Prysma
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Type
Kind
46 skills

Snare

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
10
Cooldown
5 s

Effect

  • Throws a snare that springs on the first monster that steps on it: it holds it and makes it bleed.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 100% of attack, +20% per level. Neutral.
  • Effect: Rooted for 2.9 s, +0.4 s per level. While Rooted it is Exposed.
  • Bleeding: 3 hits of 18% of attack, one every 0.8 s.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Blinding Trap

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
12
Cooldown
10 s

Effect

  • Throws a trap that springs on the first monster that steps on it and blinds the monsters nearby: they miss half their hits and cast no skills.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Effect: Blinded for 4 s, +1 s per level.
  • Flash: 2.3 tiles around the trap. Interrupts spells.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Hunter's Arrow

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
10
SP
20
Cooldown
4 s

Effect

  • Looses a strong shot at the first enemy on the line; deals double on held monsters.
  • Damage: 135% of attack, +15% per level. Arrow's element.
  • Double: if the monster can't move (Rooted, Pinned), is Frozen, or Fang bit it in the last 3 s.
  • Trigger: sets off your traps within 2.2 tiles of the target, one after another.
  • If nobody is on the line, the arrow misses.

Requires

Needed for

Arrow Fan

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
22
Cooldown
8 s

Effect

  • You loose 5 arrows in a fan: each one hits the first enemy in its line.
  • Damage: 50% of attack per arrow, +8% per level. Arrow element.
  • Anyone less than 2 tiles in front of you takes them all and is pushed back 1 tile (not bosses).
  • Needs a bow. Uses one arrow.

Requires

Trap Sowing

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
Class level
65
SP
35
Cooldown
20 s

Effect

  • You throw three Snares in a row in front of you, 2 tiles apart.
  • Each one is a Snare at the Sowing's level: damage, hold and Bleeding.
  • It uses a single Trap Kit. All three count toward the limit of traps on the ground: they remove the oldest.

Requires

Gash

Accursed
Class
Accursed
Type
Active
Kind
Physical
Max level
10
SP
15 → 24
Cooldown
5 s

Effect

  • Hits every enemy in a wide fan in front of you, up to 2.9 tiles, and makes them bleed.
  • Damage: 122% of attack, +12% per level. Weapon element.
  • Effect: Bleeding for 6 s.
  • Bleeding: 14% of attack per second, +2% per level.

Requires

Needed for