Reaches the stunned or pushed enemies around you one after another and cuts them. Nothing hits you while you leap between them. If nobody is stunned or pushed, it cuts the nearest enemy.
Damage: 300% of attack per cut, +60% per level. Weapon element.
You dash onto the Exposed enemy closest to where you aim and cut it. It counts as a dash: it gives Momentum and the Unstoppable shield. If no enemy is Exposed, it doesn't fire and costs nothing.
Damage: 150% of attack, +30% per level. Weapon element.
Brings the axe down in front and splits the ground in a cone. Hold to charge it, release to strike: the longer you charge, the longer, wider and stronger it is.
Damage: 280% of attack, +35% per level. Uncharged it deals 70%, fully charged 150%. Weapon element.
Charge: up to 1.2 s.
Effect: Stunned for 0.8 s. Not on bosses.
Bonus: +1% damage for every 1% of HP you are missing; +50% on Exposed enemies.
Spins you with the axe for 3 s while you walk toward the cursor: hits whoever is around you and pulls in those a little further out. The last hit pushes them back. Press it again to stop.
Damage: 60% of attack per hit, +6% per level. Weapon element.