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Classes

45 skills

Marksman's Step

Ranger
Class
Ranger
Type
Active
Kind
Support
Max level
3
SP
18
Cooldown
25 s

Effect

  • After each basic attack with the bow you hop 1 tile toward where you aim. If you aim at the target, you hop backward.
  • Duration: 6 s, +2 s per level.
  • The hop does not pass walls and does not make you untouchable.

Requires

Covering Shot

Ranger
Class
Ranger
Type
Active
Kind
Support
Max level
3
SP
16
Cooldown
12 s

Effect

  • You watch over yourself or a party member: the first enemy that hits them takes an arrow from you on its own and is stunned.
  • Damage: 100% of attack, +20% per level. Arrow element.
  • Effect: Stunned for 0.4 s, +0.2 s per level. Not on bosses.
  • Arrows: 1 per level, only one per enemy.
  • Duration: 6 s.

Requires

Wolf Companion

Hunter
Class
Hunter
Type
Passive
Max level
10

Effect

  • Fang, your wolf, follows you and bites your target.
  • Damage: 42% of attack per bite, +7% per level. Neutral.
  • Bites: one every 1.39 s, -0.06 s per level.
  • Monsters don't attack it. It only bites a target within 11 tiles of you.

Needed for

Pack Bond

Hunter
Class
Hunter
Type
Passive
Max level
5

Effect

  • Strengthens Fang's bites and gives you critical when it bites.
  • Fang's damage: +6% per level.
  • Time between bites: -4% per level.
  • Critical: +3 per level, for 2 s after each of Fang's bites.

Requires

Needed for

Wolf Assault

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
18
Cooldown
8 s

Effect

  • Makes Fang leap on the target: it bites hard and stuns it.
  • Damage: 190% of attack, +30% per level. Neutral.
  • Effect: Stunned for 1.15 s, +0.15 s per level. While Stunned it is Exposed. Not on bosses.
  • It can't be cast without Fang.

Requires

Howl

Hunter
Class
Hunter
Type
Active
Kind
Support
Max level
5
SP
30
Cooldown
40 s

Effect

  • Makes Fang howl: you and nearby companions attack faster.
  • Attack speed: +8, +2 per level.
  • Duration: 30 s.
  • Applies to companions within 8 tiles.

Requires

Needed for

Snare

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
10
Cooldown
5 s

Effect

  • Throws a snare that springs on the first monster that steps on it: it holds it and makes it bleed.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 100% of attack, +20% per level. Neutral.
  • Effect: Rooted for 2.9 s, +0.4 s per level. While Rooted it is Exposed.
  • Bleeding: 3 hits of 18% of attack, one every 0.8 s.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Blast Trap

Hunter
Class
Hunter
Type
Active
Kind
Fire
Max level
5
SP
14
Cooldown
6 s

Effect

  • Throws a trap that explodes under the first monster that steps on it and burns everyone nearby.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 125% of attack, +25% per level. Fire.
  • Explosion: 1.7 tiles around the trap.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Ice Trap

Hunter
Class
Hunter
Type
Active
Kind
Water
Max level
5
SP
14
Cooldown
8 s

Effect

  • Throws a trap that freezes the first monster that steps on it.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Damage: 60% of attack, +10% per level. Water.
  • Effect: Frozen for 3 s, +0.5 s per level. The first hit it takes frees it.
  • On bosses: no Frozen, slows by 40% for 3 s.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires

Blinding Trap

Hunter
Class
Hunter
Type
Active
Kind
Physical
Max level
5
SP
12
Cooldown
10 s

Effect

  • Throws a trap that springs on the first monster that steps on it and blinds the monsters nearby: they miss half their hits and cast no skills.
  • It can be thrown up to 7 tiles: if it lands on a monster it triggers at once, otherwise it stays on the ground.
  • Effect: Blinded for 4 s, +1 s per level.
  • Flash: 2.3 tiles around the trap. Interrupts spells.
  • It stays on the ground for 30 s. At most 3 traps at once: a new one removes the oldest.
  • Uses a Trap Kit.

Requires