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Kind
247 skills

Song of the Spring

Bard
Class
Bard
Type
Active
Kind
Support
Max level
10
SP
34
Cooldown
2 s

Effect

  • Plays a song around you that follows you: you and the companions in the area recover HP and SP every second, even while fighting.
  • Healing: 0.42% of max HP per second, +0.12% per level.
  • SP: 0.28% of max SP per second, +0.08% per level.
  • Duration: 30 s, +4 s per level of Clear Voice. Whoever leaves the area keeps the effect for 10 more s.
  • One song at a time: the new one replaces the old. Press it again to stop playing.

Requires

Needed for

March of the Blade

Bard
Class
Bard
Type
Active
Kind
Support
Max level
10
SP
30
Cooldown
2 s

Effect

  • Plays a song around you that follows you: you and the companions in the area have more attack.
  • Attack: +6 per level.
  • Duration: 30 s, +4 s per level of Clear Voice. Whoever leaves the area keeps the effect for 10 more s.
  • One song at a time: the new one replaces the old. Press it again to stop playing.

Requires

Shrill Note

Bard
Class
Bard
Type
Active
Kind
Debuff
Max level
5
SP
16
Cooldown
6 s

Effect

  • Sends a high note in a fan in front of you: it hurts enemies, interrupts spells and stuns them.
  • Damage: 110% of the sum of attack and magic attack, +20% per level. Neutral.
  • Effect: Stunned for 1.4 s, +0.2 s per level. While Stunned it is Exposed. Not on bosses.

Needed for

Lullaby

Bard
Class
Bard
Type
Active
Kind
Debuff
Max level
5
SP
28
Cooldown
14 s

Effect

  • Puts the monsters inside the circle to sleep: they stay still while it lasts or until someone hits them.
  • Effect: Asleep for 3.8 s, +0.8 s per level. While asleep it is Exposed.
  • Does not work on bosses.

Requires

Broken Chord

Bard
Class
Bard
Type
Active
Kind
Powerful
Max level
10
SP
22
Cooldown
7 s

Effect

  • Bursts a chord around you: it hurts and pushes back nearby enemies.
  • Damage: 115% of the sum of attack and magic attack, +15% per level. Neutral.
  • Pushback: 1.1 tiles, +0.1 per level.

Requires

Needed for

Card of Fate

Bard
Class
Bard
Type
Active
Kind
Powerful
Max level
10
SP
25
Cooldown
10 s

Effect

  • Turns a random card on the target: each card does something different.
  • Flame: 270% of the sum of attack and magic attack, +30% per level. Fire.
  • Sleep: Asleep for 4.4 s, +0.4 s per level. Does not work on bosses.
  • Chain: Chained for 3.3 s, +0.3 s per level.
  • Scythe: 135% of the sum of attack and magic attack, +15% per level, triple if the target has less than half its HP. Neutral.
  • Blindfold: Blinded for 4.4 s, +0.4 s per level.
  • Wheel: plays a random song, at half this skill's level.
  • Spring: heals you and companions within 9 tiles for 9% of your max HP, +1% per level.
  • Jester: does nothing.
  • Jester chance: 22% at level 1, 15% at level 5, 3% at level 10.

Requires

Needed for

Refrain

Bard
Class
Bard
Type
Active
Kind
Powerful
Max level
5
SP
15
Cooldown
8 s

Effect

  • Only while you play, and it does not stop the song: a wave runs from you to the edge of the song's area and hurts the monsters it reaches.
  • Damage: 100% of attack plus magic attack, +20% per level. Neutral.
  • Effect: Slowed for 2 s.
  • Does nothing without a song.

Requires

Echo

Bard
Class
Bard
Type
Active
Kind
Powerful
Max level
3
Class level
60
SP
20
Cooldown
9 s

Effect

  • A wide note flies straight for 7 tiles and comes back to you: it hits going out and coming back.
  • Damage on each pass: 200% of attack plus magic attack, +50% per level. Neutral.
  • Whoever is hit both times is Stunned for 0.8 s. Not on bosses.

Requires

Splinter

Hermit
Class
Hermit
Type
Active
Kind
Earth
Max level
10
SP
9 → 18
Cooldown
0.8 s

Effect

  • Throws wooden splinters at the first enemy on the aimed line.
  • Damage: 76% of magic attack per splinter, +6% per level. Earth.
  • Splinters: 1; 2 at level 4, 3 at level 7, 4 at level 10.

Needed for

Roots

Hermit
Class
Hermit
Type
Active
Kind
Debuff
Max level
5
SP
14 → 22
Cooldown
8 s
Duration
3 → 5 s

Effect

  • Sends roots underground along the aimed line: they root the first enemy they find and deal light damage.
  • Damage: 40% of magic attack. Earth.
  • Effect: Rooted for 3 s, +0.5 s per level. Half as long on bosses.

Requires

Needed for