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Classes

52 skills

Reaping

Assassin
Class
Assassin
Type
Passive
Max level
5
Class level
51

Effect

  • When you land the blow that kills an enemy, your skill cooldowns go down.
  • Cooldowns: -40% at level 1, +15% per level (reset at level 5).
  • At most once every 10 s. Does not affect Death Mark or Eclipse.

Requires

Strike from the Dark

Assassin
Class
Assassin
Type
Passive
Max level
5
Class level
51

Effect

  • Ambush, the first hit after Shadow or after returning to the Cast Shadow, stuns.
  • Effect: Stunned for 1 s at level 1, +0.2 s per level.
  • On bosses it does not stun: the boss stays Exposed for 3 s.

Requires

Cast Shadow

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
Class level
51
SP
20
Cooldown
18 s

Effect

  • You leave a shadow shape at your feet. Within 10 s press the skill again to return there in a wisp of smoke.
  • On arrival you are Hidden for 1.5 s: your next hit is an Ambush.
  • Cooldown: 18 s, -1 s per level. It starts when you return or when the shadow fades; meanwhile the skill costs 0 SP.

Requires

Death Mark

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
Class level
60
SP
70
Cooldown
60 s

Effect

  • You mark an enemy. For 3 s the mark counts the damage you deal to it, then it bursts.
  • Burst damage: 50% of the counted damage, +10% per level. At most 30 times your attack.
  • If the enemy dies first, the mark bursts at once on monsters within 2 tiles.
  • Does not bring you out of Shadow.

Requires

Shadow Thread

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
3
Class level
51
SP
16
Cooldown
10 → 8 s

Effect

  • You throw a dagger where you aim: the first enemy it finds stays tied to you by a shadow thread for 3 s. Press again within those 3 s: you dash behind its back and the hit on arrival is an Ambush. Pressing again costs no SP.
  • Damage: 100% of attack, +20% per level, with the dagger and on arrival. Weapon element.
  • Ambush: critical and +50% damage.
  • Cooldown: 10 s, -1 s per level. It starts when you dash or when the thread breaks; if the dagger hits nobody, 2 s.
  • The dagger doesn't take you out of Shadow: the dash does.

Requires

Phantom Dagger

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
10
SP
16
Cooldown
3 s

Effect

  • Throws a glass dagger that flies to the end and comes back, piercing enemies.
  • Damage: 157% of magic attack, +17% per level. Neutral.
  • Hits twice anyone on the line: on the way out and on the way back.

Needed for

Spectral Blades

Trickster
Class
Trickster
Type
Active
Kind
Prism
Max level
10
SP
30
Cooldown
18 s

Effect

  • Summons glass daggers above your head that fly off on their own, one at a time, toward the enemy.
  • Damage: 157% of magic attack per dagger, +17% per level. Neutral.
  • Duration: 14 s. Daggers not thrown disappear.
  • Daggers: 3, +1 every 2 levels (8 at level 10).
  • They aim at your target or the nearest enemy within 8 tiles, one every 0.45 s.

Requires

Needed for