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Classes

51 skills

Brimming Chalice

Priest
Class
Priest
Type
Passive
Max level
5
Class level
51

Effect

  • Healing beyond full HP becomes a shield that absorbs damage. Works with Heal, Group Heal, Beam of Grace, Consecrated Ground and Common Prayer.
  • Shield: up to 10% of the receiver's max HP, +2% per level.
  • Duration: 8 s.
  • Later heals fill it up to the maximum.

Requires

Echo of Healing

Priest
Class
Priest
Type
Passive
Max level
5
Class level
51

Effect

  • Heal also jumps to the most wounded companion near the one you healed.
  • Healing: 30% of Heal, +5% per level.
  • Jump range: 5 tiles. It doesn't jump from undead.

Requires

Deliverance

Priest
Class
Priest
Type
Active
Kind
Support
Max level
5
Class level
51
SP
25
Cooldown
15 s

Effect

  • Removes stuns, slows, poison, bleeding and other negative states from you or a companion. For a moment they can't get new ones.
  • Duration: 1 s, +0.5 s per level.

Requires

Common Prayer

Priest
Class
Priest
Type
Active
Kind
Healing
Max level
5
Class level
60
SP
80
Cast
2 s
Cooldown
90 s

Effect

  • You pray on your knees and heal yourself and every party companion on the map, wherever they are.
  • Healing: 60% of Heal, +15% per level.
  • A hit interrupts the prayer.

Requires

Steadfast Heart

Paladin
Class
Paladin
Type
Passive
Max level
10

Effect

  • Increases max HP and natural HP recovery, which keeps going in combat too.
  • Max HP: +2% per level.
  • HP recovery: +10% per level.
  • In combat recovery drops to a third.

Needed for

Shield Bash

Paladin
Class
Paladin
Type
Active
Kind
Physical
Max level
5
SP
10
Cooldown
5 s

Effect

  • Charges you forward behind the shield and runs over the first enemy in the way: it is pushed back one tile and stunned.
  • Damage: 120% of attack, +20% per level. Weapon element.
  • Effect: Stunned for 1.3 s, +0.3 s per level. Not on bosses.
  • Requires a shield in the left hand.

Requires

Needed for

Shield Throw

Paladin
Class
Paladin
Type
Active
Kind
Physical
Max level
5
SP
12
Cooldown
4 s

Effect

  • Throws the shield in a straight line: it hits every enemy on the way out and on the way back, and stuns the first.
  • Damage: 150% of attack, +30% per level, on the way out; 60% of that damage on the way back. Weapon element.
  • Effect: Stunned for 1 s, the first enemy. Not on bosses.
  • Bonus: +3% per point of the shield's defense and +1% per 15 weight.
  • Requires a shield in the left hand.

Requires

Needed for

Cross of Judgment

Paladin
Class
Paladin
Type
Active
Kind
Holy
Max level
10
SP
33 → 60
Cast
0.8 s
Cooldown
4 s

Effect

  • Opens a cross of light around you with 3-tile arms, hitting the enemies on it 3 times.
  • Damage: 52% of the sum of attack and magic attack per wave, +12% per level. Holy.
  • Cost: 15% of your current HP.

Requires

Needed for

Martyrdom

Paladin
Class
Paladin
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
20 s

Effect

  • Adds to your next 5 hits damage equal to part of your max HP; each hit costs you HP.
  • Bonus: +7% of max HP per hit, +1% per level.
  • Duration: 20 s, or up to 5 hits.
  • Cost: 10% of max HP per hit. You don't drop below 1 HP.

Requires