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Classes

52 skills

Flowering Meadow

Druid
Class
Druid
Type
Active
Kind
Healing
Max level
5
SP
34 → 50
Cooldown
12 s
Duration
11 → 15 s

Effect

  • Grows a meadow in the circle: every second it heals you and the companions inside.
  • Healing: 7% of a Heal of the same level per second.
  • Duration: 11 s, +1 s per level.

Requires

Living Trunks

Druid
Class
Druid
Type
Active
Kind
Earth
Max level
5
SP
45 → 65
Cooldown
30 s
Duration
17 → 29 s

Effect

  • Wakes two trunks beside you that go after nearby monsters: each lash slows, interrupts whoever is casting and turns the monster toward the trunk.
  • Damage: 35% of magic attack, +5% per level. Earth.
  • Effect: Interrupted. The monster hit is also slowed by 40% for 1.5 s.
  • Duration: 17 s, +3 s per level.
  • Hits they withstand: 2 each.
  • Casting it again, the new trunks replace the old.

Requires

Needed for

Deep Roots

Druid
Class
Druid
Type
Passive
Max level
5
Class level
51

Effect

  • Monsters held by Entangling Roots take more damage from you and your whole party, as long as the roots hold them.
  • Damage taken: +5% per level.

Requires

Seed of Return

Druid
Class
Druid
Type
Active
Kind
Support
Max level
5
Class level
51
SP
20
Cooldown
20 s

Effect

  • You plant a seed at your feet. Within 8 s press the skill again to return there in a whirl of leaves, even in animal form.
  • On return you heal 4% of your max HP per level.
  • Cooldown: 20 s, -1 s per level. It starts when you return or when the seed withers.

Requires

Needed for

Spirit Stampede

Druid
Class
Druid
Type
Active
Kind
Earth
Max level
5
Class level
60
SP
90
Cast
1 s
Cooldown
90 s

Effect

  • You call a herd of spirits, stags, wolves and boars of green light, that runs ahead of you in three waves.
  • Damage: 160% of magic attack per wave, +40% per level. Earth.
  • Each wave hits each monster once and pushes it 1 tile. Bosses don't move.
  • Companions the herd runs through move faster for 4 s.
  • 14 tiles long, 3 wide.

Requires

Living Hedge

Druid
Class
Druid
Type
Active
Kind
Debuff
Max level
5
SP
30
Cooldown
16 s

Effect

  • Grows a hedge of brambles 4 tiles long, across where you aim. Monsters cannot pass it, players can.
  • Whoever bumps into it is Slowed for 1 s.
  • Duration: 3 s, +0.5 s per level.
  • Bosses break it where they touch it.

Requires

Drinking Roots

Druid
Class
Druid
Type
Passive
Max level
3

Effect

  • While Entangling Roots holds monsters, every second you and party members within 3 tiles of them recover HP.
  • Healing: 2% of a Heal of the same level for each monster held, +1% per level, up to 5 monsters.

Requires