Prysma
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Kind
247 skills

Ice Trap

Hunter
Class
Hunter
Type
Active
Kind
Water
Max level
5
SP
14
Cooldown
8 s

Effect

  • Throws a trap that freezes the first monster that steps on it.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 60% of attack, +10% per level. Water.
  • Effect: Frozen for 3 s, +0.5 s per level. The first hit it takes frees it.
  • On bosses: no Frozen, slows by 40% for 3 s.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Blinding Trap

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
12
Cooldown
10 s

Effect

  • Throws a trap that springs on the first monster that steps on it and blinds the monsters nearby: they miss half their hits and cast no skills.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Effect: Blinded for 4 s, +1 s per level.
  • Flash: 2.3 tiles around the trap. Interrupts spells.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Hunter's Arrow

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
10
SP
20
Cooldown
4 s

Effect

  • Looses a strong shot at the first enemy on the line; deals double on held monsters.
  • Damage: 135% of attack, +15% per level. Arrow's element.
  • Double: if the monster can't move (Rooted, Pinned), is Frozen, or Fang bit it in the last 3 s.
  • Trigger: sets off your traps within 2.2 tiles of the target, one after another.
  • If nobody is on the line, the arrow misses.

Requires

Needed for

Arrow Fan

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
22
Cooldown
8 s

Effect

  • You loose 5 arrows in a fan: each one hits the first enemy in its line.
  • Damage: 50% of attack per arrow, +8% per level. Arrow element.
  • Anyone less than 2 tiles in front of you takes them all and is pushed back 1 tile (not bosses).
  • Needs a bow. Uses one arrow.

Requires

Tracking Dust

Hunter
Class
Hunter
Type
Active
Kind
Debuff
Max level
3
SP
12
Cooldown
12 s

Effect

  • You throw a trap that springs on the first monster to step on it and leaves a cloud of red dust.
  • It can be thrown up to 7 tiles: if it lands on a monster it springs at once, otherwise it stays on the ground.
  • Cloud: 2.5 tiles around the trap. Anyone inside comes out of Hidden.
  • Effect: Tracked for 6 s, +2 s per level. It can't hide; you and your party see it even off screen, with an arrow at the edge.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Hunting Horn

Hunter
Class
Hunter
Type
Active
Kind
Support
Max level
5
Class level
51
SP
30
Cooldown
40 s

Effect

  • You sound the horn: you and nearby party members run faster.
  • Running speed: +15%.
  • Duration: 5 s, +1 s per level.
  • It works on party members within 8 tiles.

Requires

Bait

Hunter
Class
Hunter
Type
Active
Kind
Debuff
Max level
5
Class level
55
SP
25
Cooldown
20 s

Effect

  • You throw a piece of meat on the ground: nearby monsters drop what they're doing and go to it, then return to their target.
  • Reach: 5 tiles around the meat.
  • Duration: 2 s, +0.5 s per level.
  • It only takes monsters that are free or targeting you and your party. Not bosses.
  • It isn't a trap and uses no Kit.

Requires

Trap Sowing

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
Class level
65
SP
35
Cooldown
20 s

Effect

  • You throw three Snares in a row in front of you, 2 tiles apart.
  • Each one is a Snare at the Sowing's level: damage, hold and Bleeding.
  • It uses a single Trap Kit. All three count toward the limit of traps on the ground: they remove the oldest.

Requires

Ballad of the Wind

Bard
Class
Bard
Type
Active
Kind
Support
Max level
10
SP
26
Cooldown
2 s

Effect

  • Plays a song around you that follows you: you and the companions in the area attack faster and run faster.
  • Attack speed: +5, +1 per level.
  • Run: +10%.
  • Duration: 30 s, +4 s per level of Clear Voice. Whoever leaves the area keeps the effect for 10 more s.
  • One song at a time: the new one replaces the old. Press it again to stop playing.

Requires

Hymn of Iron

Bard
Class
Bard
Type
Active
Kind
Support
Max level
10
SP
30
Cooldown
2 s

Effect

  • Plays a song around you that follows you: you and the companions in the area take less damage.
  • Damage taken: -4% per level.
  • Duration: 30 s, +4 s per level of Clear Voice. Whoever leaves the area keeps the effect for 10 more s.
  • One song at a time: the new one replaces the old. Press it again to stop playing.

Requires