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Classes

52 skills

Reflection

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
20
Cooldown
8 s

Effect

  • Teleports you in a straight line where you aim and leaves an illusion that draws monsters.
  • Duration: 2.2 s for the illusion.
  • Distance: up to 6.6 tiles, +0.6 per level. You stop at walls.
  • The illusion draws monsters within 7 tiles that were targeting you. Does not work on bosses. For 0.3 s nobody can hit you.

Requires

Needed for

Double

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
24
Cooldown
16 s

Effect

  • Creates an illusory double of you where you aim: nearby monsters attack it, then it shatters and hurts them.
  • Damage: 180% of magic attack, +30% per level. Neutral.
  • Duration: 4.6 s, +0.6 s per level.
  • When it shatters it hits enemies within 2.5 tiles. Bosses don't attack it.

Requires

Needed for

Confusion

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
28
Cooldown
14 s

Effect

  • Confuses the monsters inside the ring of mirrors: they wander aimlessly, don't attack and use no skills.
  • Effect: Confused for 2.6 s, +0.6 s per level.
  • Does not work on bosses. A Confused monster takes double Sneak Attack and is Exposed.

Requires

Stolen Spell

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
20
Cooldown
6 s

Effect

  • Passive: when a monster's skill hits you, you learn it. You keep only one, the latest. It counts even if your Illusion Shell blocks it. Boss skills can't be learned.
  • Press: you keep the learned skill for 10 minutes, and the key becomes that skill. Cast it as often as you like, with the monster skill's cooldown.
  • Damage: 90% of the monster skill's power, +10% per level, with your magic attack. Element of the skill.
  • Hits your target or the nearest enemy within 9 tiles. Costs no SP without a learned skill or without enemies.

Requires

Hall of Mirrors

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
5
SP
55
Cooldown
30 s

Effect

  • Summons four reflections of you that circle you and repeat every hit you deal.
  • Damage: each reflection repeats the hit at 23% of its strength, +3% per level, with magic attack. Neutral.
  • Duration: 6.6 s, +0.6 s per level.

Requires

Needed for

Silent Shards

Trickster
Class
Trickster
Type
Passive
Max level
5
Class level
51

Effect

  • When one of your illusions shatters, the shards silence enemies within 2.5 tiles: they cast no skills and lose the one they were preparing.
  • Works for the Shell when hit, for the Borrowed Shell, for the Double when it breaks and for the illusion left by Reflection.
  • Effect: Silence for 1.5 s at level 1, +0.3 s per level.
  • Not on bosses: the boss stays Exposed for 2 s.

Requires

Needed for

Borrowed Shell

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
3
Class level
51
SP
18
Cooldown
14 s

Effect

  • Puts an Illusion Shell on a companion: it takes the first hit aimed at them in their place and shatters. The companion stays where they are.
  • Hits it withstands: 1.
  • Duration: 6 s, +2 s per level.
  • When it shatters your Silent Shards and your Cutting Glass apply, if you are within 12 tiles.

Requires

Cutting Glass

Trickster
Class
Trickster
Type
Passive
Max level
5
Class level
51

Effect

  • When one of your illusions shatters, you pick up a shard: your next Phantom Dagger deals more damage, on the way out and on the way back.
  • Works for the Shell when hit, for the Borrowed Shell, for the Double when it breaks and for the illusion left by Reflection.
  • Damage: +10% per level.
  • Duration: 5 s.

Requires

Brimming Prism

Trickster
Class
Trickster
Type
Passive
Max level
5
Class level
51

Effect

  • Every Trickster skill you cast charges the prism by 1, up to 5. The charges show above your head and fade 15 s after your last skill.
  • At 5 charges Prism Ray costs 0 SP, has a wider beam and uses up the charges.
  • Beam width: 1.24 tiles at level 1, +0.14 per level (without the charges it is 1.1).

Requires