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Skill builderPriest

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Cleric

49 points
SkillLevelRequires
Mace Mastery
Mace MasteryPassiveIncreases attack with maces and hammers.Weapon attack: +6 per level.
0 / 5
Divine Protection
Divine ProtectionPassiveReduces the damage you take from undead and ghosts.Damage reduction: 5% per level.
0 / 5
Heal
HealActive · Healing · SP 13 → 40 · Cooldown 1 sInstantly heals whoever you choose. On an undead or a ghost it burns instead of healing.Healing: about 3 HP per point of base level and Intelligence, +2 per level.At level 10, with base level 60 and 50 Intelligence, it heals about 2200 HP.On undead and ghosts: damage equal to 80% of the healing, ignoring defense.
0 / 10
Blessing
BlessingActive · Support · SP 28 → 44 · Cooldown 1 sIncreases Strength, Dexterity and Intelligence.Bonus: +2 Strength, Dexterity and Intelligence per level.Duration: 80 s, +20 s per level.
0 / 5 Divine Protection 3
Divine Agility
Divine AgilityActive · Support · SP 21 → 33 · Cooldown 1 sIncreases Agility and walking speed.Bonus: +3 Agility per level and 20% walking speed.Duration: 80 s, +20 s per level.Cost: 15 of your HP, on top of the SP.
0 / 5 Heal 3
Halo
HaloActive · Support · SP 23 → 39 · Cooldown 2 sReduces the damage taken by you and companions within 6 tiles of you.Damage reduction: 4% per level.Duration: 60 s, +20 s per level.
0 / 5 Divine Protection 3
Holy Light
Holy LightActive · Holy · SP 16 → 24 · Cooldown 2 sCasts a beam of light along the line: it hurts every enemy it crosses and heals the companions it touches.Damage: 150% of magic attack, +25% per level. Holy.Healing: half of a Heal of the same level to each companion on the line.Deals more to the undead.
0 / 5 Heal 1
Holy Strike
Holy StrikeActive · Holy · SP 13 → 17 · Cooldown 12 sLights your mace: your hits turn holy.Damage: +20% on normal hits. Holy.Duration: 8 s. Ends if you change weapon.On undead and ghosts: +25% damage and Stunned for 0.4 s on every hit. Not on bosses.
0 / 5 Mace Mastery 3
Sign of the Cross
Sign of the CrossActive · Debuff · SP 35 · Cooldown 6 sLowers the defense of undead and ghosts within 6 tiles of you.Effect: Signed, loses 20% defense, +5% per level.Duration: 20 s.Other monsters are not affected.
0 / 3 Divine Protection 3
Burden
BurdenActive · Debuff · SP 17 → 25 · Cooldown 3 sSlows the enemy: it walks and attacks more slowly.Effect: Burdened, walks 40% slower and attacks 30% slower.Duration: 5 s, +1 s per level.
0 / 5 Divine Agility 1
Wind Veil
Wind VeilActive · Support · SP 10 · Cooldown 12 sCreates a circle of wind: ranged hits don't touch whoever stands inside.Duration: 10 s.Ranged means from more than 2.5 tiles. It stops spells too.
0 / 1 Halo 2
Mace Sweep
Mace SweepActive · Physical · SP 10 → 14 · Cooldown 4 sYou swing your mace wide toward where you aim: it hurts every enemy in the arc. The most wounded ally within 6 tiles, or you if you are alone, is healed for part of the damage dealt.Damage: 150% of attack, +20% per level. Holy while Holy Strike is lit.Healing: 30% of the damage dealt, counting 3 enemies at most.
0 / 5 Mace Mastery 3
Fervor
FervorPassiveGives you SP back when you hit.Normal attack and Mace Sweep: 1 SP per level.Holy skills that hit at least one enemy: 2 SP per level, once per cast.
0 / 3
Warning
WarningActive · Holy · SP 20 → 28 · Cooldown 6 sYou mark a circle on the ground: after 1 s a pillar of light falls on it and hurts every enemy inside.Radius: 1.5 cells.Damage: 200% of magic attack, +30% per level. Holy.On a Burdened or Signed enemy: +30% damage.
0 / 5 Holy Light 3
Votive Light
Votive LightActive · Healing · SP 20 · Cooldown 8 sYou set a small light on the ground. The first wounded party member who walks over it, or you, picks it up and is healed.Healing: 60% of your Heal, +10% per level.Duration: 30 s. Up to 2 lights: a third puts out the oldest.
0 / 3 Heal 5
Succor
SuccorPassiveIncreases your healing on anyone below 35% HP. Applies to Heal, Holy Light, Votive Light and Mace Sweep.Healing: +8% per level.
0 / 3 Heal 5

