield Throw: its cooldown drops and the next Throw hits harder.Charges: up to 5. Each one takes 1 s off the Throw's cooldown.Throw damage: +10% per charge, +2% per level.Charges last 20 s. The Throw uses them all. |
0 / 5 | Iron Guard 3Shield Throw 1Class level 51 |
| Last Vow Last VowPassiveThe companion under your Keeper's Vow does not die: the hit that would kill them leaves them at 1 HP, and for a moment they take no damage.Once every 5 minutes.No damage: 0.5 s per level.It works even when you are far from them. |
0 / 5 | Keeper's Vow 3Class level 51 |
| Bond of Light Bond of LightActive · Support · SP 30 · Cooldown 30 sBinds a companion to you with a thread of light. While it lasts, Judgment Cross and Keeper's Light also go off from them.Duration: 10 s, +2 s per level.It holds while the companion is within 12 tiles of you. Can't be used on yourself. |
0 / 5 | Keeper's Light 3Class level 51 |
| Keeper's Descent Keeper's DescentActive · Powerful · SP 50 · Cooldown 45 sFlies to the chosen companion, or to the spot, and lands shield first. You and nearby companions get a barrier that absorbs damage, and the enemies around take a holy blow.Barrier: 15% of your max HP, +3% per level. Lasts 10 s.Damage: 200% of attack, +40% per level. Holy element.Area: 3 tiles around where you land. |
0 / 5 | Keeper's Vow 1Shield Wall 1Class level 60 |