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Skill builderCleric

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Cleric

49 points
SkillLevelRequires
Mace Mastery
Mace MasteryPassiveIncreases attack with maces and hammers.Weapon attack: +6 per level.
0 / 5
Divine Protection
Divine ProtectionPassiveReduces the damage you take from undead and ghosts.Damage reduction: 5% per level.
0 / 5
Heal
HealActive · Healing · SP 13 → 40 · Cooldown 1 sInstantly heals whoever you choose. On an undead or a ghost it burns instead of healing.Healing: about 3 HP per point of base level and Intelligence, +2 per level.At level 10, with base level 60 and 50 Intelligence, it heals about 2200 HP.On undead and ghosts: damage equal to 80% of the healing, ignoring defense.
0 / 10
Blessing
BlessingActive · Support · SP 28 → 44 · Cooldown 1 sIncreases Strength, Dexterity and Intelligence.Bonus: +2 Strength, Dexterity and Intelligence per level.Duration: 80 s, +20 s per level.
0 / 5 Divine Protection 3
Divine Agility
Divine AgilityActive · Support · SP 21 → 33 · Cooldown 1 sIncreases Agility and walking speed.Bonus: +3 Agility per level and 20% walking speed.Duration: 80 s, +20 s per level.Cost: 15 of your HP, on top of the SP.
0 / 5 Heal 3
Halo
HaloActive · Support · SP 23 → 39 · Cooldown 2 sReduces the damage taken by you and companions within 6 tiles of you.Damage reduction: 4% per level.Duration: 60 s, +20 s per level.
0 / 5 Divine Protection 3
Holy Light
Holy LightActive · Holy · SP 16 → 24 · Cooldown 2 sCasts a beam of light along the line: it hurts every enemy it crosses and heals the companions it touches.Damage: 150% of magic attack, +25% per level. Holy.Healing: half of a Heal of the same level to each companion on the line.Deals more to the undead.
0 / 5 Heal 1
Holy Strike
Holy StrikeActive · Holy · SP 13 → 17 · Cooldown 12 sLights your mace: your hits turn holy.Damage: +20% on normal hits. Holy.Duration: 8 s. Ends if you change weapon.On undead and ghosts: +25% damage and Stunned for 0.4 s on every hit. Not on bosses.
0 / 5 Mace Mastery 3
Sign of the Cross
Sign of the CrossActive · Debuff · SP 35 · Cooldown 6 sLowers the defense of undead and ghosts within 6 tiles of you.Effect: Signed, loses 20% defense, +5% per level.Duration: 20 s.Other monsters are not affected.
0 / 3 Divine Protection 3
Burden
BurdenActive · Debuff · SP 17 → 25 · Cooldown 3 sSlows the enemy: it walks and attacks more slowly.Effect: Burdened, walks 40% slower and attacks 30% slower.Duration: 5 s, +1 s per level.
0 / 5 Divine Agility 1
Wind Veil
Wind VeilActive · Support · SP 10 · Cooldown 12 sCreates a circle of wind: ranged hits don't touch whoever stands inside.Duration: 10 s.Ranged means from more than 2.5 tiles. It stops spells too.
0 / 1 Halo 2
Mace Sweep
Mace SweepActive · Physical · SP 10 → 14 · Cooldown 4 sYou swing your mace wide toward where you aim: it hurts every enemy in the arc. The most wounded ally within 6 tiles, or you if you are alone, is healed for part of the damage dealt.Damage: 150% of attack, +20% per level. Holy while Holy Strike is lit.Healing: 30% of the damage dealt, counting 3 enemies at most.
0 / 5 Mace Mastery 3
Fervor
FervorPassiveGives you SP back when you hit.Normal attack and Mace Sweep: 1 SP per level.Holy skills that hit at least one enemy: 2 SP per level, once per cast.
0 / 3
Warning
WarningActive · Holy · SP 20 → 28 · Cooldown 6 sYou mark a circle on the ground: after 1 s a pillar of light falls on it and hurts every enemy inside.Radius: 1.5 cells.Damage: 200% of magic attack, +30% per level. Holy.On a Burdened or Signed enemy: +30% damage.
0 / 5 Holy Light 3
Votive Light
Votive LightActive · Healing · SP 20 · Cooldown 8 sYou set a small light on the ground. The first wounded party member who walks over it, or you, picks it up and is healed.Healing: 60% of your Heal, +10% per level.Duration: 30 s. Up to 2 lights: a third puts out the oldest.
0 / 3 Heal 5
Succor
SuccorPassiveIncreases your healing on anyone below 35% HP. Applies to Heal, Holy Light, Votive Light and Mace Sweep.Healing: +8% per level.
0 / 3 Heal 5