Prysma
Opens 21 Nov
Quick search
Prysma Wiki

Skill search

Advanced search 1 filter on
Type
Kind
247 skills

Earth Spikes

Mage
Class
Mage
Type
Active
Kind
Earth
Max level
5
SP
14 → 22
Cooldown
8 s

Effect

  • Raises rock spikes from the ground inside the circle, in waves: each hits whoever stands on it.
  • Damage: 100% of magic attack per wave. Earth.
  • Hits: 1 wave per level.
  • Effect: Stunned for 0.5 s, only with the first wave. Not on bosses.

Requires

Needed for

Arcane Missiles

Mage
Class
Mage
Type
Active
Kind
Arcane
Max level
3
SP
15 → 21
Cooldown
4 s

Effect

  • Instantly fires a volley of missiles that never miss, split in turn between the target and up to two enemies within 5 tiles of it.
  • Damage: 60% of magic attack per missile. Neutral, or the staff's element.
  • Hits: 4; 5 at level 2, 7 at level 3.

Requires

Needed for

Arcane Shield

Mage
Class
Mage
Type
Active
Kind
Support
Max level
3
SP
25 → 31
Cooldown
20 s

Effect

  • Wraps you in a barrier that absorbs damage in your place.
  • Absorbs: 127 damage; 193 at level 2, 260 at level 3. +2 per point of Intelligence.
  • It never runs out with time: it only disappears once it has absorbed it all.
  • While it holds, hits do not interrupt casting.

Requires

Misty Step

Mage
Class
Mage
Type
Active
Kind
Arcane
Max level
2
SP
12
Cooldown
9 → 6 s

Effect

  • Makes you vanish in a puff of mist and reappear further on, in the chosen direction.
  • Doesn't pass through walls: you stop in front of the first one.

Requires

Unstable Orb

Mage
Class
Mage
Type
Active
Kind
Arcane
Max level
5
SP
18 → 26
Cooldown
8 s

Effect

  • Throws an orb in a straight line: it sticks where you aimed, or on the first enemy it meets. It bursts after 1.5 s, or at once if you cast the skill again.
  • Radius: 2 cells.
  • Damage: 150% of magic attack, +25% per level. Neutral, or the staff's element.
  • Recasting costs no SP. The cooldown starts at the burst.

Requires

Scorching Breath

Mage
Class
Mage
Type
Active
Kind
Fire
Max level
3
SP
16 → 20
Cooldown
10 s

Effect

  • Blows a short cone of flame in front of you: it hits whoever has closed in on you and pushes them back.
  • Length: 3 cells.
  • Damage: 140% of magic attack, +20% per level. Fire.
  • Push: 1 cell. Not on bosses.

Requires

Amplify

Sorcerer
Class
Sorcerer
Type
Active
Kind
Support
Max level
5
SP
20 → 40
Cooldown
2 s

Effect

  • Makes the next spell deal more damage, yours or a companion's.
  • Bonus: +40% damage, +10% per level.
  • Lasts until a damaging spell is cast.
  • Only works on Mage, Sorcerer and Warlock spells.

Requires

Thunder Beam

Sorcerer
Class
Sorcerer
Type
Active
Kind
Lightning
Max level
10
SP
30 → 66
Cooldown
12 s

Effect

  • Fires a beam of lightning from your hand that follows the cursor and hits every enemy on its line. While it lasts you can't move; press the key again to stop.
  • Damage: 33% of magic attack every 0.25 s, +3% per level. Lightning.
  • Duration: 5 s.
  • Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit.

Requires

Needed for

Meteor Storm

Sorcerer
Class
Sorcerer
Type
Active
Kind
Fire
Max level
10
SP
34 → 70
Cooldown
10 s

Effect

  • Drops meteors in waves inside the circle: each explodes and hits enemies within 2 tiles.
  • Damage: 110% of magic attack per meteor, +10% per level. Fire.
  • Hits: 3 meteors; 4 at level 3, 5 at level 5, 6 at level 7, 7 at level 9.
  • Effect: Stunned for 1 s. Not on bosses.
  • Chance: 25% per meteor.
  • Steam: on a Frozen enemy the ice explodes and hits anyone within 1.8 tiles of it with 80% of the hit.

Requires

Needed for

Blizzard

Sorcerer
Class
Sorcerer
Type
Active
Kind
Water
Max level
10
SP
45 → 90
Cooldown
10 s

Effect

  • Unleashes a blizzard inside the circle: hits whoever is inside several times and freezes them on the third hit.
  • Damage: 50% of magic attack per hit, +10% per level. Water.
  • Hits: 10.
  • Effect: Frozen for 4 s, on the third hit.
  • Duration: 4.5 s.
  • Frozen targets take no more hits from the blizzard, and the blizzard doesn't break the ice.
  • Does not freeze bosses: they take all 10 hits.

Requires