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247 skills

Shield Wall

Paladin
Class
Paladin
Type
Active
Kind
Support
Max level
5
SP
30
Cooldown
2 s

Effect

  • Reduces the damage of ranged hits to you and nearby companions, but slows you.
  • Damage reduction: 25%, +5% per level, on hits from more than 2.5 tiles.
  • Duration: 3 minutes. Press it again to turn it off early, at no cost.
  • Companions: they receive it if within 12 tiles, and it protects them while they stay 3 tiles or less from you.
  • You walk 20% slower while it is on.
  • Requires a shield in the left hand: if you take it off, it turns off.

Requires

Needed for

Keeper's Light

Paladin
Class
Paladin
Type
Active
Kind
Healing
Max level
5
SP
35 → 55
Cast
0.3 s
Cooldown
6 s

Effect

  • Heals you and the companions around you, based on your max HP.
  • Healing: 8% of your max HP, +2% per level.

Requires

Needed for

Cry of Faith

Paladin
Class
Paladin
Type
Active
Kind
Debuff
Max level
3
SP
20
Cooldown
8 s

Effect

  • Forces the enemies around you to target you.
  • Duration: 8 s.
  • Radius: 5 tiles, +1 per level.
  • Works on bosses too.

Requires

Bond of Light

Paladin
Class
Paladin
Type
Active
Kind
Support
Max level
5
Class level
51
SP
30
Cooldown
30 s

Effect

  • Binds a companion to you with a thread of light. While it lasts, Judgment Cross and Keeper's Light also go off from them.
  • Duration: 10 s, +2 s per level.
  • It holds while the companion is within 12 tiles of you. Can't be used on yourself.

Requires

Keeper's Descent

Paladin
Class
Paladin
Type
Active
Kind
Powerful
Max level
5
Class level
60
SP
50
Cooldown
45 s

Effect

  • Flies to the chosen companion, or to the spot, and lands shield first. You and nearby companions get a barrier that absorbs damage, and the enemies around take a holy blow.
  • Barrier: 15% of your max HP, +3% per level. Lasts 10 s.
  • Damage: 200% of attack, +40% per level. Holy element.
  • Area: 3 tiles around where you land.

Requires

Keeper's Hand

Paladin
Class
Paladin
Type
Active
Kind
Support
Max level
3
SP
20
Cooldown
16 → 12 s

Effect

  • You lay your hand on a companion: their negative states pass to you, with less time left.
  • Duration on you: 60% of what was left, −15% per level.
  • Cooldown: 16 s, −2 s per level.
  • Can't be used on yourself. If the companion has no states, it costs nothing.

Requires

Keeper's Lantern

Paladin
Class
Paladin
Type
Active
Kind
Support
Max level
3
Class level
51
SP
25
Cooldown
30 s

Effect

  • You set a lantern on the ground. The first companion who steps on it is brought next to you.
  • Duration: 10 s, +5 s per level.
  • Only one lantern: a new one puts out the old. You can't take it. It goes out if you move more than 20 tiles away or change map.

Requires

Impact Arrow

Ranger
Class
Ranger
Type
Active
Kind
Physical
Max level
5
SP
14
Cooldown
6 s

Effect

  • Shoots a heavy arrow at the first enemy on the line: it pushes it back and stuns it. If it slams into a wall or another enemy, both are pinned to the ground.
  • Damage: 120% of attack, +20% per level. Arrow's element.
  • Effect: Stunned for 0.72 s, +0.12 s per level. While Stunned it is Exposed. Not on bosses.
  • Effect: Pinned for 2 s, +0.5 s per level, if it slams. While Pinned it is Exposed.
  • Pushback: 1.8 tiles, +0.3 per level.
  • If nobody is on the line, the arrow misses.

Requires