Priest

69 points
SkillLevelRequires
Recollection
RecollectionPassiveIncreases max SP, natural SP recovery and healing.Max SP: +1% per level.SP recovery: +3% per level.Healing: +2% per level, for Heal, Consecrated Ground and Group Heal.
0 / 10
Consecrated Ground
Consecrated GroundActive · Healing · SP 18 → 45 · Cooldown 8 sConsecrates the ground in the circle: every second it heals whoever is inside and burns the undead.Healing: 70 HP per second, +30 per level, plus 2 per point of Intelligence.Duration: 5 s, +1 s per level.On undead and ghosts: damage equal to half the healing, every second.Uses a Votive Stone.
0 / 10 Heal 5
Group Heal
Group HealActive · Healing · SP 40 → 60 · Cooldown 6 sHeals you and the companions around you.Healing: 40% of what your Heal heals, +10% per level.
0 / 5 Consecrated Ground 3
Serene Spring
Serene SpringActive · Support · SP 40 · Cooldown 1 sDoubles natural SP recovery.Duration: 45 s, +15 s per level.
0 / 5 Recollection 3
Lucky Star
Lucky StarActive · Support · SP 20 · Cooldown 1 sIncreases Luck.Bonus: +6 Luck per level.Duration: 40 s, +10 s per level.
0 / 5 Serene Spring 3
Strength of Faith
Strength of FaithActive · Support · SP 13 → 25 · Cooldown 1 sIncreases attack.Bonus: +5 attack per level.Duration: 60 s.
0 / 5
Prayer Shield
Prayer ShieldActive · Support · SP 20 → 35 · Cooldown 2 sCreates a barrier of light that absorbs damage.Barrier: 12% of the max HP of whoever receives it, +2% per level.Duration: until it has absorbed it all.
0 / 10 Halo 2
Wings of Light
Wings of LightActive · Support · SP 30 → 50 · Cooldown 2 sGreatly reduces the damage taken.Damage reduction: 30%, +5% per level.Duration: 30 s, +10 s per level.
0 / 5 Prayer Shield 5
Sentence
SentenceActive · Debuff · SP 10 · Cooldown 2 sMarks the enemy: your next hit on it deals double damage.Effect: Sentence, until the hit arrives.Your hits and your summons' hits count, not your companions'.
0 / 1 Strength of Faith 1
Rain of Light
Rain of LightActive · Holy · SP 40 → 85 · Cooldown 6 sRains beams of light in the circle, in waves.Damage: 90% of magic attack per wave, +8% per level. Holy.Waves: 3, +1 every 2 levels (8 at level 10).Full damage only on undead and ghosts; 40% on other monsters.
0 / 10 Sentence 1Sign of the Cross 3
Sacred Refuge
Sacred RefugeActive · Support · SP 60 → 80 · Cooldown 30 sRaises a 2.5-tile dome of light around you: monsters can't enter and nobody inside gets hit.Duration: 8 s, +2 s per level.Inside the dome you can't attack or use offensive skills.Uses a Votive Stone.
0 / 5 Wings of Light 3
Resurrection
ResurrectionActive · Healing · SP 60 · Cooldown 3 sRaises a fallen companion.HP: 10% of max; 30% at level 2, 50% at level 3, 80% at level 4.Uses a Votive Stone.
0 / 4 Group Heal 1
Turn Undead
Turn UndeadActive · Holy · SP 30 → 42 · Cooldown 8 sStrikes the undead and ghosts around you with light and makes them flee.Damage: 100% of magic attack, +20% per level. Holy.Effect: Fear for 3 s, +1 s per level.Other monsters are not affected. Bosses take the damage but don't flee.
0 / 5 Sign of the Cross 1
Brimming Chalice
Brimming ChalicePassiveHealing beyond full HP becomes a shield that absorbs damage. Works with Heal, Group Heal, Consecrated Ground and Common Prayer.Shield: up to 10% of the receiver's max HP, +2% per level.Duration: 8 s.Later heals fill it up to the maximum.
0 / 5 Consecrated Ground 3Class level 51
Echo of Healing
Echo of HealingPassiveHeal also jumps to the most wounded companion near the one you healed.Healing: 30% of Heal, +5% per level.Jump range: 5 tiles. It doesn't jump from undead.
0 / 5 Group Heal 3Class level 51
Deliverance
DeliveranceActive · Support · SP 25 · Cooldown 15 sRemoves stuns, slows, poison, bleeding and other negative states from you or a companion. For a moment they can't get new ones.Duration: 1 s, +0.5 s per level.
0 / 5 Prayer Shield 3Class level 51
Common Prayer
Common PrayerActive · Healing · SP 80 · Cooldown 90 sYou pray on your knees and heal yourself and every party companion on the map, wherever they are.Healing: 60% of Heal, +15% per level.A hit interrupts the prayer.
0 / 5 Group Heal 3Resurrection 1Class level 60