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Type
Kind
247 skills

Ardor

Knight
Class
Knight
Type
Active
Kind
Support
Max level
5
SP
30
Cooldown
40 s

Effect

  • Lights your greatsword with a red glow: for a while you deal more damage and strike faster.
  • Damage: +17%, +2% per level.
  • Attack speed: +2 per level.
  • Duration: 15 s.

Requires

Needed for

Judgment Blade

Knight
Class
Knight
Type
Active
Kind
Powerful
Max level
5
SP
28 → 40
Cooldown
12 s

Effect

  • Splits the ground along the line in front and hits everyone standing on it. Consumes all Drive charges.
  • Damage: 500% of attack, +75% per level. Weapon element.
  • Bonus: +40% per Drive charge; double on enemies under 30% HP; +50% on Exposed enemies.

Requires

Needed for

Wandering Blade

Knight
Class
Knight
Type
Active
Kind
Powerful
Max level
5
Class level
60
SP
40
Cooldown
40 s

Effect

  • Reaches the stunned or pushed enemies around you one after another and cuts them. Nothing hits you while you leap between them. If nobody is stunned or pushed, it cuts the nearest enemy.
  • Damage: 300% of attack per cut, +60% per level. Weapon element.
  • Area: 6 cells around you.
  • Up to 5 enemies.

Requires

Judge's Step

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
3
Class level
51
SP
12
Cooldown
8 → 6 s

Effect

  • You dash onto the Exposed enemy closest to where you aim and cut it. It counts as a dash: it gives Momentum and the Unstoppable shield. If no enemy is Exposed, it doesn't fire and costs nothing.
  • Damage: 150% of attack, +30% per level. Weapon element.
  • Cooldown: 8 s, -1 s per level.
  • The dash stops against walls and rocks.

Requires

Fury

Barbarian
Class
Barbarian
Type
Active
Kind
Support
Max level
5
SP
12 → 18
Cooldown
30 → 22 s

Effect

  • Sends you into a fury: you strike faster and harder, but take more damage.
  • Duration: 12 s.
  • Attack speed: +30.
  • Damage dealt: +25%.
  • Damage taken: +30%.
  • Rage: builds twice as fast from the hits you deal.

Requires

Needed for

Devastating Blow

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
10
SP
16
Cooldown
5 s

Effect

  • Brings the axe down in front and splits the ground in a cone. Hold to charge it, release to strike: the longer you charge, the longer, wider and stronger it is.
  • Damage: 280% of attack, +35% per level. Uncharged it deals 70%, fully charged 150%. Weapon element.
  • Charge: up to 1.2 s.
  • Effect: Stunned for 0.8 s. Not on bosses.
  • Bonus: +1% damage for every 1% of HP you are missing; +50% on Exposed enemies.

Requires

Needed for

Slam

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
5
SP
18
Cooldown
6 s

Effect

  • Leaps into the middle of the enemies: on landing it hits everyone in the circle and throws them in the air, then they fall back down Stunned.
  • Damage: 240% of attack, +65% per level. Weapon element.
  • Effect: Airborne for 0.7 s, then Stunned for 1.2 s.
  • Bosses stay on the ground, only Stunned.

Requires

Needed for

Whirlwind

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
5
SP
18 → 24
Cooldown
9 s

Effect

  • Spins you with the axe for 3 s while you walk toward the cursor: hits whoever is around you and pulls in those a little further out. The last hit pushes them back. Press it again to stop.
  • Damage: 60% of attack per hit, +6% per level. Weapon element.
  • Hits: 10, one every 0.3 s.
  • Pushback: 1.4 tiles with the last hit.
  • On the phone you go where the stick points.

Requires

Axe Throw

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
5
SP
14
Cooldown
6 s

Effect

  • Throws the axe in a straight line: it sinks into the first enemy and pulls it to your feet.
  • Damage: 220% of attack, +18% per level. Weapon element.
  • Effect: Stunned for 1.1 s.
  • Bosses are not pulled: they stay where they are, only Stunned.

Requires

Needed for